Since Halo is still finding it’s niche in the multiplayer FPS market, and there has been a lot of backlash towards Armor Abilities and Equipment, as well as other changes to the “classic” formula, I’ve come up with an idea that I think is unique and might be what the franchise needs.
One of the joys of Halo campaign is having Cortana, your AI sidekick, travelling with you. Why not extend this to multiplayer? Not with Cortana, of course, but other AIs?
As far as I know, there aren’t any instances of AIs partnering with SIVs, so the “War Games” simulations are a good place for the UNSC to explore those possibilities. These wouldn’t be necessarily “smart” AIs like Cortana, capable of hacking into the Covenant battlenet or absorb the knowledge of ancient civilizations, but would be able to provide more “flavor” into the multiplayer experience.
Alongside the ability to customize your armor appearance and emblem, you could tailor your AI’s appearance and personality to deliver the kind of companion you’d prefer- or, if you hate the idea of an AI, you could deny the relationship or silence the AI.
When active, the AI appearance would be present in the MM lobby, able to “pop up” in a small corner of your HUD, and possibly other places in the UI, like the post-game carnage report. You could have humanoid (like Cortana), animal (like Loki), or abstract (like BB) AI appearances.
Personality would manifest in other ways, similar to the firefight voice in Reach/H3:ODST, but more advanced:
-Give you A) advice or B) witty banter in between respawns
-Make remarks about weapon pickups (upon picking up a heavy weapon: “You’ve got only 13 kills to go before you get the silver ‘Walking Tank’ commendation!”)
-Encourage you when you or your team are losing or winning(“Finish the fight, Spartan!”)
-Remind you about your progress on daily and weekly challenges
-Talk “trash” about other players and their AIs
-Possible simple animations
Along with just adding character to the experience, you could make the argument for replacing AAs and equipment with “AI effects” .
Even if you just had one gametype where AIs can affect gameplay, like an “AI Slayer” gametype, it could open up a lot of possibilities. Similar to Dominion, imagine fighting or sneaking your way into the enemy base, allowing your AI access to their data entry port, and watching your AI jam the enemy motion sensors, create holograms, and disable defensive turrets and shields.