Community may die because of lack of content.....

After the reveal of the recent playlists, I was really disappointed. No king of the hill, no objective based playlist, no juggernaut, no griffball, no Big team battle, no team doubles, no infection and on top of that, NO FORGE. Forge will be released soon, so will big team battle and I am willing to stick with just halo 5 till they release the rest of the content and further, but will the rest of the people stick with it? Campaign is looking to be one of the greatest halo campaigns for sure, story is seeming to be amazing and base multiplayer game play is solid and innovative. But there is lack of content when it comes to multiplayer. Not in map quantity, but in map diversity and playlists. Honestly, they have an underwater map. an UNDERWATER map. But it looks like any other map which has UNSC textures -_-. I am so disappointed. So much more could have been done, such as coral textures, sea bed features, more blue and diverse colors…not just any other UNSC structure like any other map…

But that’s not my main problem anyway. My main problem is that once people finish the campaign, they then jump into the multiplayer and play all the stuff. The casual fan base then wants to try out new things. Warzone? yeah for sure, it looks good and unique but its not that crazy enough to be compared to things like infection or Grifball or Juggernaut. On top of that, the community will not be able to utilize forge to create content. So for all the people who want to do something more than just play normal multiplayer, there’s nothing…Nothing really. Sure the people who like slayer will stay which is a large amount, but even a larger amount is the casual fan base, including new players and custom game players. What will they do once they want to try out new things? considering there the casual fan base, they will go to other video games, which just happen to be hard hitting games such as Call Of Duty, Fallout 4 and Star Wars. Hence more than half of the community will be gutted.

Sure, once they release the content, people will come back, but most of them will not. They will be occupied with other games, awesome games(fallout frikin 4, star wars!!) and many others wont even be in the loop that forge and other content is released. Seriously, even im considering to play other games until forge and BTB is released, i will be coming back, but many people wont. PLEASE 343, RELEASE MORE PLAYLISTS ON RELEASE, PEOPLE WANT GRIFBALL, KING OF THE HILL, BTB, FORGE, BOMB, MORE OBJECTIVES. PLIS. Honestly, its pretty obvious there going for the pro player fan base, but i think they don’t realize that more than half of the halo community is the casual fan base and war zone is not enough. Please, release more playlists.

im still wondering why they have to have a “set” number of playlists… Why can’t they just include them all? why do we have to rotate playlists on weekends? in my opinion it makes no sense… Why not just have all the playlists there from the start, have a population counter on the side, so people know how many people are in each playlists… Please tell me why we have rotation playlists though… PLEASE. cause if we just had all the playlists from the start, we would not need a rotating playlist.

The rotating playlist idea doesn’t truly work. just release everything for everyone play tastes. Lack of game modes can harm a franchise and Halo is no exception. Hate to say it, but we’re pampered with these objective base game types. Heck, I miss the game types that didn’t seek to last past one game like Halo 3’s VIP or Reach’s Headhunter game type. Create it, Keep it up, don’t rotate.

Its really just simple, just add more stuff. They pretty much already have the resources. No king of the hill? Come one, that’s pretty much like removing slayer in some terms. I would rather have halo 5 be delayed than launch early with less content. This is because of the community, it will die out.

I know there’s 21 maps on launch, that’s great, but slayer only utilizes 6 of them… needs better orientation of maps. Needs more crazy playlists

> 2533274911267611;3:
> The rotating playlist idea doesn’t truly work. just release everything for everyone play tastes

Says the people that can get matches within 2 minutes.

Its true that less playlists have better matchmaking, heck i don’t even mind the fact that there’s less playlists in early stages, but there are no signs of diverse playlists such as griff ball, juggernaut, team objectives and just more crazy playlists in general. Halo was never just about competitive play, one of its biggest charms was the carnage and chaos and craziness.

I only read the capitalized. I dont understand why it’s so hard to use paragraphs.
As for lack of content? The REQ system will keep me playing for days
Also, seriously. His name is Grif, not Griff

EDIT: Okay, thats a bit better. But once again, there’s hardly lacking content. To many Warzone, slayer, CTF, stronghold, breakout and swat plus campaign will be more than enough for weeks as new content comes out

> 2533274799135257;8:
> I only read the capitalized. I dont understand why it’s so hard to use paragraphs.
>
> As for lack of content? The REQ system will keep me playing for days
>
> Also, seriously. His name is Grif, not Griff

Hehe, yeh sorry just wrote that within a short period of time, just wanted to put it out there.

> 2533274811158328;6:
> > 2533274911267611;3:
> > The rotating playlist idea doesn’t truly work. just release everything for everyone play tastes
>
>
> Says the people that can get matches within 2 minutes.

Okay, i understand the matchmaking times MAY be a little longer perhaps, but you can’t say that for certain… If all the playlists were made available from the start, with a population counter, 343i would be able to tell how playlists are performing in terms of playability, and how many people actually play each playlist on a daily basis… If a playlist is “under-performing” then scrap it but don’t just assume a playlist is going to be -Yoink- before launch and just not include it entirely.

> 2533274886582599;1:
> After the reveal of the recent playlists, I was really disappointed. No king of the hill, no objective based playlist, no juggernaut, no griffball, no Big team battle, no team doubles, no infection and on top of that, NO FORGE. Forge will be released soon, so will big team battle and I am willing to stick with just halo 5 till they release the rest of the content and further, but will the rest of the people stick with it? Campaign is looking to be one of the greatest halo campaigns for sure, story is seeming to be amazing and base multiplayer game play is solid and innovative. But there is lack of content when it comes to multiplayer. Not in map quantity, but in map diversity and playlists. Honestly, they have an underwater map. an UNDERWATER map. But it looks like any other map which has UNSC textures -_-. I am so disappointed. So much more could have been done, such as coral textures, sea bed features, more blue and diverse colors…not just any other UNSC structure like any other map…
>
> But that’s not my main problem anyway. My main problem is that once people finish the campaign, they then jump into the multiplayer and play all the stuff. The casual fan base then wants to try out new things. Warzone? yeah for sure, it looks good and unique but its not that crazy enough to be compared to things like infection or Grifball or Juggernaut. On top of that, the community will not be able to utilize forge to create content. So for all the people who want to do something more than just play normal multiplayer, there’s nothing…Nothing really. Sure the people who like slayer will stay which is a large amount, but even a larger amount is the casual fan base, including new players and custom game players. What will they do once they want to try out new things? considering there the casual fan base, they will go to other video games, which just happen to be hard hitting games such as Call Of Duty, Fallout 4 and Star Wars. Hence more than half of the community will be gutted.
>
> Sure, once they release the content, people will come back, but most of them will not. They will be occupied with other games, awesome games(fallout frikin 4, star wars!!) and many others wont even be in the loop that forge and other content is released. Seriously, even im considering to play other games until forge and BTB is released, i will be coming back, but many people wont. PLEASE 343, RELEASE MORE PLAYLISTS ON RELEASE, PEOPLE WANT GRIFBALL, KING OF THE HILL, BTB, FORGE, BOMB, MORE OBJECTIVES. PLIS. Honestly, its pretty obvious there going for the pro player fan base, but i think they don’t realize that more than half of the halo community is the casual fan base and war zone is not enough. Please, release more playlists.

Yikes that was a hard read. Break it up a little will ya?

I see your point, but I won’t be getting bored anytime soon ^.^

> 2533274867280833;2:
> im still wondering why they have to have a “set” number of playlists… Why can’t they just include them all? why do we have to rotate playlists on weekends? in my opinion it makes no sense… Why not just have all the playlists there from the start, have a population counter on the side, so people know how many people are in each playlists… Please tell me why we have rotation playlists though… PLEASE. cause if we just had all the playlists from the start, we would not need a rotating playlist.

Have 4 playlists with 20000 people in each, or 20 playlists with 4000 in each?

If you have all the playlists at start, then yes, everyone can just go to what they want to play. But the population of each will be significantly lower, completely throwing off the matchmaking time in relation to skill, preferences, rating, connection, etc. To have a ton of different playlists you would need to decrease the effects of the skill rating and matchmaking systems, which just creates a bad experience when you get matched with no regards to skill.

Rotating playlists generates large numbers when the respective playlist arrives, tests player retention for permanent placement, and lets them cycle through many playlists without sacrificing the matchmaking system and experience.

Less playlists at launch also means less playlists to debug and fix if issues arise with match times, matchmaking systems, and ranking systems. Fix 4 and make sure the rest launch smoothly a little later, or spend more time fixing 12 than it would take for them to come out later.

Less at launch, yes. But it will make a more pleasant experience in the long run as the game builds up functionality and content settles into its respective places. 343i promised another MCC launch wouldn’t happen. This is one of the safest ways to do it.

> 2533274799135257;8:
> I only read the capitalized. I dont understand why it’s so hard to use paragraphs.
>
> As for lack of content? The REQ system will keep me playing for days
>
> Also, seriously. His name is Grif, not Griff

And yeh, your right. The REQ system looks great, but the main reason of this post was for casual players. Many of them dont really care about other things except for the basic content of the game. With games like Fallout, Call Of Duty and Star Wars, ALOT of people will leave halo, and may not come back. Needs more of a hook for those people who prefer the crazy and chaotic side of Halo. Warzone is there, but its not in that level of crazy.

> 2533274867280833;10:
> > 2533274811158328;6:
> > > 2533274911267611;3:
> > > The rotating playlist idea doesn’t truly work. just release everything for everyone play tastes
> >
> >
> > Says the people that can get matches within 2 minutes.
>
>
> Okay, i understand the matchmaking times MAY be a little longer perhaps, but you can’t say that for certain… If all the playlists were made available from the start, with a population counter, 343i would be able to tell how playlists are performing in terms of playability, and how many people actually play each playlist on a daily basis… If a playlist is “under-performing” then scrap it but don’t just assume a playlist is going to be -Yoink- before launch and just not include it entirely.

They can always see the population stats. And they can break it down much more than we can too.

They’re just not splitting the community at the start. Let things settle at launch, then start introducing things. They already said well performing playlists will become permanent.

> 2533274907934539;13:
> > 2533274867280833;2:
> > im still wondering why they have to have a “set” number of playlists… Why can’t they just include them all? why do we have to rotate playlists on weekends? in my opinion it makes no sense… Why not just have all the playlists there from the start, have a population counter on the side, so people know how many people are in each playlists… Please tell me why we have rotation playlists though… PLEASE. cause if we just had all the playlists from the start, we would not need a rotating playlist.
>
>
> Have 4 playlists with 20000 people in each, or 20 playlists with 4000 in each?
>
> If you have all the playlists at start, then yes, everyone can just go to what they want to play. But the population of each will be significantly lower, completely throwing off the matchmaking time in relation to skill, preferences, rating, connection, etc. To have a ton of different playlists you would need to decrease the effects of the skill rating and matchmaking systems, which just creates a bad experience when you get matched with no regards to skill.
>
> Rotating playlists generates large numbers when the respective playlist arrives, tests player retention for permanent placement, and lets them cycle through many playlists without sacrificing the matchmaking system and experience.
>
> Less playlists at launch also means less playlists to debug and fix if issues arise with match times, matchmaking systems, and ranking systems. Fix 4 and make sure the rest launch smoothly a little later, or spend more time fixing 12 than it would take for them to come out later.
>
> Less at launch, yes. But it will make a more pleasant experience in the long run as the game builds up functionality and content settles into its respective places. 343i promised another MCC launch wouldn’t happen. This is one of the safest ways to do it.

Thats actually very true, i would rather have a more safe launch and more concentrated playlists. But no forge:(? Custom games:(. You would honestly be surprised by the amount of people who just play halo for the crazy stuff. Less playlists are fine, but they need to be more diverse, and they also need to clarify what playlists they will release in the future.

As upset as I am about the lack of social playlists and the fear that popular gametypes may not be popular leading to so few playlists in general, I’ll give it till December until I wear my “The End Is Near” sandwich board. I mean, the masses won’t and anything added after the release of BO3 is just so much -Yoink!- into the wind as far as they’re concerned, but hey, that’s 343’s call.

> 2533274886582599;16:
> > 2533274907934539;13:
> > > 2533274867280833;2:
> > > im still wondering why they have to have a “set” number of playlists… Why can’t they just include them all? why do we have to rotate playlists on weekends? in my opinion it makes no sense… Why not just have all the playlists there from the start, have a population counter on the side, so people know how many people are in each playlists… Please tell me why we have rotation playlists though… PLEASE. cause if we just had all the playlists from the start, we would not need a rotating playlist.
> >
> >
> > Have 4 playlists with 20000 people in each, or 20 playlists with 4000 in each?
> >
> > If you have all the playlists at start, then yes, everyone can just go to what they want to play. But the population of each will be significantly lower, completely throwing off the matchmaking time in relation to skill, preferences, rating, connection, etc. To have a ton of different playlists you would need to decrease the effects of the skill rating and matchmaking systems, which just creates a bad experience when you get matched with no regards to skill.
> >
> > Rotating playlists generates large numbers when the respective playlist arrives, tests player retention for permanent placement, and lets them cycle through many playlists without sacrificing the matchmaking system and experience.
> >
> > Less playlists at launch also means less playlists to debug and fix if issues arise with match times, matchmaking systems, and ranking systems. Fix 4 and make sure the rest launch smoothly a little later, or spend more time fixing 12 than it would take for them to come out later.
> >
> > Less at launch, yes. But it will make a more pleasant experience in the long run as the game builds up functionality and content settles into its respective places. 343i promised another MCC launch wouldn’t happen. This is one of the safest ways to do it.
>
>
> Thats actually very true, i would rather have a more safe launch and more concentrated playlists. But no forge:(? Custom games:(. You would honestly be surprised by the amount of people who just play halo for the crazy stuff. Less playlists are fine, but they need to be more diverse, and they also need to clarify what playlists they will release in the future.

I am fairly sure customs will be there at launch.

> 2533274871814973;18:
> > 2533274886582599;16:
> > > 2533274907934539;13:
> > > > 2533274867280833;2:
> > > > im still wondering why they have to have a “set” number of playlists… Why can’t they just include them all? why do we have to rotate playlists on weekends? in my opinion it makes no sense… Why not just have all the playlists there from the start, have a population counter on the side, so people know how many people are in each playlists… Please tell me why we have rotation playlists though… PLEASE. cause if we just had all the playlists from the start, we would not need a rotating playlist.
> > >
> > >
> > > Have 4 playlists with 20000 people in each, or 20 playlists with 4000 in each?
> > >
> > > If you have all the playlists at start, then yes, everyone can just go to what they want to play. But the population of each will be significantly lower, completely throwing off the matchmaking time in relation to skill, preferences, rating, connection, etc. To have a ton of different playlists you would need to decrease the effects of the skill rating and matchmaking systems, which just creates a bad experience when you get matched with no regards to skill.
> > >
> > > Rotating playlists generates large numbers when the respective playlist arrives, tests player retention for permanent placement, and lets them cycle through many playlists without sacrificing the matchmaking system and experience.
> > >
> > > Less playlists at launch also means less playlists to debug and fix if issues arise with match times, matchmaking systems, and ranking systems. Fix 4 and make sure the rest launch smoothly a little later, or spend more time fixing 12 than it would take for them to come out later.
> > >
> > > Less at launch, yes. But it will make a more pleasant experience in the long run as the game builds up functionality and content settles into its respective places. 343i promised another MCC launch wouldn’t happen. This is one of the safest ways to do it.
> >
> >
> > Thats actually very true, i would rather have a more safe launch and more concentrated playlists. But no forge:(? Custom games:(. You would honestly be surprised by the amount of people who just play halo for the crazy stuff. Less playlists are fine, but they need to be more diverse, and they also need to clarify what playlists they will release in the future.
>
>
> I am fairly sure customs will be there at launch.

How will it be there if there is no forge? 343 made custom is considered part of the game. But what is needed is the community custom games. We need those old crazy custom games from halo 3.

I think the lack of playlist kinda sucks to but people have to realise that they cant just put every playlist or else the population will be to spread out. They know what they are doing based on population in halo 4 and mcc.

Yes they will add more but they wont add too many or else a playlist may not have high enough population and they would have to remove them. I do agree they need a couple more but not a whole lot more.