Why can’t we have double team on normal maps designed by professionals? I got so excited doubles was coming back but then I realized all we got was trash forge maps made by amateurs. Its disappointing.
Almost all of the default maps would be better in this playlist. These maps are overwhelmingly filled with powerups/power weapons. A normal Halo 5 map has about 2 power weapons and 1 powerup per 8 players; each of these maps has as many, if not more, power items per 4 players.
These community maps are trash; the only good one is Malta.
- Optic Prison is horrendous; 4 powerups on one map? Not fun. - Purple Reign’s line of sights across the map make the sniper OP. Not fun. - Shurima is ok. - Hazard’s open-ness and verticality does not play well with Halo 5. Not fun. - Hangar is ok. - Cobalt’s pits, portals and excessive pandering to vertical dominance is painful. Not fun.Why can’t we have normal doubles, 343? All of these have an emphasis on vertical control,very open sights and way too many power ups.
Because this is Community Doubles? I’m pretty sure 343i is doing the same thing they did with Community Breakout.
I want to say that I was one of four judges that was responsible for selecting the maps ultimately chosen by 343 for matchmaking, so I found all applicants at a level that I consider matchmaking-worthy.
With that said…
The playlist consists of maps that were designed with 2v2 gameplay in mind. As of now, there are no maps created by 343 that are designed strictly for 2v2.
Rather than calling this collective of maps “trash”, explaining their flaws, and giving suggestions on how to improve them would be much more constructive.
These forgers may not be paid, and in that sense they are amateurs, but many of them have been designing maps for years. They are very competent map designers, and I wouldn’t be surprised to find that some of them will be professionals in the not-so-distant future.
I respect your opinion, but wholeheartedly disagree with it. The default maps wouldn’t play at a pace that is optimal for 2v2. If 343 chooses to come out with a map designed for 2v2 in the future, it would be a welcome addition. Until then, I’d prefer playing on maps designed with the settings and player count in mind.
Maybe approach this playlist with a more open mind, and take time to learn the layouts and strategies of each map, before setting your opinion in stone.
> 2535454962505406;3:
> I want to say that I was one of four judges that was responsible for selecting the maps ultimately chosen by 343 for matchmaking, so I found all applicants at a level that I consider matchmaking-worthy.
>
> With that said…
>
> The playlist consists of maps that were designed with 2v2 gameplay in mind. As of now, there are no maps created by 343 that are designed strictly for 2v2.
>
> Rather than calling this collective of maps “trash”, explaining their flaws, and giving suggestions on how to improve them would be much more constructive.
>
> These forgers may not be paid, and in that sense they are amateurs, but many of them have been designing maps for years. They are very competent map designers, and I wouldn’t be surprised to find that some of them will be professionals in the not-so-distant future.
>
> I respect your opinion, but wholeheartedly disagree with it. The default maps wouldn’t play at a pace that is optimal for 2v2. If 343 chooses to come out with a map designed for 2v2 in the future, it would be a welcome addition. Until then, I’d prefer playing on maps designed with the settings and player count in mind.
>
> Maybe approach this playlist with a more open mind, and take time to learn the layouts and strategies of each map, before setting your opinion in stone.
I did give suggestions; I explained whats wrong with them. Too many power weapons/powerups/vertical emphasis. Also, half of them are directly pulled from Halo CE’s design; they rely on nostalgia factor. 343 stopped designing Halo CE-esque maps for a reason:because Halo changed. These amateur designers didn’t consider that.
So what if they’ve been designing for years? They are not accredited, they do not have professional merits; that is definition of amateur.
The default maps do definitely play at a fine pace with power weapons/power ups decreased. Rig, Truth, Regret, Eden, Empire, Fathom, Plaza and Tyrant are perfect.
It is unacceptable there still isn’t a normal Doubles Playlist with actual professional maps.
I love the maps with teleporters and a vertical focus. It fits perfectly with doubles and the teleporters are so fun and make it great for assassinations.
> 2533274797413165;4:
> > 2535454962505406;3:
> > I want to say that I was one of four judges that was responsible for selecting the maps ultimately chosen by 343 for matchmaking, so I found all applicants at a level that I consider matchmaking-worthy.
> >
> > With that said…
> >
> > The playlist consists of maps that were designed with 2v2 gameplay in mind. As of now, there are no maps created by 343 that are designed strictly for 2v2.
> >
> > Rather than calling this collective of maps “trash”, explaining their flaws, and giving suggestions on how to improve them would be much more constructive.
> >
> > These forgers may not be paid, and in that sense they are amateurs, but many of them have been designing maps for years. They are very competent map designers, and I wouldn’t be surprised to find that some of them will be professionals in the not-so-distant future.
> >
> > I respect your opinion, but wholeheartedly disagree with it. The default maps wouldn’t play at a pace that is optimal for 2v2. If 343 chooses to come out with a map designed for 2v2 in the future, it would be a welcome addition. Until then, I’d prefer playing on maps designed with the settings and player count in mind.
> >
> > Maybe approach this playlist with a more open mind, and take time to learn the layouts and strategies of each map, before setting your opinion in stone.
>
>
> I did give suggestions; I explained whats wrong with them. Too many power weapons/powerups/vertical emphasis. Also, half of them are directly pulled from Halo CE’s design; they rely on nostalgia factor. 343 stopped designing Halo CE-esque maps for a reason:because Halo changed. These amateur designers didn’t consider that.
>
> So what if they’ve been designing for years? They are not accredited, they do not have professional merits; that is definition of amateur.
>
> The default maps do definitely play at a fine pace with power weapons/power ups decreased. Rig, Truth, Regret, Eden, Empire, Fathom, Plaza and Tyrant are perfect.
>
> It is unacceptable there still isn’t a normal Doubles Playlist with actual professional maps.
Just curious, but why do you hate vertical emphasis in maps exactly? Are you just simply used to flat map designs that bungie/343 made after halo 1? Adding such verticality brings in much more interesting encounters between players and new ways to maneuver maps, assuming that those two different levels adequately interact with each other. No offense, but how is that judge going to take your criticism seriously when you can’t explain why vertical emphasis and too many power weapons in one map are bad?
Just because the core game play of halo has changed in matchmaking, doesn’t mean that forgers can’t establish different play styles in their map. Some of the forgers with these halo 1 inspired maps aren’t necessarily basing their designs from nostalgia (not like many people would truly remember halo 1 anyways), they’re basing the designs on aggression against opponents instead of plain camping as apparent in modern halo. Maps that emphasize camping after sustaining map control (which is accurate for almost every modern map) can play extremely slow because players have no incentive to pursue the enemy.
If you’re upset at the lack of “professional maps,” blame it on 343’s management and lack of priority on a doubles playlist.
I agree with OP with Optic Prison and the 4 power ups. It’s over the top and gives less time throughout the game for regular battles and team based strategy because the strategy is more based on acquiring all the power ups rather than map positioning and team fire.
Most of the ones I’ve played on have been great and better than most in the game.
There is always this one thread that complains about new stuff. I just love the maps in this playlist, and it’s far better than on normal maps. I didn’t play them solo, but I can imagine that they seem bad then. I played with a friend and we had some really intensive games. These maps are perfect for 2v2. I’d like to see more weekly playlists on community maps, so more players benefit from forge maps. I see so many awesome maps on the internet, and it’s sad that I can’t play most of them because I don’t have enough people for a custom game.
None of the base maps really work for doubles.
> 2533274797413165;1:
> Why can’t we have double team on normal maps designed by professionals? I got so excited doubles was coming back but then I realized all we got was trash forge maps made by amateurs. Its disappointing.
>
> Almost all of the default maps would be better in this playlist. These maps are overwhelmingly filled with powerups/power weapons. A normal Halo 5 map has about 2 power weapons and 1 powerup per 8 players; each of these maps has as many, if not more, power items per 4 players.
>
> These community maps are trash; the only good one is Malta.
>
> - Optic Prison is horrendous; 4 powerups on one map? Not fun.
> - Purple Reign’s line of sights across the map make the sniper OP. Not fun.
> - Shurima is ok.
> - Hazard’s open-ness and verticality does not play well with Halo 5. Not fun.
> - Hangar is ok.
> - Cobalt’s pits, portals and excessive pandering to vertical dominance is painful. Not fun.
> Why can’t we have normal doubles, 343? All of these have an emphasis on vertical control,very open sights and way too many power ups.
i don’t think community doubles, is bad at all. i just was hoping it was h2BR starts like the valentine day one
> 2535454962505406;3:
> I want to say that I was one of four judges that was responsible for selecting the maps ultimately chosen by 343 for matchmaking, so I found all applicants at a level that I consider matchmaking-worthy.
>
> With that said…
>
> The playlist consists of maps that were designed with 2v2 gameplay in mind. As of now, there are no maps created by 343 that are designed strictly for 2v2.
>
> Rather than calling this collective of maps “trash”, explaining their flaws, and giving suggestions on how to improve them would be much more constructive.
>
> These forgers may not be paid, and in that sense they are amateurs, but many of them have been designing maps for years. They are very competent map designers, and I wouldn’t be surprised to find that some of them will be professionals in the not-so-distant future.
>
> I respect your opinion, but wholeheartedly disagree with it. The default maps wouldn’t play at a pace that is optimal for 2v2. If 343 chooses to come out with a map designed for 2v2 in the future, it would be a welcome addition. Until then, I’d prefer playing on maps designed with the settings and player count in mind.
>
> Maybe approach this playlist with a more open mind, and take time to learn the layouts and strategies of each map, before setting your opinion in stone.
Lol you respect the opinion but disagree… he gave you reasons but you do not like them. you fit in with 343 for sure… that has been the story since 4. They respect all opinions but they disagree… sigh
> 2567453894731895;12:
> > 2535454962505406;3:
> > I want to say that I was one of four judges that was responsible for selecting the maps ultimately chosen by 343 for matchmaking, so I found all applicants at a level that I consider matchmaking-worthy.
> >
> > With that said…
> >
> > The playlist consists of maps that were designed with 2v2 gameplay in mind. As of now, there are no maps created by 343 that are designed strictly for 2v2.
> >
> > Rather than calling this collective of maps “trash”, explaining their flaws, and giving suggestions on how to improve them would be much more constructive.
> >
> > These forgers may not be paid, and in that sense they are amateurs, but many of them have been designing maps for years. They are very competent map designers, and I wouldn’t be surprised to find that some of them will be professionals in the not-so-distant future.
> >
> > I respect your opinion, but wholeheartedly disagree with it. The default maps wouldn’t play at a pace that is optimal for 2v2. If 343 chooses to come out with a map designed for 2v2 in the future, it would be a welcome addition. Until then, I’d prefer playing on maps designed with the settings and player count in mind.
> >
> > Maybe approach this playlist with a more open mind, and take time to learn the layouts and strategies of each map, before setting your opinion in stone.
>
>
> Lol you respect the opinion but disagree… he gave you reasons but you do not like them. you fit in with 343 for sure… that has been the story since 4. They respect all opinions but they disagree… sigh
He never explained why those reasons were truly detrimental to 2v2 gameplay. All he said was that there were too many power weapons and vertical emphasis, but he never elaborated on why those factors were bad for the game.
It’s players created, not pro developers.
Got to be honest, I would happily never play Optic Prison again. Not a fan at all
> 2533274968707582;13:
> > 2567453894731895;12:
> > > 2535454962505406;3:
> > >
> >
> >
> > Lol you respect the opinion but disagree… he gave you reasons but you do not like them. you fit in with 343 for sure… that has been the story since 4. They respect all opinions but they disagree… sigh
>
>
> He never explained why those reasons were truly detrimental to 2v2 gameplay. All he said was that there were too many power weapons and vertical emphasis, but he never elaborated on why those factors were bad for the game.
Really? Excessive power weapons with smaller amounts of players makes the game only about power weapon control. The fun part about normal arena is that there is combat with basic weapons and skillful play with them is rewarded. It hardly is fun in Community Doubles with so many power weapons around.
All base H5 maps have slight verticality based dominance. There is rarely more than one tier of vertical levels above the ground. You are punished for being down low, but its quite easy to get back up in those maps. These community maps all have multiple layers of verticality and are even harder to regain control of once one team controls the overly abundant power items.
These problems stack together and make balancing maps a complex issue. An issue I don’t believe amateur designers are capable of handling well.
> 2535456165221911;14:
> It’s players created, not pro developers.
Yeah that’s why I said “amateurs”. Please read next time.
Optic Prison and Cobalt are the best.
The only reason I’ve been playing team doubles is because of the change of map design. These forge maps look FANTASTIC and work very well in doubles. It’s also likely that I would have ignored doubles if it was on default maps.
Amazing, we finally get some maps that aren’t just boring flat planes and the casual community instantly goes into uproar.