COMBINE gametypes for unique gameplay!

Hey everyone. So I’ve had this idea for a while, and I’d love to see it implemented in Halo 4 in some sort of Action Sack playlist. The idea is to combine existing gametypes to create some unique experiences! For instance, here are a few ideas:

Zombie Flag-
In this gametype, it’s a team of spartans against a couple zombies. The team must try to capture as many flags as possible before being turned into a zombie and defending the flag themselves. Each player would gain a point if their team captures a flag while they are still human, with the last remaining players obviously gaining the most points.

Oddball Hill-
In this twist on Oddball, your team would only gain points if the oddball was in a hill which changed positions on the map. I believe this would be fun as this would keep the ball of of the inevitable “most awesome defensive spot” locations players normally bring the ball.

Zombie Bomb-
In this gametype, it is everyone vs. 2 Zombies. Player holding the bomb moves roughly 50% speed. Zombies attack the squad of spartans in hopes of adding to their numbers to eventually overwhelm the spartans. Spartans must make their way across the map and plant the bomb at a designated area to end the round and score a point. Once the bomb is planted, not only must the Spartans keep the zombies from disarming the bomb, but must also stay alive to get the point!

Zombie Crazy King-
It’s crazy king, but with a twist! Not only must you try to gain as much time as possible, but also try to stay alive! The round ends when all Spartans become Zombies. If you become a zombie, try to kill the remaining spartans as quick as possible to prevent them from gaining more points!

What combinations would you guys like to see?

I would like to see a mix of the VIP and infection gametype. As the game progresses the VIP becomes harder and harder to defend. The humans are also given better weapons as the game goes on (to make it fairer).

i personally dont have any other ideas but i love all yours

all these are great!

I would like to see somesort of TAG variant of game to where whoever is “IT” has points drained as time goes on. You must kill another for them to become it. Its kind of like reverse Juggernaut/king of the hill, could be teams or not

zombie/ ctf would be really cool also. Zombies could defend and spartans attack, or vice versa. Both would be fun

> I would like to see a mix of the VIP and infection gametype. As the game progresses the VIP becomes harder and harder to defend. The humans are also given better weapons as the game goes on (to make it fairer).

that would be cool

I approve of this kind of change

I love the idea of mixing and matching different gametypes. I love your gametypes ideas.

drop everything else all i want is zombie flag

Thanks guys, glad to see you like my ideas. I just think that these are some untapped ideas that I believe wouldn’t be too hard ti implement with the game mechanics already in place.

I would also like some sort of variation of Power Slayer that is already in place, whereas the team that is losing has their entire team with some sort of buff, be it increased speed, damage resistance, etc. I think it would play for some interestingly close games.

(O_o) I want these in the game.

How about…Forger, one person is the forger, no shields and 75% health, he has limited access to the forge list and the other players have to kill him, whoever kill the forger gets 5 points and become the forger. You can kill other players but that will only get you 1 point per kill.

i actually really like these ideas

CORE SLAYER

Core Slayer is a Slayer gametype that mixes in elements of Assault and Capture the Flag. Each team spawns with a Power Core in their base. This core can be carried and inserted into specific “interactive map elements” (IME). These IME can be anything that can be powered on such as shield doors, gates, light bridges, grav lifts, man cannons, teleporters, turrets, and more. After the Power Core is inserted into an IME it will function for a set period of time after which it will be consumed and the IME will power down. The spent Power Core will respawn as a fully charged Power Core back in your base, after a set time, after it has been consumed by the IME. Once inserted into an IME, a Power Core cannot be removed. The act of carrying a core from your base to an IME is like Assault while the act of stealing the enemy team’s respawned core is like Capture the Flag. The game is Slayer so it can be played without the use of Power Cores but they can turn the tide of a battle with their map altering properties.

FULL BATTERY

Full Battery is similar to 2 Flag Slayer. It is a Slayer gametype and each team has a fully charged battery at their base. Stealing this battery and returning it to your base can have a plethora of customizable effects. For example, if you capture the battery then YOU get faster movement speed for the rest of the game or if you capture the battery then YOUR ENTIRE TEAM gets faster movement speed for the rest of the game or if you capture the battery THE ENEMY TEAM gets a reduction in movement speed for the rest of the game.

DEAD BATTERY

Dead Battery is a hybrid between Assault and Slayer. It is a Slayer gametype but each team spawns with a dead battery in their base. Taking this battery to the enemy base and charging it (same as detonating a bomb in Assault) gives you, your team or the enemy team modified characteristics (similar to Full Battery).

POWER SKULLS

A hybrid of Headhunter and Slayer. It is a Slayer gametype but the number of skulls you are carrying modifies your attributes in some way. For example every skull you are carrying could make you move 2% faster or every skull you hold gives you 1/5 Overshield or every skull you hold increases the range of your radar. There would be no capture zone. Dropped skulls disappear after a short time.

RAMPANCY

Rampancy is a Slayer game type that punishes a player by disabling certain abilities when that player achieves a certain number of kills. For example:

Killing Spree - Radar disabled
Killing Frenzy - Voice communications disabled
Running Riot - Permanent waypoint above player
Rampage - Sound becomes distorted like in space
Untouchable - Shields only recharge upon killing an enemy
Invincible - Sprint disabled
Inconceivable - Thrust Pack disabled

The explanation for these malfunctions occurring is that Cortana has become rampant. She is making a game out of attempting to get Chief killed by gradually removing his abilities the longer he survives. Perhaps you will hear a maniacal laugh each time she takes something away. The abilities being removed, as well as the number of kills the removal occurs at, is customizable.

I like those ideas, especially the Power Skull gametype. That would be pretty interesting.