As discussed many times, Halo definitely has some problems. Here are some very prevalent issues with Halo:
.AAs
.Dual Wielding balancing
.Bloom
.Unbalanced weapons
.Plasma vs. UNSC weapons
.Grenade diversity (Flame/Spike grenades are very similar to the Plasma grenades)
.Ranking (Right now anyways)
Most of these issues are frequently brought up for discussion. Now, although some of these may (and should) be removed altogether, we should try and salvage from these problems as much as we can.
.AAs- You could either remove these and put in equipment, or we could turn these into competitive tools by tweaking their traits and and put them in the map instead of load outs, except in Invasion.
.Dual Wielding balancing- A possible solution is that when a weapon is dual wielded, your control on the weapon would be reduced (Bullet spread is increased, not too much though, and recoil is increased). When single wielded, you have much more control on your weapon but not as much firepower.
.Bloom- In most cases, bloom should be left out of the game. Only with weapons such as the AR and the SMG should have bloom, but not too much.
.Unbalanced Weapons- Unbalanced Weapons, such as the BR, can make every other weapon obsolete, ruining the flow of the game. A solution to this problem would be to power the other weapons up, or tone the over powered weapon down.
.Plasma vs. UNSC weapons- Although weapons like the Plasma Rifle and Pistol are useful in removing shields, they should still be valuable in killing an opponent. The Plasma Rifle from Halo: Combat Evolved is a perfect example of a useful plasma weapon. The Rifle tears up the opponent’s shields as it’s primary use, but stuns the enemy after his/her shields are down while killing them, making this weapon useful in both shield depletion and killing the opponent.
.Grenade Diversity- While the Spike and Flame Grenades do have unique traits, we need to branch out to different grenades in this next trilogy. Since we are on a Forerunner Planet in Halo 4, it would be ideal to be introduced to new grenades that go beyond the functions of bounce-and-kill and stick-and-kill.
Ranking- Reach’s ranking system is a very big problem. The credit system takes away the need for competitive play and cooperation as well as nullifying the feel of accomplishment when unlocking armor. Returning to the 1-50 ranking system is the best way to go unless a better system can be invented.
Feel free to post your thoughts or other ideas on these problems as well as posting other problems and how to fix them so we can help 343 Industries make Halo 4 the best Halo game yet!