We all have our quarrels with the release version of Halo4. The point of this thread is to condense them into a community thread that will hopefully get noticed by 343. All games get patched and updated, and it is usually through user feedback. Don’t give up on this game just because you dislike a few of it’s features, lets be heard.
1. Regicide boosting. Party size is 6, gametype size is 6. 2 ppl with 2 guests each = 2 boosted accounts.
Solution - Patch limiting the party size to 3.
2. KOTH issues. The hill moves much too fast. Spawns are also a bit wacky, particularly on Haven.
Solution - 30 second hill minimum, 45 would be ideal.
3. No UNSC flying machine. That is to say no Falcon, Hornet, etc. in matchmaking.
Solution - Hopefully DLC will fix this.
4.a. Joining partially-finished games in matchmaking. I don’t enjoy being paired up with 2 afk’s on a team losing 50-300 on infinity slayer.
Solution - Give us an option to disable this feature, so that we only join “fresh” games.
4.b. Starting a game with imbalanced teams. Horrible concept. Ive started many games 3v5, and lost because the system failed to pair us up with 2 during the match. Halo has always had that “lets do this team” feel from the moment you get paired up, but that has dissipated with this new matchmaking system.
Solution- Patch this out completely, no options about it. Noone deserves to start the game with an instant disadvantage, so patch the matchmaking system so that it refuses to start a game unless a full roster has accumulated.
5. Weapon drop. Requests could be a bit more predictable and less random. Sometimes i get the option of needler/speed boost/grenades i already have 2 of, and other times i get sniper, damage boost, grenades i have none of. The latter makes it very hard to choose while the former feels useless.
Solution - Patterns or increments. First few weapon drops of the game are ‘mild’, needler/saw/concussion/speed boost, while making it to your 4th and beyond weapon drops would increasing their value, providing rockets/sniper/laser/damage boost.
6. Carbine. Nice rate of fire with no recoil or bloom, just takes a bit too long to kill someone, especially a DMR user from am distance and a BR user from mid/close.
Solution - Reduce ‘shots to kill’ by 1 or 2.
7. No ‘party’ theater.
Solution - Party theater.
8.a. Gametypes. BTB objective, invasion, grifball, SWAT, snipers, halo 2-style ranked (possibly a ranked version of ‘pro’ and a separate ranked playlist with all of the new stuff), and more custom playlists.
Solution - DLC. I can understand if invasion is too much to ask at this point, seeing as to how its been pretty much shot down by the devs, but every other playlist i mention could easily be implemented into matchmaking via either DLC, patch, or title update.
8.b. Forge. Its not custom-game friendly any more. Zombies gametype has no room to breathe and has been severely limited rather than expanded upon. The lack of forge creativity put into this game threatens the ‘halo feel’, which is custom user content, creativity, and overall just having fun. I can go into more detail if people are not familiar with how forge has been degraded in halo 4.
Solution - Give forge a severe makeover, and accept advice from forge pros and custom game gurus.
9. Invis. Feels near useless when not crouching in a corner with a boltshot/shotgun/scatter shot.
Solution - Should negate Promethian vision (so prometh has a counter besides itself). Reticule should not turn red when hovered over an enemy invis player unless he/she has been damaged, revealing shield. Increase severity of radar jam for enemies.
10. Banshee maneuvers need improvement. The left/right tricks are slow, jumbled, and leave the pilot vulnerable rather than helping him escape. The backflip is nonsense. The flip itself is ok i suppose, but upon completing the flip, the banshee positions itself completely at random, sometimes facing behind your original direction, down/left, down/right, etc. Its a threat to perform tricks rather than it being a valued escape mechanism. This is particularly bothersome considering how many things counter the banshee now (mantis, warthog, DMR, ghost, pistol, sniper, tank, basically any form of fire will damage the banshees integrity much faster than any previous halo).
Solution - Speed up movement of all tricks. Have banshee face the direction it was facing before the flip after completing the flip.
11. Regen is currently near useless. Only functioning as a 2nd version of Shielding, the Tactical Package upgrade. It doesn’t aid in a 1v1 DMR fight, and it blurs vision/hearing, if anything resulting in a disadvantage.
Solution - Remove the vision/hearing blur when inside friendly regen, and speed up recharge rate. Even a 5% increase would suffice.
12. Auto Sentry feels rather weak Easily spotted by opponents from a distance and providing minimal aid.
Solution - Lower the positioning of the sentry, and slightly buff the fire rate.
13. “On my X”. This was one of the hallmark quotes of the most recent halo games thus far, excluding 4. It was a strategic way of recollecting fallen power weapons, having a scout reveal the enemy’s camp spot, and overall just good for callouts.
Solution - Give it back to us via patch.
14. Instant-grab Objectives. Another classic halo feature that is now extinct. Deciding when to grab objectives was an important tactical choice. Should i try to 2v1 these guys real quick before grabbing the flag, or will it return, meaning i should just run in and grab it even if i die?
Solution - Again, simply patch it.
All comments and thoughts are welcome. Ive played each and every Halo that has come out thus far, starting with CE back when i was in middle school. I’m not bashing the game, just looking for constructive criticism that hopefully 343 will have an ear for, as I see untapped potential in this installation. Please guys, respond with a bump or some ideas of your own if you want to see these things changed.