> > My opinion on the commendations.
> >
> > Weapon mastery. Gametype mastery. Vehicle mastery. Enemy Destroyer. Type of kill mastery nonsense.
> >
> > That’s all well and good in and of itself. Just little side things to work for to get extra xp and completionism. Whatever.
> >
> > However, when you add rewards beyond meager exp, like armor. (Which is the main sort of unlock you achieve in any halo.) It becomes frustrating.
> >
> > Mainly, it seems like punishment for someone like me who, would rather play Campaign, (Or firefight/Spartan Ops) rather then multiplayer. Or, like you hate players who can not delve, or do not wish to put too much time into your multiplayer. Not to mention it forces people who would rather play one type of game mode into another, which they may not like just for a armor they may find neat.
> >
> > This change from other halos is a bad change, among others. While I doubt you would do something cool and unlock the items for everyone, don’t keep this change in Halo 5.
>
> Honestly, though, your playtime in SO is more than MM, so it doesn’t seem fair that you are criticizing a system of reward that actually DOES cater to both, more to the MM players, but both. If you notice, there are various armour pieces (and commendations) achievable through Campaign and SO. But if you think about it: Halo is a First-Person COMPETITIVE shooter. MM is supposed to be the main feature; thus, there should be more MM commendations. In a little more extreme sense, you might say that forgers now want commendations and unlocks for forging extraordinary maps.
Thanks. ;D
Halo is not just a competitive shooter. It never has been. It’s always been a good chunk co-op and multi. And everyone with a Campaign that furthered the story and the universe it was in.
I mean, look at Firefight, and look at Spartan Ops. Hell, look at RvB. I think multiplayer being the main feature is a folly. It’s one of many features.
The problem I have with it is that it gives too much to multiplayer, and forces that to be the ONLY way to unlock it. Let’s just look at Reach for example. You wanted something, level up and buy it. Now while that one had a bit too grindy of levels later, you could play anything and get what you wanted.
It’s not like 3 or something where you had to earn it through achievements, most are these just dull grindfests of certain things to unlock stuff. It takes some of the fun out for people who want to make their own spartan and have fun.
It’s also catering only to online players. Not every player who plays the game, which isn’t cool. I shouldn’t have to go through this online crap just to make my character look how I want in a game I bought. Again, look at Reach, pretty much everything was unlockable offline.
Basically, the system sucks and should be abolished, 'cause i’m just starting to ramble.
@HolyHalfDead
Shush you.