With Halo Infinite still a long ways away I wanted to take a break from the usual plot, or gametype conversation and talk about our imaginations. Guns are a huge part of Halo and we have all loved various weapons across the series. But let’s face it not every gun is executed very well, and there are still plenty of unique niches that can be explored with whole new weapons.
In this thread I want us to share ideas we have had for both brand new, unique weapons or changes we can make to existing weapons to either balance better with the sandbox, become useful for a change, better serve their intended purpose, or just make them cooler and more unique.
Being a Covenant fanboy I want to base my examples on five existing Covenant weapons that felt a little too similar to their UNSC counterparts, the Carbine, Needle Rifle, Plasma Rifle, Plasma Repeater, and Storm Rifle. i think with enough tweaks all five of these weapons can be made unique enough to coexist in a single game, even if that game has their UNSC and Promethean counterparts in it.
The Carbine: Radiation and damage over time.
The Carbine’s lore is probably the most unique aspect of the weapon. It is fires miniature fuel rod projectiles, which combust and leak radiation into the body, or splashing it onto the surface when fired. As a game mechanic this can translate into damage over time. Not a whole lot of damage, but a lingering effect on your Shields and health (provided you don’t score a headshot and kill instantly) for a second as a game mechanic can give the gun a unique utility. It would delay shield regeneration, something we haven’t seen in Halo since CE’s Needler. This creates a unique niche for the weapon where it gains a significant advantage in firefights that disengage briefly enough for your own Shields to come back, but not long enough for the opponent’s.
The Needle Rifle: Supercombine
The biggest drawback to the Needle Rifle in Reach was more tied to the mechanics Needles followed in that game than anything. They dissipated on Shields and would only start counting towards a supercombine when fired into a shieldless opponent. This resulted in most Needle Rifle kills just being final headshots with no sweet explosion, aside from when you used it on Brutes in which case it was hilariously overpowered. With Needles behaving normally in each subsequent game and the Needle Rifle never returning I left wondering what if? It would be so easy to balance too. Make the number of shots required for a supercombine consistent with the Needler’s (between 6 and 8 depending on the game) and make the fire rate of the gun balanced to have the slowest overall killtime across all Utility rifles. The result is a gun that trades killtime for consistency. You do not need a headshot to maximize it’s killtime, making it reliable and easy to use, but not the optimal choice for skillfully taking out other players. But that doesn’t mean it shouldn’t be the best at something and that’s where vehicles come in. This thing can supercombine vehicles, being able to completely destroy Ghosts in (6-8) shots, Hogs in two supercombines, and tanks in 3 or 4. Finding a niche as the one utility weapon that vehicles have to fear.
The Plasma Rifle: Return to glory.
Inspired by the CE version of the Plasma Rifle. Make it accurate, with a fast projectile, a consistent fire rate, plasma stun (in fact from here on out consider Plasma Stun a mechanic on all plasma weapons), and a double damage bonus on shieldless headshots. This is the most basic rifle in the Covenant military and it should feel like that when you use it. Reliable, consistent, and accurate.
The Plasma Repeater: A power weapon?
I used the Repeater a lot in Reach, it was easily the least unique Covenant rifle in the series, it had the exact same damage values as the Assault Rifle on both shields and health, and only a slightly higher rate of fire that quickly became much slower. So it needs a lot of work. Much like the SAW came in to feel like a medium ranged power weapon for the UNSC the Plasma Repeater could fill a similar niche for the Covenant. This thing spins up fast to an insane rate of fire, but the accuracy is just awful. I’d compare it to the Halo 4 version of the Suppressor. Difference is it actually does damage, a lot of it. In the mid-close range it would reign supreme over all other non 1 hit kill weapons. But not without it’s own drawbacks. It overheads faster than anything we’ve seen before, and overheating it actually damages the player. Releasing the trigger doesn’t immediately interrupt firing, as it needs to spin down and can still overheat while doing so meaning you need to know when to bite the bullet and manually vent to avoid damage.
The Storm Rifle: A utility projectile weapon
So… The Storm Rifle… It’s kind of pointless, it plays like the Reach version of the Plasma Rifle with higher damage numbers, and honestly could have just been a Plasma Rifle. But it LOOKS like a Covenant utility weapon, with a barrel resembling a Carbine or Needle Rifle. Which is why I’m reworking it completely and making the first plasma utility weapon in the game. The Storm Rifle will fire automatically, in clustered bursts of three projectiles. Each projectile goes perfectly straight, but your shot must be lead at medium range or longer. Think Halo 3’s BR without bullet spread, and with clearly visible blue plasma projectiles. In my mind this plays as a support weapon. It lacks the ability to one hit kill on a headshot but has the ability to fully drain a shield in two bursts. After a shield drain it would take a total of 5 projectiles to the head to finish them off (10 to the body) resulting a 4-6 burst kill. It’s projectile nature would make it difficult to master compared to other utility weapons, and inconsistent as range increases so it should have a competitive killtime in one on one fights. In team fights you should expect to get mostly assists when using it, since other weapons can instant headshot, but your team will LOVE you for using it because of all the shield damage your bursts put out.
So, who else has ideas for tweaks to existing weapons, or even whole new guns?
