“Those who complain won’t stop regardless of circumstances because finger pointing is much easier than self-reflection”.
That’s the case for some people who have had one bad, avoidable encounter with a DMR or Boltshot and come to complain.
However, this --like many arguments attacking ‘nerf threads’-- isn’t really that great.
I should not have to stay away from every single player who has an ounce of talent on a closer-quarters map like Haven, Adrift or perhaps Solace/so on, along with tighter areas on big maps.
I should not lose duels with players because they Boltshot me from -Yoinking!- miles away just after I start to BR them, whether they kill me outright or swap and finish me.
The Boltshot would be fine if it could do a clean deshield AT MOST and had far, far less range to it. That way there would be some depth to an encounter with this weapon and the ‘change your tactics’ argument would be worth listening to. There is nothing you can do mid-battle against a Boltshot that kills or deshields you (the vast, vast majority of the time) and particularly since this is a STARTING WEAPON that’s just not right.
“Hell, if I didn’t have a Boltshot, I could easily have had a Shotgun or Scattershot instead, even a Sword for crying out loud!”.
I would like to know if people defending the Boltshot, DMR and whatever else actually understand the issue with it. The fact that the Boltshot is a spawn weapon was completely missed in this quote and that’s one of the biggest parts of why it’s a problem.
To put it simply, this quote is incorrect because the odds are you wouldn’t have a Scattershot, Sword, Shotgun or Hammer at all.
Here’s something to think about, since the quote reminded me: why even call in a Hammer, Sword, Shotgun or Scattershot when the Boltshot outdoes all of them (by varying degrees)? Again, this is one of the reasons this weapon is overpowered.
“2)You camo camp with a sniper rifle and get taken out by an opponent with a DMR”.
Yet again, where’s the understanding? This is a complaint of people’s, or I assume it would be, but it comes under so much else: too much autoaim/whatnot for this and most other weapons for starters. The main problem is how the DMR overshadows the rest of the weapons and what happened to the example featuring that? Honestly, I have never seen a complaint detailing that situation, though adding Camo to vilify the sniper was cute.
Sigh.
Your first example isn’t good either but it does highlight one problem we’re all familiar with: you can start with this weapon and it does very well at covering poor players who would otherwise have been outplayed or players in general who have to retreat. It’s also a OHK weapon you can spawn with, which is ridiculous. Nerf the range and the damage and then I’ll be fine with you having one.
I agree with dealing with what you’re up against, by all means. To a degree, the tragic ‘adapt’ call is actually valid.
However, that doesn’t mean weapons don’t have to be balanced. There are problems with the Boltshot and DMR far beyond what was brought up in the thread and they do indeed both need a nerf.