Commandos in SWAT?

Yeah. The commando needs help.

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You’re missing the point of my statement.

I’m not saying you have to or even should listen to me, I’m not telling you to listen to me over Frosty. I’m telling you that you should do what works for you. Telling someone it doesn’t work with an example of someone who says it doesn’t work ignores the fact that it does work with others.

It does work, it just doesn’t work for him or you.

I think the commando works better on KBM than it does on controller, but you do what feels and works better. Don’t tell me that it doesn’t work, it just doesn’t work for you.

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Confirmation bias is a powerful thing.
As well as opting to push a point rather than engage with another’s perspective.
Blissful youth id imagine.

Personally ive preferred using the commando on steam over on xbox as well. Not sure if I was more accurate with it but I certainly felt it performed better with K&M.

Ill probably use more in campaign replay and coop because I enjoyed using it so much on K&M even though I have no plans on installing campaign onto PC so will have to go back to controller to do so.

But ya

Ditto.

Kinda wish it was the spawn weapon in more modes tbh.

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Not sure what button they would put it on, but if its relative to a quick flick of a mouse then that would be fine. An instant 180 to turn around would be insane., but ya something to turn quickly would be nice because turn speeds are horrendously slow on controller.

Slightly offtopic, but why the -Yoink!- doesn’t back 4 blood have this 180 feature like L4D did?

It works in SWAT better than it does in regular game modes. Do a regular game mode with Commandos only against some decent controller players, you’ll see the struggle. Hell, give the roller players BR and you’ll really see the struggle.

You played a little KBM ranked (a little over an hours worth), you should know hardly anyone in ranked KBM picked up the Commando over the starting BR.

Unless you use a different account on Steam, I’m not really sure what to say.

I really like B4B, I play that on PC.

I like it too, but that’s really a PC game at heart. Controller just completely sucks. I can’t remember if L4D on the 360 was all that great, but I sure know it was better than B4B on Series X.

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We used to pull all nighters with L4D back in the 360 days. It was pretty good. I still have L4D 1 and 2 on both Xbox and PC.

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Why doesn’t any FPS title have this 180° feature like L4D did?

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I guess because those devs didn’t really think it was necessary.

The L4D series, however, NEEDS it. B4B is no exception; it’s a spiritual successor with similar mechanics.

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Not really sure why you would say anything?
Doesn’t concern you and not sure why it matters to you.
Pretty sure thisnis my 4th XBL account, from like 2013.
My steam account must be from like 04 or 05 if you really must know…

Good job explaining why focusing on proplayer feedback is antithetical to making a great halo sandbox.
BR goes brrrr hahah.

Because according to your stats, you get very little headshot kills with an overall 14% HS accuracy and you’re going to tell me you prefer the Commando? If that’s the case, then that explains the very poor headshot accuracy.

Facts are facts, if someone (generally speaking) has little to no experience then their feedback is irrelevant.

It’s not just “proplayer” feedback. Ask the 99% of the KBM community that quit Halo.

You didn’t get robbed your aim was off and you missed your shots. The Commando is not particularly hard to use in SWAT and Mouse generally has the advantage with it there.

Normal Halo is a different discussion.

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I may of been a pixel or two off, but I’m sure the roller guys were off by more and still got the kill on me. Same needs to apply on both inputs.

You’d think.

Hahahaha

Ok so a couple things.

This is essentially an admission by you that any post you’ve made on the topic of engine or development is by your somewhat faulty logic “irrelevant”.

Despite that most have done you the curtesy of not dismissing you on account of a gap in understanding but rather respond to and engage with your statements.

So by all means continue with that self defeating logic that removes you from myriad discussion that would afford you opportunity to learn.

Your thread isnt predicated on an argument of weapon performance it is simply an expression of subjective thought on using the commamdo with a K&M

So my expression of opinion in response

Is equally as valid as yours.

You provided experiential reasoning in the premise statement.
Nowhere did you express that this topic is a discussion of numbers.

It was only on encountering a point of view that didnt affirm your feelings that you employed an arbitrary restriction to whose feedback is worthwhile.

The argument of the math isnt the one you put forth initially.
It was an attempt of argumentum ad verecundiam, (love the sound of that phrase.)
But if you are going to use data then be sure to use it correctly.
Because using a data set you are aware is incomplete diminishes that position .
And relevance is questionable in the case of user enjoyment.

So in changing the parameters of the topic you employed more fallacious reasoning of relevance, induction and emperical generalisation.

(Aside: you appear to have missed the point entirely with regards to the statement on proplayers.)

Now if we were to assume the new auxiliary arguement was your intended topic.
That would mean going into why the commando handles as it does.
And then extrapolate from that data why there is a discrepancy in how it performs on pc vs consoles.

Performance of course not being synonymous with feeling.

It would involve showing this as an erroneous explanation

And be outside the skill set/space of authority of

And their scientific research into

Where the definition of "work " is vague at best and is based on a precedent not set by the presmise statement.
That one had to value a apecific pro players opinion on using the commando on K&M.
And that liking how it feels is synonymous with performance.

This new conversation would be fun as it would require delving into the way blam achieves weapon handling the intent behind that system’s nuanced approach to numbers and values.

Then breakdown how slipspace takes an entirely new approach.

Then observe how even if we made numbers proportional to any prior game the resulting handling would not feel similar.

Precisely why the concerns of feel in relation to engine are missing the forest for the trees.
That the concern of feeling is a question of engineering and thus why UE having the highest volume of hyper literacy in the AAA space is a core factor in considering a replacement to slipspace.

Greater than most when the franchise is known for a specific feeling routed in debt marred proprietary tech with a lack of engineers with the requisite intimacy
And I love that stuff.

However we, as in you and I, cannot have a discussion of that nature due to your system of measuring relevance.
To do so you would have to engage in hypocrisy to submit your self labeled “irrelevant feedback.”
In effect you would not be capable of:

So ill close by providing much as you did in your OP, my experiential reasoning as to why I like the commando, and why I favour it in a K&M setting.
The “looseness” as I can best describe it is almost nostalgic, it and the punchy audio que are reminiscent of one of my favourite guns in fps. From the game I consider halos equal. Quakes nailgun. With the addition of some cathartic feedback in its hefty recoil, that gives me a sense of some CS source guns or halo 2s smg.
Things im fond of, in games I played primarily on pc in Internet cafes in my youth. PC being my primary platform for most shooters growing up and still my preferred input method in a competitive setting.

Although working on a desktop lends one a sense of comfort and recreation sitting on a couch passing a controller around its worth noting I thought the gun was fine on console because my brain had not yet made that experienctial link to quake, css or H2V.

Talk about gaslighting…

Hence the reason for my comment about “armchair developers”. I stated my “theory” was based on smart business.

It may be subjective, but like I said facts are facts and stats hold value to this.

Sub 15% HS accuracy…favoriting a headshot priority weapon (Commando) over another headshot priority weapon (BR) with that accuracy? I mean, how? How can that even be relevant? Did your HS accuracy improve at all when you started favoring the Commando over the BR? If so, by how much? Did you go from 14% to 14.3%? Or…do you not know and just like to argue?

You can like what you like, you can like it because you think it looks better than the BR for all I care.

It simply does not work “as good” on KBM than it does controller. This isn’t subjective, this is facts.

Hahaha,
P1)
Never made an attempt to make you doubt yourself.
Just showed you were being fallacious, comes with the territory of being human so no big whoop.
Like I said, I dont have an armchair in the office.
Be a nice addition I guess.
Ill consider should I redecorate.
Sorry but your theory was clearly not rooted in an experience in the industry.
You opted not to read the thread so obviously much of the context wasnt relayed.

P2)
Stats would hold value if you had been effective in conveyance but obviously that waa not the case as seen in the many reponses.

P3)
You could perhaps not cherry pick and read because. Asked and answered bro.
Seems like the concept of subjectivity might be alluding you.

P4)
Again?
Relevant because the context of the conversation is opinion.
And the sluggish handling on console particularly in the way infinites aim and assist systems function for me makes for very unsatisfactory precision handling.
The bullet hose is simply move fun on controller.
Because look acceleration is slow and the inner reticles soft lock is non existing it makes the gun to just be more intuitive to me on PC over my console experience.

P5)

Your big rant wasnt about actual stats or

It was you saying the gun shouldnt exist and that its crap with K&M
Yet others would disagree, such is the qualia of preference.
But whatever.

All your issues were answered already so not sure why you made a thread to dissmiss subjective experiences because you like a youtuber’s arguement.
My stats, especially seeing as it isnt a complete data set, is not relevant.
Please be more intelligible in you language in future as to improve your user experience.
Becuase unclear rhetoric leads to miscommunication.

If you take your emotional response out of the equation for a moment you might see I never said anything to the confirm or deny this

Your need to argue is negatively effecting your ability to engage with what others are saying my friend.

You kind of did. “I certainly felt it performed better with K&M”.

Doesn’t the controller AA turn off when the enemy has no shields?

No, and I can’t believe people still believe this. I made videos proving all these myths and claims to be false…

https://www.youtube.com/watch?v=0jFy37kQR7g

https://www.youtube.com/watch?v=0X3Zy1LG2As

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