Commandos in SWAT?

So let me get this straight when KaM players have a advantage over Controller players its not a problem. But when Controller players have advantage its a problem. :rofl:
I find always hilarious how KaM players are always complaining about something. :unamused:

1 Like

tap fire it(rapid tap fire it if you want to).
Or
hold the trigger for 2-4 bullets then release and click again for 2-4 bullets.
Somehow full auto commando has very high bloom on mnk.

actually, had an idea on this- what do you think about some kind of ‘turn around’ button on the controller?

1 Like

Frosty is a pro Halo player…

https://www.youtube.com/watch?v=eHzKYtTD9Zg

This is because controller has a very strong aim assist and bullet mag. The recoil and “bloom” is compensated because of this.

I’m not sure I follow. Shouldn’t it’s aim assist value be based on a single fire rifle?

With desync and SWAT combined, you literally can shoot a heartbeat before you “actually” should to lead with headshots.

At the end of the day he’s still “some guy on the internet”.

Dude could be Tom “Tsquared” Taylor or Grimziltizar Lord Death of Murder Mountain. He’s one person with an opinion on the internet.

I’ll form my own opinion through experience.

Controller might be the preferable input to KBM, the Commando might be a inferior weapon, the two might be a bad combination when used in conjunction. I don’t need someone to tell me it’s bad if I can see it for myself and make it work against all odds of one person’s personal take.

If I can make the commando work, I’ll make it work. If I can make KBM work, I’ll make it work. I don’t need someone telling me how I should play the game if I’m successfully playing the game within the parameters of how the game is able to be played.

2 Likes

Mhmm, speak for yourself then.

I made that explicitly clear.

And I rather listen to some Halo pro on the “internet” than just some forum member. Especially when I can relate to said pro player.

1 Like

No, you don’t understand. My favorite internet e-celeb said it, so it must be true! I’m incapable of forming my own opinions or letting them be influenced by others. Confirmation bias? What’s that?

Anyway, Commando is my favorite weapon for SWAT. Followed by Stalker rifles in second, and then manglers in the distant third place. My only real issue with the Commando is how long it takes to drop shields in a normal game. Every weapon, including the AR, get’s some kind of headshot bonus, and the gun feeling like its some kind of heavy, outdated beast with massive recoil feels nice, so getting a decent pop on an unshield head is real satisfying.

I play this game like I play the other Halo’s. No sprinting, and no smart link aiming unless its with the BR or the snipers. Really lets you train your reaction time when you’re not worrying about zooming in on a high recoil weapon.

I am forming my own opinion based on my experience using the Commando with KBM but it also holds value when a Pro Halo controller player says “Commando doesn’t work on KBM”.

Not sure what your input of choice is, as you only play crossplay but your stats are comparable to a average to below average KBM player.

Yeah, because it’s so hard to look them up…

If so, then why comment at all?

I did it to see if your opinion holds any value. If I saw that you have any decent time in the KBM ranked, but I don’t see any.

Lots of roller only players will have something to say, but they don’t hold any value with no time on KBM.

Speak for yourself.

1 Like

Oh I see. So you made this thread just to look at someones stats and what they use, and if they don’t meet your specific parameters, you dismiss their opinion based on your preconceived notions. You really are a bit obsessive on top of being pathetic. How’s that eceleb boot taste?

Yes, that’s exactly what I did…

with the amount of bloom the commando has, not really. It’s in a weird spot- it was supposed to replace the dmr, but its rate of fire and bloom make effectively lower range than the battle rifle and much more difficult to land a perfect with. AR will usually beat it, just because its range advantage over the AR isn’t that significant, and its loss of damage per miss (and bloom which leads to misses) is pretty high. You CAN use it to beat an AR, but most people won’t.

Got news for you, the commando being awful isn’t exclusive to KBM, its an abomination on controller too.

1 Like