It was Suggested by another member of the community that I post this here, while I don’t know if it belongs in the Halo 4 Forums. Anyway I copied it here In an attempt to see if anyone else can see where I’m coming from.
So this has been a problem for a while whenever I play Halo with my friends or by myself. I really don’t know where to post this so I’m putting it in General Discussion in the hopes that people will see where I am coming from. I realize the chances of someone from 343I reading this are very slim, but I don’t want it to be said I never tried.
Why do the Elites look terrible? Just because You make a sequel doesn’t mean you have to create new character models if the old ones still work. The Elites Look and feel the best in halo 2. The spikey helmet, Very Reflective organic metal suits and high croma colors are what made them recognizable on screen when playing. Also the fact they had the same suit but in different colors is also what made them easily visible during combat, now I can barely tell the difference because every single elite type has a different suit, which sounds like it would work but doesn’t. And they used to be Slim and tall with Thin armor made from alien materials, the more husky and realistic you make them the less alien they are.
This same rule can be applied to other characters from the universe:
The Jackals look their best in Halo CE with their Big eyes, mohawks, and awesome helmets as well as in Halo 4 with their reptile like body and jaw. In Halo 1 and 2 their shields were actually Bright Colored and looked amazing in combat. They really set themselves apart from other enemies.
The Hunters look their best in Halo 3. They play spectacularly well with their angled polygon shaped plates over smooth curves.
The Flood looked it’s best in Halo CE/halo 2 even though they traded the glowing green patches for flesh colors and veins, they were still terrifying.
The only enemy that doesn’t seem to make a huge change are the grunts.
Even some of the Weapons like the Plasma Sword, Which has the best model shape halo 4 but it looks visually more like an energy weapon in halo 2 in regards to color.
All the Covenant Vehicles in Halo 2 Looked Amazing because it has reflective and vibrant coloring. and the super blue of the energy from them was impressive whenever you hit the boost.
And to be brutally honest the Scarab has not looked Terrifying like it was In Halo 2. I mean it was Hand Basket for sure, But its better than having an opening on every side and no rear to the vehicle, it never dropped enemy Vehicles out of there so it was pointless.
What is up with the Color? Dull colors do not benefit Halo. When I doll up my Spartan in Halo 3, reach, and 4 all I have at my disposal is Flat colors from a pastel palette. Where is The Vibrancy? Where is Cool blue and Lovely Purples that halo is made from? Where is the neon greens and yellows? All the colors of your Visors from halo 4 should be your available palette for your armor realistically.
And it doesn’t stop there because these colors are thrown onto all the objects and characters in halo. The proof is in the pudding when 343I made Halo CEA and noticed the Halo 3/ reach character models Needed to be recolored. Another good example was the re-adjusted Color in ODST, That game has the perfect balance of Darks and straight up color. Visually it makes the Games look Dull, and no amount of navy, maroon, or coral makes as much of an impact as just Blue, Red, and Orange.
I don’t know how to make Video Games, I just play them, But there is Game Theory: If something works, don’t try and fix it. This isn’t My opinion so much as its just bad Game design.
Halo is My favorite Game series. Its built on simple principles that a lot of other games should follow. But some of this has to be scrubbed, snipped, or burned off, and the remaking of character models and breaking of colors needs to be addressed. It is Unnecessary and very Disruptive to its own nature.
I mean I feel Like I’m loosing my mind over some of this