My comments:
- 343, can you please consider removing the sword from the map? Every time I play FFA or even TS there’s a wide imbalance dictated by who controls the sword. Yes, I understand this rewards good players, but the games just aren’t fun when the outcomes are constantly so outbalanced. - Going forward, can you please develop maps that are less closed quarters. Your last two maps, Overgrowth & Riptide tend to play very one dimensionally due to long corridor hallways. IMO, the best map you’ve developed has been Coliseum. It’s open and multi level, creatively allowing players to maneuver around the map. This is a stark contrast to a long narrow hallway which allows no creativity to maneuver whatsoever.Thanks for listening.