Community needs to improve with halo.

Ok. So Halo 5 isn’t perfect. There is a huge lack of content. The storyline in campaign was absolutely nothing like what was advertised to us. But it is by far the best halo or online FPS since halo 3.
All throughtout these forums its nonstop complaining from gamers nitpicking a certain gameplay mechanic they don’t like and claiming it’s ruining Halo. Sprint isn’t halo. Ground pound isn’t halo. Clamber isn’t halo. Etc.

We all have different memories and experiences of what made halo 2 and 3 so enjoyable. Personally when I think of halo I think 4v4 arena slayer. Balanced gameplay that is dependant on teammates who communicate and control power points on maps and power weapons.

Reach didn’t offer this. Halo 4 didn’t offer this. Halo 5 does.

Halo 5 has brought back balanced arena style gameplay. Success is highly dependent on map control and communication. It’s time the community got back to their roots and play this game like they used too. I don’t even bother going into slayer with randoms anymore. No one uses mics for callouts, they don’t support the mainslayer and don’t understand map control at all.

When I play with my company this game feels like it used to. It feels like halo. I’m old now, my reflexes aren’t what they used to be. So I need to communicate with teammates to be competitive. And nothing beats an all nighter with 3 other good guys who know how to communicate.
I think it’s time to stop putting all the blame on 343. They’ve made the best halo since 3. One that is focused on the roots of what made halo such a great multiplayer experience. Everything now depends on how the community plays this game. Get in a company, use your teammates, make some great friendships online. Halo should never be played without a mic other than free for all.

Halo is is like Star Wars. No movie will ever be as good as empire. But that doesn’t mean they won’t be good movies coming. 343 has done a lot of things wrong. One thing they did right was try their best to create a game dependant on map control and communication (content is coming). The rest really depends on the community. Step it up people.

I think the community has some legitimate grievances and concerns with Halo 5, but I do agree that overall the community has not been in best form on the forums (pun intended). Too much minor nitpicking and childish temper tantrums about not getting exactly what they think it ought to be.

Now, for those who are able to write out thoughtful and balanced critiques - those guys have my respect. Halo 5 isn’t perfect. It has some major shortcomings and present issues that need to be addressed. But, if all 343 is getting are these rants about the whole game sucks and how every single thing is being done incorrectly…well, how are they going to be able to fix anything? If you’re emphasizing everything about the game as being wrong, you’re actually emphasizing nothing about it. Those who can write out balanced critiques and put emphasis on the individual things that need legitimate attention are the people 343 will listen to.

Bravo sir!

Your message doesn’t even need any reinforcement.

as for Evangelancer, there are a lot of people that critique individual things. The problem is someone critiques the ground and pound, another the spartan bash, many complain about sprint breaking the game, some the campaign. It never ends. This community will gripe and pick this game apart because it is not 100% exactly like Halo 1 - 3. Why did you even bother coming to 5 if what you wanted was Halo 1-3?

What the OP is trying to say is we have an extremely solid Halo game and that is something we have not had in a very long time. You either play it or you don’t. If you don’t want to play it, what is the point in wasting time and energy on being a cancer on the forums? There are plenty of people that enjoy it and the negativity just really dampers the environment.

For me the issue is not the game per se (Gameplay wise with the exception of AIM) however this is what makes me not enjoy Halo 5 as much as I enjoyed older Halo games.

1.- The change on the aiming mechanics, yes I know you can re learn this but why did 343I feel the need to change the Aim mechanics that worked so well on past titles? Why add massive dead zones? most of the time I feel like I am fighting against the AIM mechanic instead of legitimately fighting a better player.

2.- Lack of content, yes I know this has been mentioned before however it is still a valid argument, Halo 5 had 3 years of development time which is more or less the same amount of time prior Halo titles had, so why do we get far less content “At Release” than what was offered on Reach and even Halo 4?

-No Split Screen (insert 60 FPS argument here)
-No social playlists
-No forge
-No BTB
-No campaign theatre
-No fileshare
-Missing gametypes

Just to name a few and yes I know these will come eventually but I am talking at release plus this whole mindset of “its ok guys we will add it later” is very annoying because this means Devs can get lazier and lazier offering sub par products under the pretense that “Its ok because we will add it eventually”

3.-Misleading advertised campaign, the campaign was rather short, I also don’t like the fact that you have to rely on outside media to understand what is going on, who is Osiris team? where did this Locke guy come from? oh right just watch the Nightfall series, Who are this Spartans that are so close to MC? oh right watch the videos on Halo channel… No just no, external media should EXPAND on the story not become something REQUIRED to understand what is going on. Also we were lead to beleive this game would have an epic struggle between Locke and MC when in reality it all boiled down to one lame cut-scene.

4.- Micro transactions on a AAA game, this is just my opinion but I dislike the fact that MS have now been added to the game, this is because now thanks to this you can not get any rewards outside of RNG with in game currency (Grind) or Shelling out more money, with the exception of a few armors (Helioskril/Nightfall) there is no sense of reward for doing anything in this game, oh you beat the campaign legendary solo? good for you, oh you found all skulls and did LASO good for you, there is no reward for that apart from the achievement.

Just my 2 cents.

For the sake of keeping the discussion about the community, I’ll just limit my argument to one point.

A game should not force me to enjoy it by playing with friends. I very well understand that Halo is at it’s best when played with friends, but at some point it was also fun to play without a mic or a party. I’m not always looking to socialize, and the game shouldn’t force me to.

The competitive scene requires teamwork, and that’s fine, but that shouldn’t be applied to every aspect of a multiplayer game, because it’s not all about competitive mentality.

If you want the community to improve with Halo, 343i needs to improve with their communication with its fanbase.

> 2533274852088914;2:
> I think the community has some legitimate grievances and concerns with Halo 5, but I do agree that overall the community has not been in best form on the forums (pun intended). Too much minor nitpicking and childish temper tantrums about not getting exactly what they think it ought to be.
>
> Now, for those who are able to write out thoughtful and balanced critiques - those guys have my respect. Halo 5 isn’t perfect. It has some major shortcomings and present issues that need to be addressed. But, if all 343 is getting are these rants about the whole game sucks and how every single thing is being done incorrectly…well, how are they going to be able to fix anything? If you’re emphasizing everything about the game as being wrong, you’re actually emphasizing nothing about it. Those who can write out balanced critiques and put emphasis on the individual things that need legitimate attention are the people 343 will listen to.

You must be referring to Multiplayer…

> 2535473635314008;1:
> Ok. So Halo 5 isn’t perfect. There is a huge lack of content. The storyline in campaign was absolutely nothing like what was advertised to us. But it is by far the best halo or online FPS since halo 3.
> All throughtout these forums its nonstop complaining from gamers nitpicking a certain gameplay mechanic they don’t like and claiming it’s ruining Halo. Sprint isn’t halo. Ground pound isn’t halo. Clamber isn’t halo. Etc.
>
> We all have different memories and experiences of what made halo 2 and 3 so enjoyable. Personally when I think of halo I think 4v4 arena slayer. Balanced gameplay that is dependant on teammates who communicate and control power points on maps and power weapons.
>
> Reach didn’t offer this. Halo 4 didn’t offer this. Halo 5 does.
>
> Halo 5 has brought back balanced arena style gameplay. Success is highly dependent on map control and communication. It’s time the community got back to their roots and play this game like they used too. I don’t even bother going into slayer with randoms anymore. No one uses mics for callouts, they don’t support the mainslayer and don’t understand map control at all.
>
> When I play with my company this game feels like it used to. It feels like halo. I’m old now, my reflexes aren’t what they used to be. So I need to communicate with teammates to be competitive. And nothing beats an all nighter with 3 other good guys who know how to communicate.
> I think it’s time to stop putting all the blame on 343. They’ve made the best halo since 3. One that is focused on the roots of what made halo such a great multiplayer experience. Everything now depends on how the community plays this game. Get in a company, use your teammates, make some great friendships online. Halo should never be played without a mic other than free for all.
>
> Halo is is like Star Wars. No movie will ever be as good as empire. But that doesn’t mean they won’t be good movies coming. 343 has done a lot of things wrong. One thing they did right was try their best to create a game dependant on map control and communication (content is coming). The rest really depends on the community. Step it up people.

Reach most certainly offered this. You guys are ridiculously biased.

I will agree that Arena is great.

Having said that: My enjoyment of the game shouldn’t hinge on whether i have a microphone, a good headset or a team to work with.

Halo is not the best online FPS and never will be.

> 2533274975021613;8:
> > 2535473635314008;1:
> > Ok. So Halo 5 isn’t perfect. There is a huge lack of content. The storyline in campaign was absolutely nothing like what was advertised to us. But it is by far the best halo or online FPS since halo 3.
> > All throughtout these forums its nonstop complaining from gamers nitpicking a certain gameplay mechanic they don’t like and claiming it’s ruining Halo. Sprint isn’t halo. Ground pound isn’t halo. Clamber isn’t halo. Etc.
> >
> > We all have different memories and experiences of what made halo 2 and 3 so enjoyable. Personally when I think of halo I think 4v4 arena slayer. Balanced gameplay that is dependant on teammates who communicate and control power points on maps and power weapons.
> >
> > Reach didn’t offer this. Halo 4 didn’t offer this. Halo 5 does.
> >
> > Halo 5 has brought back balanced arena style gameplay. Success is highly dependent on map control and communication. It’s time the community got back to their roots and play this game like they used too. I don’t even bother going into slayer with randoms anymore. No one uses mics for callouts, they don’t support the mainslayer and don’t understand map control at all.
> >
> > When I play with my company this game feels like it used to. It feels like halo. I’m old now, my reflexes aren’t what they used to be. So I need to communicate with teammates to be competitive. And nothing beats an all nighter with 3 other good guys who know how to communicate.
> > I think it’s time to stop putting all the blame on 343. They’ve made the best halo since 3. One that is focused on the roots of what made halo such a great multiplayer experience. Everything now depends on how the community plays this game. Get in a company, use your teammates, make some great friendships online. Halo should never be played without a mic other than free for all.
> >
> > Halo is is like Star Wars. No movie will ever be as good as empire. But that doesn’t mean they won’t be good movies coming. 343 has done a lot of things wrong. One thing they did right was try their best to create a game dependant on map control and communication (content is coming). The rest really depends on the community. Step it up people.
>
>
> Reach most certainly offered this. You guys are ridiculously biased.

in fact they are, I personally loved Reach and the past Halo’s. I would like to see additions added from the previous game to make a return because why remove features that were simply fun to begin with and just say “nevermind, this is our game and not Bungie’s we will make whatever and how ever we want”. To me I think 343 is trying to hard to stamp their image on a series that was great.

> 2535473635314008;1:
> All throughtout these forums its nonstop complaining from gamers nitpicking a certain gameplay mechanic they don’t like and claiming it’s ruining Halo. Sprint isn’t halo. Ground pound isn’t halo. Clamber isn’t halo. Etc.

I think you’re misunderstanding the point. I don’t dislike sprint/clamber because “it isn’t Halo”, I dislike these mechanics because they add nothing of value to the gameplay and were introduced for the sole purpose of making the game more accessible. Being accessible isn’t a bad thing, but being accessible by introducing mechanics that accomplish something that can already be done with preexisting mechanics (arguably in a deeper or more balanced way) that makes those things irrelevant? Introducing something with clear negative impacts on the game, just for the sake of immersion or appealing to the familiarity of a modern market?

That’s not good design. My stance on the subject has nothing to do with “Well X mechanic is from CoD and therefore it sucks!” and everything to do with “this mechanic has no benefit to the depth of the gameplay and comes at a detriment to the overall experience.”

> 2535473635314008;1:
> Halo 5 has brought back balanced arena style gameplay.

See, and this is where the problem is going to come up. You’re going to say that we should change with the game, but that’s okay with you because you already like the game.

> 2535473635314008;1:
> When I play with my company this game feels like it used to. It feels like halo.

In your opinion. Like you said, everyone has different expectations from the series and what it’s supposed to deliver. The radical change in art style, combined with the change in pacing and flow, has rendered this game almost completely unrecognizable. It’s more akin to a game in the same Genre as Halo than a Halo game itself. In fact (multiplayer wise) if you were to tell me that this was a different game entirely I would absolutely believe you. If you were to show me a game of 4v4 arena, and told me it was “storm united” or something, I wouldn’t even blink.

> 2535473635314008;1:
> I think it’s time to stop putting all the blame on 343. They’ve made the best halo since 3.

Again, in your opinion. I would argue that, as far as Halo games go, Reach is a much better example of a Halo game than Halo 5 is. Reach had problems with its multiplayer, sure, but as an overall “Halo Experience” it managed to deliver something far more memorable than Halo 5 has. All the balanced gameplay in the world won’t help you if the rest of the game isn’t strong enough to support it, and all the various quake clones that have released over the years can attest to this.

Halo is far more than just competitive 4v4, and even then, “competitive” isn’t an adjective I would use to describe the design of Halo 5. Equal? Balanced? Sure. But competitive means more than either of those two things.

> 2535473635314008;1:
> Everything now depends on how the community plays this game. Get in a company, use your teammates, make some great friendships online. Halo should never be played without a mic other than free for all.

Until you remember the fact that 343i screwed over every “community” oriented aspect of the game. Forge is non-existent for the time being, customs are lackluster, theatre is probably its worst incarnation, the fileshare doesn’t exist and when it does we already know it’s going to be less functional than Halo 3’s. Armor cusotmization has been heavily constrained for the sake of 343i’s “artistic integrity” and emblems have too. Requests for playable elites have been completely ignored (despite overwhelming support on 343i’s official forums) and splitscreen outright removed.

You know what I did, when I was goofing off and playing with other community members I met either on waypoint or online? I played customs. Infection gamemodes, more often than not. And yet infection, the most popular custom games gamemode in the series, doesn’t exist. Why? How about race, arguably the second most popular gamemode? It isn’t there.

It depends on how the community plays the game, sure, but 343i have show such a complete lack of connection and utter disregard for the community that I’m not even sure there’s going to be one left to play. The game doesn’t even have a -Yoink!- social playlist because one of the developers thought having only ranked would “make players play the game ‘properly’.” 343i have (understandably) made the game that they wanted, but in the process have lost a significant part of the what really drove Halo.

> 2535473635314008;1:
> Halo is is like Star Wars.

The new trilogy sucks, but the story is deeper than people realize and totally underated? (I’m sorry, I had to. I’m not a fervent hater of the prequels, I rather like them honestly. I also don’t hate 343i nor their games as much as I make it out.)

> 2535473635314008;1:
> No movie will ever be as good as empire. But that doesn’t mean they won’t be good movies coming.

The issue is that there are pretty indentifiable ways that 343i could improve over the experience that bungie offered (or you know, even attempt to match it for that matter) and they’ve chosen not to. This isn’t a matter of “what has happened can’t possibly be replicated or captured again” as is often the case with movies. 343i could very well improve on the legacy that Bungie has left behind, on the overall player experience. Whether or not they choose to is the question.

> 2535473635314008;1:
> 343 has done a lot of things wrong. One thing they did right was try their best to create a game dependant on map control and communication (content is coming). The rest really depends on the community. Step it up people.

No, but that’s the easy part. Creating a game dependent on map control and communication isn’t difficult. In fact most games are dependent on map control and communication. Capturing gameplay that forces the player to make deep and meaningful choices, creating an experience that the overall playerbase can benefit from regardless of preference, offering something that drives the community to want to make content and participate? That’s the difficult part, and something 343i seem to be actively working against with each successive title.

If the rest depends on the community, 343i can’t keep shortchanging them. Their first game didn’t even attempt to appeal to fans of the previous games, their second game was broken and unplayable on release. Their third game may as well be the Halo equivalent of a Steam Early Access title.

If the community is the deciding factor, and it is, then 343i needs to create something that engages the community in a positive way. They need to do more than bungie did, they need to actively support and design for depth, they need to work with the forgers and machinima makers to deliver a quality experience, they need to actually take some modicum of interest in what the community is doing and encourage that community to do great things.

I too agree that the community is the most important aspect of a games success, it’s a self perpetuating hype machine that can generate endless content which in turn attracts more players. However I still think the ball is in 343i’s court, and it will be until such time as they decide to deliver a Halo experience (not a spartan experience) that even scratches the surface of the potential that this franchise has.

> 2533274908238201;11:
>

Not gonna quote the entire thing but, this is how i feel, just in a way better written form than I could have put up.

A lot of valid points here. Listen I’m not saying I’m defending 343. I’m not even saying overall they did a good job. IMO content still is nowhere it needs to be. Social playlists needed to be included on release. Some of the mechanics are out to lunch. Ground pound being one of them. It’s rediculous.

I’m just trying to point that even with the current problems ( many of which are being dealt with…slowly) most of them are not game breakers in my opinion.

Like i said. We all have our opinions on what makes halo “halo” and for myself that is all the 4v4 experience. In this game communication and map control and key to success with the faster movement and reduced radar. You can certainly enjoy the game without communicating but you’ll have much more fun with a team. This is my issue, the community seems to have forgotten how the old halos were played. In 2 and 3 almost everyone used a mic. I made many friends and this was a huge part of the experience.

Map design in this game is built on this. Fathom- top position with Railgun and one support player in a treehouse can go on a tear and requires a well coordinated push from the opposition involving a somewhat difficult jump when under pressure to too mid to successfully take down the mainslayer.

Same thing for green snipe spawn in plaza. Red spawn in Pegasus. These maps were designed for teamwork. Just like 2 and 3 were. And yes there was map control on reach, just not to the same extent as 2or3 or even 5.

You don’t want to play with a mic and use your teammates. That’s fine. But don’t expect success when going up against a well coordinated team even if they’re less skilled than you. That’s the way the old Classic halos played out. Everyone wants the old play style back well it needs to start with the way the community plays the game.

This is all I’m saying. It’s a problem that cannot be fixed by 343 and it is a hinderence to getting that “halo feel” back. This is entirely on the community.

People have legitimate doubts and issues with Halo 5… I personally defended it for about a month and just gave up after Big Team came out… those maps are a disgrace to halo and the lack of content is disgusting for a 60 dollar game.

> 2535444514514634;14:
> People have legitimate doubts and issues with Halo 5… I personally defended it for about a month and just gave up after Big Team came out… those maps are a disgrace to halo and the lack of content is disgusting for a 60 dollar game.

All understandable. I’m once again trying to point out that my BIGGEST issue is not with the game itself but how the community have for a large part abandoned a huge part of what made halo so magical. And it’s something that needs to be fixed before this game will ever regain its magic.

To counter-point the person that said sprint and clamber have no depth value to the game at all whatsoever, an easy fix would be for you to not use either of those mechanics. But of course then your complaint would be those that do use it would have an advantage so then your complaint collapsed on itself because the mechanic shows that it adds something of value to the game. Another tool for strategy. People can sit here and say how great Reach was now but when Reach was here everyone gave it as much flak as H5 is now receiving. When Halo 6 shows its face everyone is going to be talking about how H5 was the greatest Halo to ever be available on earth.

All the complaints about not having BTB or forge in my opinion are no longer valid as those are issues that have been fixed or about to be fixed shortly. You can keep living in the past if you want but it’s a bit moot to complain about not having something before that you have now. You don’t see the “Haves” complaining about when they were a “Have Not”. Why are we complaining about no split screen? Maybe it’s just me and my opinion but I’ve always preferred to play on my own screen than to have someone constantly looking at what I’m doing and countering what I’m doing.

While i do nitpick aspects of the game that i don’t like, I never have claimed that Halo 5 is a bad game. Overall, I think Halo 5 is great. Its my 2nd favorite Halo behind Reach. I often post forums related to improvements that could be made to Halo in order too see if others share similar concerns about the game and its future like me. I have played Halo since CE and I want Halo to be great. So everything I post is out of passion for what Halo can be.

I actually partially disagree with being able to enjoy the game without a mic. Reason for that is because solos are now paired against coordinated teams and paired with other solos that STILL don’t understand how to play certain gametypes. I say now, because throughout last month, it seems that anyone that really wanted to perform well gave up on randoms and started playing with others in a party (At least, I hope they did instead of simply moving on to other games) So coordination among teams is starting to become apparent ala enemy teammate pops out of nowhere every-rare-time I take down 3 people in a small corridor. Either that or it’s Legendary tier bad luck.

The game now feels like it reached a point where solos are very likely to have long losing streaks and one-sided matches where they die every 2 seconds, because they’re constantly up against people that are willing to be coordinated, and less people are willing to play the game without anyone to play with them in a party.

Of course, it remains to be seen whether Social Playlists will fix that, if even the allegedly casual Warzone has people resorting to exploits or lowblows to enjoy a victory. (I’m not much for the “it’s a legitimate strategy” excuse regardless. Also, Unranked does not translate to Casual gameplay, so Warzone very much susceptible to the competitive strain of ranked playlists, and doubly so when your game is dedicated to competitive gameplay)

> 2533274873858957;5:
> For the sake of keeping the discussion about the community, I’ll just limit my argument to one point.
>
> A game should not force me to enjoy it by playing with friends. I very well understand that Halo is at it’s best when played with friends, but at some point it was also fun to play without a mic or a party. I’m not always looking to socialize, and the game shouldn’t force me to.
>
> The competitive scene requires teamwork, and that’s fine, but that shouldn’t be applied to every aspect of a multiplayer game, because it’s not all about competitive mentality.

Bingo.

> 2535473635314008;15:
> > 2535444514514634;14:
> > People have legitimate doubts and issues with Halo 5… I personally defended it for about a month and just gave up after Big Team came out… those maps are a disgrace to halo and the lack of content is disgusting for a 60 dollar game.
>
>
> All understandable. I’m once again trying to point out that my BIGGEST issue is not with the game itself but how the community have for a large part abandoned a huge part of what made halo so magical. And it’s something that needs to be fixed before this game will ever regain its magic.

I’ll second this.