Comebacks in Virtually Every Strongholds Game

I posted this yesterday, I think I put it in the wrong section and didn’t get many views. Not crying for changes to be made but just wondering if anyone else has noticed this or if it’s just in my head

I’m not trying to be a conspiracy theorist or anything but it seems like every strongholds game I play involves a pretty big comeback. It doesn’t matter which team I’m on it almost always plays out that way, one team gets out to a big lead and then the other team ends up winning. Am I crazy or is anyone else noticing this? Are the respawn points manipulated to make a ‘fairer’ game or something? It feels like when my team is winning I will constantly respawn in the same couple places, as far as possible from where I need to be. I could be totally wrong but at this point I feel like I’m able to basically predict what’s going to happen each game.

That sounds like your team getting overconfident and losing a grip on control. It happens frequently with poor team play.

> 2535415763327845;1:
> It doesn’t matter which team I’m on it almost always plays out that way
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> > 2533274793108235;2:
> > That sounds like your team getting overconfident and losing a grip on control. It happens frequently with poor team play.
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> why even respond if you’re not going to read the post?

Ok apparently nobody else cares but this happens in basically every single game now (4 in a row this morning with a 30+ point comeback, won 1, lost 3). Huge comebacks like this don’t happen in Slayer or any other game type. It’s not like theres some huge shift in skill or strategy that occurs halfway through a game, it’s 100% because of respawn location.

I won 150 to 0 in BTB Strongholds once. I find most teams try to take all three instead of holding 2 really strong. Like seriously, You only need the 2, why thin your numbers trying to get the third?

It’s pretty simple if your winning and your team starts to care more about kills then securing objectives it makes it pretty easy for comebacks. Your team needs to find a balance between defending checkpoints and securing checkpoints. Most of the time easiest thing to do is secure 2 points and just defend them. Total control is harder cause you end up spreading your team thin.

yep I noticed it too, it’s because of the carelessness one team gets when having a big lead

A lot of it has to do with the nature of the game. Because only one team can be scoring at once, it can lead to massive point swings as you’re describing. You’re not wrong at all, it happens a lot. As far as one team starting in the lead, and the other making a huge comeback, as other have stated, the leading team getting cocky could have a lot to do with it. Though I’ve also noticed it tends to be more difficult to capture a stronghold than to defend one. So if one team successfully captures 2 of them at the beginning, it might be a while before the other team can really rally up and make the push they need to to successfully take a stronghold back for more than a moment. Once they’ve successfully taken control of 2, and get them solidly on lock down, it’s not as hard to just keep holding them.

This has been my experience at least.

> 2535415763327845;4:
> Ok apparently nobody else cares but this happens in basically every single game now (4 in a row this morning with a 30+ point comeback, won 1, lost 3). Huge comebacks like this don’t happen in Slayer or any other game type. It’s not like theres some huge shift in skill or strategy that occurs halfway through a game, it’s 100% because of respawn location.

I don’t know how you’re proposing that this difference in spawn location magically occurs. And it would make no sense for 343 to program this in. Not everyone is conspiring against you.

It’s been said several times in this thread what is actually happening: The team in the lead, probably subconsciously, grows more confident and less concerned with the objective. People probably start to focus on kills rather than the objective.

> 2533274851326318;9:
> > 2535415763327845;4:
> > Ok apparently nobody else cares but this happens in basically every single game now (4 in a row this morning with a 30+ point comeback, won 1, lost 3). Huge comebacks like this don’t happen in Slayer or any other game type. It’s not like theres some huge shift in skill or strategy that occurs halfway through a game, it’s 100% because of respawn location.
>
>
> I don’t know how you’re proposing that this difference in spawn location magically occurs. And it would make no sense for 343 to program this in. Not everyone is conspiring against you.
>
> It’s been said several times in this thread what is actually happening: The team in the lead, probably subconsciously, grows more confident and less concerned with the objective. People probably start to focus on kills rather than the objective.

I’ve been the beneficiary of it just as often as I’ve been the victim of it. I use a conservative strategy and play with a different team every game. It is absolutely the game.

You’re trying to create an answer that you think makes sense to you despite the fact that you’ve probably never even thought about this issue before today let alone examine it during actual gameplay. Start paying attention and you will notice it. When you’re winning but the other team has a 2-1 hold you are more likely to start near your only base, when you’re losing you are more likely to start near an opponents base and far more likely (although still not super frequent) to start near an opponent’s completely empty base.

> 2535415763327845;1:
> I posted this yesterday, I think I put it in the wrong section and didn’t get many views. Not crying for changes to be made but just wondering if anyone else has noticed this or if it’s just in my head
>
> I’m not trying to be a conspiracy theorist or anything but it seems like every strongholds game I play involves a pretty big comeback. It doesn’t matter which team I’m on it almost always plays out that way, one team gets out to a big lead and then the other team ends up winning. Am I crazy or is anyone else noticing this? Are the respawn points manipulated to make a ‘fairer’ game or something? It feels like when my team is winning I will constantly respawn in the same couple places, as far as possible from where I need to be. I could be totally wrong but at this point I feel like I’m able to basically predict what’s going to happen each game.

I understand what you’re saying and yes It seems to happen way more than lets say slayer games

> 2535415763327845;10:
> > 2533274851326318;9:
> > > 2535415763327845;4:
> > >
>
>
> I’ve been the beneficiary of it just as often as I’ve been the victim of it. I use a conservative strategy and play with a different team every game. It is absolutely the game.
>
> You’re trying to create an answer that you think makes sense to you despite the fact that you’ve probably never even thought about this issue before today let alone examine it during actual gameplay. Start paying attention and you will notice it. When you’re winning but the other team has a 2-1 hold you are more likely to start near your only base, when you’re losing you are more likely to start near an opponents base and far more likely (although still not super frequent) to start near an opponent’s completely empty base.

Oh nooooo, they have you spawn away from the enemy team.

every. single. -Yoinking!-. game.