Combat Tactics.

I grow tired of threads saying “Nerf the DMR/Boltshot” etc.

No, the weapons in Halo4 do not need to change, your tactics however is a different story. Two Prime examples.

1)You’re playing a map and see an opponent sprint around a corner, you give pursuit and BANG… Your dead. “What?” so you watch the kill cam and find out that you were set up for a Promethean visioned Boltshot kill.

2)You camo camp with a sniper rifle and get taken out by an opponent with a DMR.
Yet instead of changing combat tactics, you come here to cry about “Over Powered load out weapons.”

Instead of complaining, why not try changing your Combat Tactics.

Example… Don’t sprint around blind corners, and if you camocamp with a power weapon and get a kill… Relocate. Otherwise the guy you just killed will chose another loadout, respawn and if you remain where he saw you, he’s coming after your hyde, possibly even with friends all loaded for bear.

Any other “Combat Tactics” please post them.

However, if your simply going to complain about “Over Powered Halo 4 weapons” DON’T post it here. There are many. many other threads for that.

I had two people run at me just now, both using long range weapons.
Two Boltshots, double kill.

> I had two people run at me just now, both using long range weapons.
> Two Boltshots, double kill.

Combat Tactics?
Never bring long range weapons into close quarters combat.

Good post OP.

Those who complain won’t stop regardless of circumstances because finger pointing is much easier than self-reflection.

> > I had two people run at me just now, both using long range weapons.
> > Two Boltshots, double kill.
>
> Combat Tactics?
> Never bring long range weapons into close quarters combat.

“Oh I can see Camo dots on my radar around this corner, better go check it out!”
The mentality of every person in this forum, and apparently on Halo 4.
Hell, if I didn’t have a Boltshot, I could easily have had a Shotgun or Scattershot instead, even a Sword for crying out loud!

I have no idea how you can say the dmr and bolshot aren’t op . They both need a rof nerf and the carbine needs a buff to 7sk

> I have no idea how you can say the dmr and bolshot aren’t op . They both need a rof nerf and the carbine needs a buff to 7sk

Baa.

> I have no idea how you can say the dmr and bolshot aren’t op . They both need a rof nerf and the carbine needs a buff to 7sk

I’ve lost my share of matches to em. I change my loadouts/tactics and game on once again.
Now, if you want to cry because you select one loadout and therefore have ONLY one way of playing this game, then cry your rivers of tears somewhere else.

If someone has a shotgun, just step backwards.
If someone has a rocket launcher, just step to the side.
If someone has a sniper rifle, just strafe.
If someone has a vehicle, just jump behind a rock.

Oh, if it were only that simple, OP. But it’s not.

There are hundreds of things going on during a game, and being able to sidestep/dodge/cower from/insert whatever tactics here a power weapon doesn’t make it any less of a power weapon, nor does it make being able to spawn with one any more balanced.

> Hell, if I didn’t have a Boltshot, I could easily have had a Shotgun or Scattershot instead, even a Sword for crying out loud!

Except you don’t spawn with those and there are only a few on the map so while possible, it’s unlikely.

We wouldn’t need weapon balancing in video games if changing a players “Combat tactics” was necessary. Its not that simple.

The plasma pistol is so sadly ignored. Tactical in a way. Haven’t used it much in MM, love it in Campaign. (Call me crazy, but it helps on Heroic mode).

“Those who complain won’t stop regardless of circumstances because finger pointing is much easier than self-reflection”.

That’s the case for some people who have had one bad, avoidable encounter with a DMR or Boltshot and come to complain.

However, this --like many arguments attacking ‘nerf threads’-- isn’t really that great.

I should not have to stay away from every single player who has an ounce of talent on a closer-quarters map like Haven, Adrift or perhaps Solace/so on, along with tighter areas on big maps.

I should not lose duels with players because they Boltshot me from -Yoinking!- miles away just after I start to BR them, whether they kill me outright or swap and finish me.

The Boltshot would be fine if it could do a clean deshield AT MOST and had far, far less range to it. That way there would be some depth to an encounter with this weapon and the ‘change your tactics’ argument would be worth listening to. There is nothing you can do mid-battle against a Boltshot that kills or deshields you (the vast, vast majority of the time) and particularly since this is a STARTING WEAPON that’s just not right.

“Hell, if I didn’t have a Boltshot, I could easily have had a Shotgun or Scattershot instead, even a Sword for crying out loud!”.

I would like to know if people defending the Boltshot, DMR and whatever else actually understand the issue with it. The fact that the Boltshot is a spawn weapon was completely missed in this quote and that’s one of the biggest parts of why it’s a problem.

To put it simply, this quote is incorrect because the odds are you wouldn’t have a Scattershot, Sword, Shotgun or Hammer at all.

Here’s something to think about, since the quote reminded me: why even call in a Hammer, Sword, Shotgun or Scattershot when the Boltshot outdoes all of them (by varying degrees)? Again, this is one of the reasons this weapon is overpowered.

“2)You camo camp with a sniper rifle and get taken out by an opponent with a DMR”.

Yet again, where’s the understanding? This is a complaint of people’s, or I assume it would be, but it comes under so much else: too much autoaim/whatnot for this and most other weapons for starters. The main problem is how the DMR overshadows the rest of the weapons and what happened to the example featuring that? Honestly, I have never seen a complaint detailing that situation, though adding Camo to vilify the sniper was cute.

Sigh.

Your first example isn’t good either but it does highlight one problem we’re all familiar with: you can start with this weapon and it does very well at covering poor players who would otherwise have been outplayed or players in general who have to retreat. It’s also a OHK weapon you can spawn with, which is ridiculous. Nerf the range and the damage and then I’ll be fine with you having one.


I agree with dealing with what you’re up against, by all means. To a degree, the tragic ‘adapt’ call is actually valid.

However, that doesn’t mean weapons don’t have to be balanced. There are problems with the Boltshot and DMR far beyond what was brought up in the thread and they do indeed both need a nerf.

I suspect those who want to ¨nerf¨ the weapons will get their way. Tragic, but I guess the sqeeky wheels gets the grease.
Its not enough anymore to adapt to what a game like Halo MP offers. Now its ¨nerf that. Change this to MY style of playing.¨
Whimps.

The DMR only needs a little magnetism buff and the boltshot only needs a little range buff. Besides that, they are fine. As in the OP, the sniper tip is even more imperative if the enemy you kill has the Nemesis mod. Hopefully Halo 5 won’t have loadouts or mods.

> The plasma pistol is so sadly ignored. Tactical in a way. Haven’t used it much in MM, love it in Campaign. (Call me crazy, but it helps on Heroic mode).

I really don’t like the plasma pistol in gametypes other than BTB, because other than disabling vehicles, it’s only good for stripping shields with a charged shot. It takes time to switch to a weapon that can score the final headshot, but also if you miss that shield-stripping overcharge, you’re screwed. Real players in War Games are a lot better at dodging those shots than CPU’s in Campaign and Spartan Ops.

Also, Halo 4 has faster kill-times and the plasma+bullet combo doesn’t work as well as in previous titles. So, a lot of the time it is unnecessary to have one weapon to take down the shields, and another to finish the enemy with a couple of bullets.

> I would like to know if people defending the Boltshot, DMR and whatever else actually understand the issue with it. The fact that the Boltshot is a spawn weapon was completely missed in this quote and that’s one of the biggest parts of why it’s a problem.
>
> To put it simply, this quote is incorrect because the odds are you wouldn’t have a Scattershot, Sword, Shotgun or Hammer at all.
>
> Here’s something to think about, since the quote reminded me: why even call in a Hammer, Sword, Shotgun or Scattershot when the Boltshot outdoes all of them (by varying degrees)? Again, this is one of the reasons this weapon is overpowered.

Im a “defender” of the boltshot, only cause I simply look at the facts and make a decision based on actual gameplay.

SO when people compare the boltshot to other power weapons and say it makes CQC usless, I generealy say its the players fault, due to the fact that myself and the best players I know who only play 4v4 slayer (KOTH and objective gametypes are never weapon balanced) dont have am issue with it.

Heres why… IF this loadout weapon which anyone can use at any time is so poewrfull then explain these stats which are only from 4v4 slayer games and maps

around 1300 games
around 3000 of my kills are CQC
1000 melee
800 scatter
400 shotty
300 sword
400 boltshot

So if this weapon which is at any time in the hands of any player can only kill me
150 times outta 3000 CQC kills. I have an extremely hard time feeling overpowered by it.

the best players I know dont have an issue with it, and I fully feel its a playstyle problem.

I would try and expalain how I do it. But people generally attack help about weapon issues cause the real probelm is changin your gameplay habits.

> > The plasma pistol is so sadly ignored. Tactical in a way. Haven’t used it much in MM, love it in Campaign. (Call me crazy, but it helps on Heroic mode).
>
> I really don’t like the plasma pistol in gametypes other than BTB, because other than disabling vehicles, it’s only good for stripping shields with a charged shot. It takes time to switch to a weapon that can score the final headshot, but also if you miss that shield-stripping overcharge, you’re screwed. Real players in War Games are a lot better at dodging those shots than CPU’s in Campaign and Spartan Ops.
>
> Also, Halo 4 has faster kill-times and the plasma+bullet combo doesn’t work as well as in previous titles. So, a lot of the time it is unnecessary to have one weapon to take down the shields, and another to finish the enemy with a couple of bullets.

Since the noob combo of HALO 2 the PP is the most underated and underused weapon in all the halos.

The PP will beat any auto in melee range. 3 shots + melee.

The single shots are for close range and charge shot at a distance.

The switching weapon time is best to be behind cover or use cover plus regen. The PP and regen are extremely powerfull together when used right.

You can also do the thruster swich trick. Use the PP to hit the player. 3 PP shots plus One of either a BR shot, melee, or unscoped LR to kill. OR 4 pp shots or a charged shot for 1 dmr shot to finish.

after you hit the player with those shots hit the switcd weapon button and then the thruster AA button to get a thruster boost plus instant weapon switch. I dont think its a glitch since its easy to due unlike the BS reload glitch.

> I grow tired of threads saying “Nerf the DMR/Boltshot” etc.
>
> No, the weapons in Halo4 do not need to change, your tactics however is a different story. Two Prime examples.
>
> 1)You’re playing a map and see an opponent sprint around a corner, you give pursuit and BANG… Your dead. “What?” so you watch the kill cam and find out that you were set up for a Promethean visioned Boltshot kill.
>
> 2)You camo camp with a sniper rifle and get taken out by an opponent with a DMR.
> Yet instead of changing combat tactics, you come here to cry about “Over Powered load out weapons.”
>
> Instead of complaining, why not try changing your Combat Tactics.
>
> Example… Don’t sprint around blind corners, and if you camocamp with a power weapon and get a kill… Relocate. Otherwise the guy you just killed will chose another loadout, respawn and if you remain where he saw you, he’s coming after your hyde, possibly even with friends all loaded for bear.
>
> Any other “Combat Tactics” please post them.
>
> However, if your simply going to complain about “Over Powered Halo 4 weapons” DON’T post it here. There are many. many other threads for that.

You missunderstanded, do you think that a weapon that easily match every weapon in the game and kills its movement and map details is not overpowered? Do you know that the only start weapon that match is the zoomed ligth rifle because it is new? Do you think it’s fair change the whole multiplayer because of 2 weapons?

I have some tactics here:

If somebody is using the boltshot the hole time use the hardlight shield.
If you hear the charge, just quickly use it and the enemy is traped.
walk away from the enemy and use you primary to finish your enemy.

note. hardlight shield can reflect back
so the enemy can die with his own shot.

And if somebody is using the DMR just lure him to you.
Then ambush him with a automatic weapon or boltshot.

Hope thes tactics work for you.

Are you serious? We don’t care about those kills that are noobified. We care about the cold hard facts.

The fact that the Boltshot has a longer kill range than THE SHOTGUN AND SCATTERSHOT FOR CHRISTS SAKE. THOSE ARE POWER WEAPONS. You can spawn with the Boltshot, only taking up YOUR SECONDARY SLOT.
Lets not forget about the fact the Boltshot can pull headshots on the enemy, and the glitch of not going out of active camo when being charged.

The DMR has to much auto-aim and can out do all other precision weapons because of it’s lack of bloom/recoil. Not to mention it has the overall fastest killtimes out of any precision weapon.

OP, I don’t know what your smoking, but to say that we’re just “complainers” is stupid, because you’re COMPLAINING about us.