assuming 343 is still keeping sprint in the game, how would you combine the classic style of halo with the latest halo games? for example bringing back smaller maps and keeping sprint in the game.
-please explain how this change would effect gameplay
what aspects of Modern Halo and Classic Halo should be bring to halo 5. what is the best way to combines these two versions of the game? please explain what the gameplay effect of this change would be.
ps. please assume that 343i is keeping sprint in the game.
> sorry about that. here you go.
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> what aspects of Modern Halo and Classic Halo should be bring to halo 5. what is the best way to combines these two versions of the game? please explain what the gameplay effect of this change would be.
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> ps. please assume that 343i is keeping sprint in the game.
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> thanks
Ah OK I understand.
Modern aspects to keep:
• AAs should be put on maps with limited use.
• Personal loadouts should be limited to choice of appropriate weapons. No perks or AAs.
Traditional aspects to bring back:
• Descope
• Weapons on maps
Just to name a few.
I’m not sure there’s any way to combine them in the same gameplay that would make either side happy. But if it was up to me, then the modern aspects that I named above, are some of the only ones I’d be OK with.
The effect would be a more simplified, competitive friendly game that still allows for a little bit of customisation.
Frankly very few modern aspects should be considered.
I still consider Halo Ce to be the best title in the series. Sprint is the most pointless addition to date. Go back, play Magnums on Longest, and tell me that sprint is still a necessary addition.
Armor/Emblem customization is fine, I think Reach had the best.
Abilities could work with significant changes.
Forge is a great addition that should be vastly expanded upon.
I suppose personal loadouts could work if they were properly designed (they aren’t currently).
Some of the more unique weapons can stay as well (grenade launcher, railgun, etc.)
Otherwise, flinch, sprint, personal ordnance, random global ordnance, hitscan weaponry, redundant weapons, etc. are horrible additions.
I don’t care what 343 does to the multiplayer, just as long as they don’t remove sprint. I can live without armor abilities, loadouts, and ordnance drops, but without the ability to sprint, I feel that Halo 5 would be too slow paced. It would basically be like Halo 3.
> I don’t care what 343 does to the multiplayer, just as long as they don’t remove sprint. I can live without armor abilities, loadouts, and ordnance drops, but without the ability to sprint, I feel that Halo 5 would be too slow paced. It would basically be like Halo 3.
Out of curiosity, could you describe to me exactly how sprint speeds up Halo gameplay?
Also, I notice that you only mentioned Halo 3 as being slow paced. You know that Halo CE and Halo 2 were sprintless, right?
If the type of “slow” you are referring to is that which is present in Halo 3, then it clearly isn’t due to a lack of sprint. Halo 3 is slower for other reasons.
If you’re referring to getting from A to B, then average map size and base movement are your friends, not sprint.
Halo 4 map sizes are made to accommodate the same A to B speed, and the same would probably be done with Halo 5 if sprint was included.
AA’s (just don’t use Halo 4’s AA’s as the baseline).
Armory + Commendation tie-ins. Reach did it right for the time, Halo 4 missed the mark.
Personalized loadouts limited to properly balanced weapons and AA’s. No perks.
Classic stuff:
Classic map styles, not Halo 4’s huge yet cluttered expanses.
Equipment. It can live side-by-side with AA’s if each is given appropriate niches.
Vehicle durability and feel - a big nod to Reach here. Just not Halo 4.
Forge/Theater
I personally like sprint because it suits my style of play - it feels more realistic and makes movement more dynamic. That said, it should be tweaked from Halo 4’s example. Heavier weapons = slower sprint, for example. Or sprinting makes for challenging terrain navigation. Playing H3 these days is fun but it feels slower than what I’ve grown accustomed to. It’s definitely more one-dimensional than I care for. Don’t get me wrong, it’s the GOAT, but it’s time has passed. We can learn a lot from it, but I don’t want it re-skinned and called “Halo 5.”
While I have mixed feelings on Sprint, I think that the game needs more variability. Halo 2’s button combos achieved this, but they damaged balance heavily and allowed anyone that knew them to pretty much dominate. Balanced well, and made more integral to gameplay, something like that might work. I would love it if there were variable grenade throws (both a normal throw and a long throw, which would be activated much like the “super nade” glitch in Halo 4 was), variable reload speeds (double tap the x button to reload slightly faster, or something along those lines), and yes, variable movement speed. Though sprint causes a few problems, the only other option I can see here is giving everyone thruster packs off spawn.
Think of the possibilities if players were given more moment-to-moment interaction with the game. Many of Halo 4’s perks could be made into base player traits, activated by some sort of command that any player could figure out via a menu. If you want to eject from a vehicle, double tap X rather than holding it. The same goes for a slightly faster reloading speed. If you had an armor ability (because I endorse their use as pickups rather than spawned-with powers), you could recharge it faster while crouched.
All these things would make Halo a more intense and competitive game while retaining balance.
i like the idea of making variable gameplay, but i fear the game will just devolve into doing button combos, unless they are more complecated than double tapping a button. in COD, double tapping x with C-4 out makes you blow it up faster. anyone that has played the game, knows there is no skill gap to this, and it seems like half my deaths come from C-4 from a guy 5 feet away from me.
I want Halo 3 but with sprint and a new load-out system, and of course 60fps 1080p. The load-outs would be limited to primary, secondary, grenade, and equipment. Add new equipment, weapons, and vehicles. Get rid of AA’s, they ruin the game.
They need their own animation. Having your character jerk his trigger, smack with his gun, and move his arm to throw a grenade doesn’t make much sense.
There needs to be some tradeoff. Simply taking longer to perform than a standard action is sufficient.
They need to require sufficient skill without being overbearing.
They need to be listed in the manual so everyone knows about them.
They need to make sense realistically. Superthrow makes sense, but shooting a boltshot twice in a row without charging does not.
The biggest thing I would like to see return is old weapons (bruteshot, mauler, flamethrower, golf club) although redundant in a competitive setting, it would be fun in a recreational settin, doing a little more than just adding multiplayer options
> Button Combos could work if implemented properly.
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> 1. They need their own animation. Having your character jerk his trigger, smack with his gun, and move his arm to throw a grenade doesn’t make much sense.
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> 2. There needs to be some tradeoff. Simply taking longer to perform than a standard action is sufficient.
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> 3. They need to require sufficient skill without being overbearing.
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> 4. They need to be listed in the manual so everyone knows about them.
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> 5. They need to make sense realistically. Superthrow makes sense, but shooting a boltshot twice in a row without charging does not.
I do not want to assume that sprint will be in H5. That would actually be one of the first things (along with descope) that I would scrap from H4.
That being said:
Keeping customizable weapons skins, custom stances, accomodations, custom armor, multiple forge world maps, developer tournaments, custom file share search, great shot registration and hit scan.
There are probably other good things, but much of these things are out of game things.
Going back to descoping, no sprint, flag juggling, better theater system, equal starts, no AAs at all (or at least put them on map), no personal ordinances, more arena style map design, etc…
Keep overall gameplay with the old system. Then, you can go very modern with all of the non gameplay things.
> I don’t care what 343 does to the multiplayer, just as long as they don’t remove sprint. I can live without armor abilities, loadouts, and ordnance drops, but without the ability to sprint, I feel that Halo 5 would be too slow paced. It would basically be like Halo 3.
Myes, not something increased movement speed, smaller maps and a larger FoV wouldn’t fix, right?
Sprint isn’t needed or the game to “feel fast”. It’s an illusion, like loadouts are of “freedom to play like you want”.
OT: What’s the trade off if sprint is kept and maps are smaller? Do we decrease movement speed to make sprint useful?
If that’s the case, then strafing suffers and killing each other becomes more “who saw who” first or simple kill trades. Seeing as strafing wouldn’t be as effective with lower basic movement speed. Some would call it “a smaller skill gap”.
Then if we don’t decrease the basic movement speed but instead keep it the same and make maps smaller, sprinting would be useless. It’d be wasting resources on sprint as it’s not useful. Why? Well action is around the corner and cover is always nearby. I personally wouldn’t use sprint on Warlock, Midship or whatever other small maps there are that I don’t remember. Simply because my weapon is down and there’s a big chance someone not so friendly is around the corner.
That’s how I see the two options of gameplay changing with sprint kept. Any takers?