Yes.
But reworked.
The concept of Commendations is good. It sets goals for people to reach, which should result in more replay value for the game.
But the execution of the concept was too simple. Every Commendation came down to “get x amount of kills with weapon/vehicle Y”. So in the long run they don’t challenge people that much.
But they should return. Just in a different way.
Make 2 classes of Commendations:
- Goal Commendations
- Specialization Commendations
Goal Commendations
The ones we know from Reach. A fixed set of 3-4 tier Commendations with simple “get x amount of kills” goals. But now also include more Objective based goals. After all: there are far too few people actually playing Objective, or even going for the Objective. Having Commendations reward people for stealing X amounts of flags, returning 500 of them, getting a total time of 15 minutes in a Hill etc, would probably give more incentive to actually try and get those Objectives done.
Tie these to the ranking system, and set the goals so that you won’t get these ranking bonusses very frequently (so that their impact on leveling is not that big)
Specialization Commendations
And then I would propose a new type of Commendations.
Commendations tied to your playing style, which obviously is going to be more important in Halo 4.
Where Goal Commendations should be tied to the ranking system (giving people small bonusses), Performance Commendations should be tied to the Armory. Giving people specific sets of Armor, or a specialized Modification that you can’t get out of the Armory simply by leveling up.
Think of the system in this way: Let’s assume you are a player that likes to use the Sniper a lot. There would be a Commendation “tree” that has Sniper specific performance goals to reach. Each tier would reward you with a small (mostly cosmetic) bonus. So lets say the Commendations here would be:
Tier 1: “Get 150 Headshots with the Sniper” = ODST Romeo’s Shoulder plate (which would have something like slightly decreased bloom)
Tier 2: “Destroy 50 vehicles with a Sniper” = Each clip hold 1 extra bullet
Tier 3: “Get 25 Sniper double kills (killing 2 people with 1 bullet)” = Sniper Visor Enhancement (Part on top of helmet, which would probably allow for slightly increased zoom)
Tier 4: “Get a total of 500 kills with a Sniper” = Spartan Point bonus + New Armory items in 2-3 categories.
And a similar system could be applied to: Automatic weapons, Pistols, Close Quarters, Vehicles, Heavy Weapons, Marksman Weapons (BR/DMR).
Each tier-tree would give people some minor bonusses that wouldn’t be standard in the Armory.
Think of it as how in Battlefield you unlock new weapons and new attachements etc by playing a lot as a certain class. Commendations could act similar on a more subtle note (not by giving people actual weapons).
Not only would this allow for more incentive to play in a specific way, or to make Armory more dynamic. It also means the whole concept of Commendations is more tied into the gameplay mechanics and not a system that is there, but you never really notice that much. It would be more of a rewarding system instead of a grinding system.
Maybe Commendations should even have temporary ones, more or less merging Challenges into the system as well (rewarding you with special badges or whatever to show off).