『Community Ideas』 Loadouts

PLEASE READ FIRST!
Disregarding weapons (Primaries/Secondaries and Grenades), what serious ideas can the community think of for the following 3 categories?
NOTE: Please try to create a serious idea that could work in-game, not something that is totally redundant. Also, please don’t say that they just need to be removed, because that is totally unacceptable. Thank You!

『Armor Ability』
:radioactive: Jammer
~ Jammer scrambles enemy motion sensors and Promethean Vision within a small proximity.

『Tactical Package』
:radioactive: Healing
~ Healing speeds up your full health recovery rate.
:radioactive: Reach
~ Reach allows you to Hijack and Skyjack slightly farther.

『Support Upgrade』
:radioactive: Focus
~ Focus allows you to remain in zoom when taking damage.
:radioactive: Cooling
~ Cooling speeds up your weapon and vehicle’s cool-down rate.
:radioactive: Fuel
~ Fuel allows unlimited vehicle boost.

What do you think?
Comment below for your idea or comment!

Remove them, thats as serious as I can get.

> Remove them, thats as serious as I can get.

I don’t know why you guys think that they have to be removed. If you want them removed in the game, then set them so that none of them appear in the loadouts. You have the choice for that, except in Matchmaking, unless they come with a playlist that has absolutely no Loadouts whatsoever, then you’re good.

Remember, these are mainly additions, meaning they don’t have to go. If you don’t like them, play another game…problem solved.

NOTE: But seriously, if you had to add an idea, what would it be?

No offense to the OP, but isn’t Jammer just a crappier version of Active Camo? You’ll be scrambling both radars, except you won’t be invisible(ish)…

As for my suggestion, perhaps a vehicle modifier? i.e., something that, if equipped, made the Warthog you chose to drive harder to destroy; this would encourage teamwork (good drivers are sorely lacking)

Tactical Package: Supression
Reduces bloom on secondary

> Tactical Package: Supression
> Reduces bloom on secondary

Wait, if you’re suppressing someone, wouldn’t you want their bloom to increase?

> No offense to the OP, but isn’t Jammer just a crappier version of Active Camo? You’ll be scrambling both radars, except you won’t be invisible(ish)…
>
> As for my suggestion, perhaps a vehicle modifier? i.e., something that, if equipped, made the Warthog you chose to drive harder to destroy; this would encourage teamwork (good drivers are sorely lacking)

Hmm…I didn’t think of the vehicles, thanks!

As for the Jammer AA, I changed it back to the way it was supposed to have. While I was thinking of this one, I kept thinking of the Active Camo fro Reach. Thank for pointing that one out.

> > Tactical Package: Supression
> > Reduces bloom on secondary
>
> Wait, if you’re suppressing someone, wouldn’t you want their bloom to increase?

It’s not what he meant. What he means that your secondary weapons (mainly the magnum) will have less bloom.

I wish this was the case by default, because this idea would be a bit too underpowered for it to only have 1 of the weapons be affected by this idea.

> Remove them, thats as serious as I can get.

This.

No AA ideas, but…

For a tact. pack: the ability for teamates to also see enemies in red when you are in PV

Support: stopping power: effectivley slowing down an enemy moving toward and automatic weapon. (usefull for supression and holding back sword lunges)

I’ve added “Cooling” and “Fuel” under Support Upgrade!
Take a look.

NOTE: Please read first before posting, because apparently there are some who are still posting to remove them.
As I said before, only post when you have additional ideas, not posts to remove them!

I’ve added “Reach” to the OP, under Tactical Package.
It’s under “Tactical Package”.

Let me know what you guys think of the ideas above!
If I see an idea that looks really good, the I will add it to the OP, with your name.

Spotter: Enemies damaged by you are visible through walls for X (2-3) seconds by you and your allies.

Monomania was pretty FOTM in Metal Gear Online, but since it doesn’t actually add a combat advantage aside from awareness, some players may prefer something else.

> Spotter: Enemies damaged by you are visible through walls for X (2-3) seconds by you and your allies.
>
> Monomania was pretty FOTM in Metal Gear Online, but since it doesn’t actually add a combat advantage aside from awareness, some players may prefer something else.

Wouldn’t this negate the use of Promethean Vision then?

> > Spotter: Enemies damaged by you are visible through walls for X (2-3) seconds by you and your allies.
> >
> > Monomania was pretty FOTM in Metal Gear Online, but since it doesn’t actually add a combat advantage aside from awareness, some players may prefer something else.
>
> Wouldn’t this negate the use of Promethean Vision then?

They’re for different situations. MGO had both this and a grenade that released a large pulse that marked targets for several seconds and both were frequently used (since a large part of that game was detecting the enemy). Spotter is mostly for chasing. You’re battering a target, he tries to pull back, and you see where he’s going.

Promethean Vision is an ability more oriented towards breaching. You let out a pulse to get the enemy locations before moving in.

Having more detection perks would make a steath perk much more useful too. Being able to resist the effect of Spotter and Promethean Vision would definitely let you ambush more successfully.

> > > Spotter: Enemies damaged by you are visible through walls for X (2-3) seconds by you and your allies.
> > >
> > > Monomania was pretty FOTM in Metal Gear Online, but since it doesn’t actually add a combat advantage aside from awareness, some players may prefer something else.
> >
> > Wouldn’t this negate the use of Promethean Vision then?
>
> They’re for different situations. MGO had both this and a grenade that released a large pulse that marked targets for several seconds and both were frequently used (since a large part of that game was detecting the enemy). Spotter is mostly for chasing. You’re battering a target, he tries to pull back, and you see where he’s going.
>
> Promethean Vision is an ability more oriented towards breaching. You let out a pulse to get the enemy locations before moving in.
>
> Having more detection perks would make a stealth perk much more useful too. Being able to resist the effect of Spotter and Promethean Vision would definitely let you ambush more successfully.

I like the idea, but I don’t think it would work in a Halo game, because we already have Promethean Vision. I know you said that in MGO, they used both, but MGO isn’t a FPS shooter (disregarding the aiming).

Anything else besides Weapons/Grenades?