Come On Guys Use Your Heads Here (DMR Bloom)

We all appreciate the hands-on preview review that Louis Wu and KillaKC commented on but these are not facts people.

There is no bloom in Halo 4, 343 has already stated this in their April PodCast. Let me pull a direct quote (timestamp 17:30), “And this time the DMR has a set rate of fire, in Reach it had a variable where you could fire as fast as you want to but you had this bloom mechanic. We have kinda changed the roles where the DMR fires at a slower rate, and its balanced against the BR but it fires faster.”

That is a DIRECT quote, no paraphrasing. The Build that they played at the Showcase was labeled March 28th. As of April there was no bloom on the DMR, and it now has a Set Rate of Fire.

Ease off on the trigger people. Trust the source and not people who don’t know what they are talking about. What we can take away from Lous and Killa is that the movement and aiming are crisp and clean and feel much like Halo 2/3.

Maybe the ‘bloom’ was just telling you when you could shoot again.

343i Said there won’t be bloom, someone who has played Halo 4 said there is. Lolwut.

Im kinda dissapointed at no button mapping and the 5 shot BR…

people are also forgetting that this was a very custom game

I don’t see any sentence that says there wouldn’t be bloom at all.
They said that there won’t be bloom like in Halo Reach, they never said it would be completely gone.

Who’s to say that the podcast wasn’t recorded at the end of March / beginning of April? Perhaps they were discussing an earlier build?

Overall, we’ll just have to wait until things are fully announced and made clear.

Personally, I hope for some minimal bloom on the DMR. I do not want a set rate of fire with the DMR. I want it to compete with the BR when necessary. I don’t want it to be a situation of simply “the BR will outshoot the DMR”.

For instance, let’s look at it this way: The BR has no bloom, but recoil. Great for mid-range, but the recoil is going to be hard to deal with long-range. DMR has no recoil, but has minimal bloom. That means that DMR players use slightly slower shots far away, but are extremely accurate, but when it comes to mid-range or close-range, they can speed up their fire to compete with the BR, yet still be at a slight disadvantage with Bloom factored in.

> We all appreciate the hands-on preview review that Louis Wu and KillaKC commented on but these are not facts people.
>
> There is no bloom in Halo 4, 343 has already stated this in their April PodCast. Let me pull a direct quote (timestamp 17:30), “And this time the DMR has a set rate of fire, in Reach it had a variable where you could fire as fast as you want to but you had this bloom mechanic. We have kinda changed the roles where the DMR fires at a slower rate, and its balanced against the BR but it fires faster.”
>
> That is a DIRECT quote, no paraphrasing. The Build that they played at the Showcase was labeled March 28th. As of April there was no bloom on the DMR, and it now has a Set Rate of Fire.
>
> Ease off on the trigger people. Trust the source and not people who don’t know what they are talking about. What we can take away from Lous and Killa is that the movement and aiming are crisp and clean and feel much like Halo 2/3.

The sniper rifle also has a set rate of fire and it still has bloom. The podcast did not say that there was no bloom on the DMR. They have only said that there was no bloom on the BR.

> Lol, I don’t see any sentence that says there wouldn’t be bloom at all.
> They said that there won’t be bloom like in Halo Reach, they never said it would be completely gone.

To elaborate on this point; I remember 343 saying there wouldn’t be bloom in Halo 4 as per ‘vanilla Reach’.

The playtesters have said there seems to be bloom, but at levels below 85% VR (vanilla Reach) or in other words: Halo 4 bloom is less than TU bloom.

It is important to note that these 2 statements do not contradict eachother.

> Maybe the ‘bloom’ was just telling you when you could shoot again.

Like the sniper? Makes sense. Keep in the visuals for transition reasons.

Personally I think the dmr should have bloom to further differentiate it from the br.

> First off, I had a lot of fun playing. It felt like Halo. Movement was really crisp and the aiming was solid.
>
> Before I talk about Halo 4, it’s very important for everyone to understand this. The developer bashingthat happens in our community has to stop. Every time Halo 4 details are released, the competitive community is there to rip apart every detail and publicly blast 343 about their decisions. If this continues, I would not be surprised if the majority of developers walk away from the competitive audience and consider them a community that simply cannot be satisfied. When you see new information on an upcoming game, think about the positives it could bring to the game first. If you’re certain it’s something that will simply not work, come together with positive feedback on how to improve it or tweak it. Blasting employee Twitter accounts and bashing the game hurts everyone.
>
> I was explicitly told that weapon tuning is still being refined. This is a very very early build of the game and all the weapons are still being tuned. I’m only writing about what I actually played with.{

People Are missing the point Here

> > Lol, I don’t see any sentence that says there wouldn’t be bloom at all.
> > They said that there won’t be bloom like in Halo Reach, they never said it would be completely gone.
>
> To elaborate on this point; I remember 343 saying there wouldn’t be bloom in Halo 4 as per ‘vanilla Reach’.
>
> The playtesters have said there seems to be bloom, but at levels below 85% VR (vanilla Reach) or in other words: Halo 4 bloom is less than TU bloom.
>
> It is important to note that these 2 statements do not contradict eachother.

They Said that the reticule Expanded this does not mean bloom

> Maybe the ‘bloom’ was just telling you when you could shoot again.

I hope your right man

Bloom didn’t effect gameplay mechanics anyways, spread did and it has always been on weapons, bloom just showed that there was spread and let you see when you could shoot again with a steady aim.

> > > Lol, I don’t see any sentence that says there wouldn’t be bloom at all.
> > > They said that there won’t be bloom like in Halo Reach, they never said it would be completely gone.
> >
> > To elaborate on this point; I remember 343 saying there wouldn’t be bloom in Halo 4 as per ‘vanilla Reach’.
> >
> > The playtesters have said there seems to be bloom, but at levels below 85% VR (vanilla Reach) or in other words: Halo 4 bloom is less than TU bloom.
> >
> > It is important to note that these 2 statements do not contradict eachother.
>
> They Said that the reticule Expanded this does not mean bloom

this is an interesting guess, just because the reticule expands making it harder to aim, doesn’t mean the bullets go random places

Obviously this forum is filled with people that will twist every word spoken and try to decipher it in 200 different ways. If you guys will take what ONE person said at a build that was before the MID-APRIL PodCast from 343 then I’m done.

Next time you see me will be in a match of Halo 4, in a Party Chat and enjoying this game with friends so I don’t have to hear this ignorance.

> 343i Said there won’t be bloom, someone who has played Halo 4 said there is. Lolwut.

facepalm…
It was a old build they played… can you read?