The Official Community Cartographers Forge Contest Results Thread
Homeboyd903 writes:
Welcome Forgers! The time has come to join us in celebrating our top 3 finalists from The Community Cartographers Forge Contest. In an effort to spread some additional love to our 2nd and 3rd place finalists, we’d like to share a few words directly from the map makers themselves. If you haven’t already checked out the full announcement in today’s Halo Bulletin, which includes a special feature with our Grand Prize winner, Lethal Exactor.
The Second Place Finalist - Q&A
Cedar Hill - By umd z
> Q1) What was the inspiration for Cedar Hill and its name?
>
> The inspiration was from putting pieces together and seeing what worked or not. For the name, I got it from a cemetary lol yes creepy…
>
> Q2) Why did you choose Multi-Flag CTF and Neutral Bomb as the best for your map?
>
> I picked neutral bomb and multi-flag becuase they play well and everyone enjoys those gametypes the most.
>
> Q3) Did you run into any difficulties during your map’s development? If so, briefly describe them.
>
> Oh yeah I did lol… I had to change my entire map deciding which objects to choose. Also, I lost my Internet connection the day I had to submit the map.
>
> Q4) If you had unlimited control of your map in the future (graphics and all) what would you do with it? What would it look and feel like?
>
> If I had unlimited control over graphics I would make it look more like a default Bungie/343 map (e.g. Tempest, Condemned, Anchor 9) and less forged.
>
> Q5) Tough question, but what would you change about your map if you were to re-create it? Phrased another way, what do you dislike the most about your map and how would you fix it?
>
> This is a really tough question. I love how my map looks, but near the sword spawn I wish I had made it with more space to avoid death traps.
>
> Q6) In your opinion, what would you say the most important aspect of level/map design is?
>
> For me the most important aspect of a map is that it has to be balanced and fun.
>
> Q7) If you could add a feature to forge what would it be and why?
>
> I would add a flat donut shaped object because it’s simple and easy to forge with.
>
> Q8) Is there anything you are looking forward to in Halo 4 from the information that we’ve been given so far?
>
> At first I wasn’t sure about Halo 4 because it was turning into Call of Duty but since 343 has been releasing more info I’m at the point where “I must play it now” lol
>
> Q9) Any tips for forgers out there reading this interview?
>
> Yeah take advice from people and don’t get frustrated.
>
> Q10) Is there anyone you would like to thank for the success of Cedar Hill?
>
> I would like to thank TuffJuice, JPeloquin218, AgentPaperCraft, Godzneighbor, all the play testers, and Obi Wan Stevobi <3
Feel free to congratulate each one of them while we stop by and drop codes for things for you guys to enjoy.
