There are 2 commendations in this game that definitely need to be revised, with a 3rd that I think could use a mild revision as well. You can probably guess which they are, but here we go:
Unstoppable: Why was this not a commendation for perfect rounds or something of that sort??? Surviving a whole match of breakout is ridiculous. It also is detrimental to the game to have people sitting around in the back the whole time trying not to die once. I don’t see how anyone can get this without having a team who can win without you. To finish this commendation you need 63 total unstoppables. Absurd.
And Stay Off: No doubt everyone knew this one was coming. Most people aren’t stupid enough to clamber in front of enemies, and, when they do, they typically have FAR too much shielding/health remaining to die in the split second it takes to clamber. I know level 140 players who still need 20+ of these things. A total of 105 is needed. Why do we need 105 of one the luckiest medals in the game?
Mongoose Destroyer: This is the one that could maybe benefit from a mild reduction. Mongooses are, thankfully, much more destroyable than in previous games; however, I still find the 105 it takes to finish this commendation to be a bit much. They’re not used THAT much, and even when they are it’s pretty difficult to blow one up without killing the driver first.
Other honorable mentions:
Warden Slayer: A lot of people complain about this one. While I do feel like it’s time consuming, I actually think the numbers they expect of it are pretty fair. It only wants 26, and every warzone game has an opportunity (granted you aren’t beating the other team to a pulp).
Aggressive Expansion: I dunno. I actually have a good deal of these capture spree medals, but it may be a bit much to expect 63 of them.
Mantis, Phaeton, and Spartan Laser Commendations: I put these on here because other people frequently complain about them. Honestly, the problem with these commendations isn’t the commendations but the items themselves. The Spartan Laser is possibly the only gun in the game I genuinely believe needs alterations. If you don’t hit someone dead in the chest with it, they don’t die, which seems pretty strange to me for a weapon with a large charge up time and a beam that makes it ridiculously easy to evade. There’s an argument that it’s meant to be exclusively anti-vehicle, but even for vehicles it’s incredibly weak. It takes 2 shots to hit a banshee, a fast moving vehicle that can easily evade the beam, and the gun only comes with 4 shots! As for the phaeton and mantis, the problem is that both these vehicles are essentially made out of tissue paper. A mantis is a level 7 req, and yet the other day I tried to take on a wraith with one and was brought down in 2 shots. They’re also absurdly easy to board, even from the front. Phaetons suffer from the fact that they’re so high in the req system that, by the time they’re called in, almost everyone has DMRs with kinetic bolts and access to anti-vehicle power weapons with ease. Not only that, but the phaeton’s weak spot is the ENORMOUS yellow circle on its underside. It’s crazy easy to bring one down with just a short, concerted team effort.
That’s my 2 cents on some commendations that need improvements. Let me know what you think of these, or if you have more to add!