So, I’ve found and/or discovered an effective rush technique that I’ve used every so often. What I do is, with my scout, if I get it off early enough, is take the minibase near an oponents base and build four or five goliaths and drop them in whenever I can. I don’t use it a lot as it is quite resource intensive to do, them being goliaths and all. I’ve found it is quite difficult to pull off as the timing needs to be perfect, but when it does succeed it usually ends up knocking out a whole base at the very least, or if successful, as one of my most recent matches was, knock players out of the game, and give me the win. I was wondering what anyone’s opinion on this would be? Should I use it as often as possible, or if I get to high level play, does it become unviable, being too resource demanding to be able to properly counter the response to a failed rush attempt?
It wouldn’t work in most high level games, but I could definitely see it being a tactic you could use to climb the ranks until then.
Hmmm to me it sounds like a pub stomping build that won’t work in high level play. I mean you might catch someone off guard and nail them with it, but I don’t think it’ll yield consistent results. Goliaths have deceivingly low health, so if someone scouts it and builds a few anti infantry or scout vehicles it’ll fail and you’re in a large hole economically.
Yeah, when it has failed they don’t even bother with anti infantry. They usually just build hornets or banshees. The best success I’ve pulled out of a probable failure forced me to dump my entire economic engine into it, and I only destroyed one base, and then lost the army anyway because it was rangers and goliaths.
This is called the proxy minibase rush.
In the map Bedrock you’d find how often you get to pull this off or at the very least keep the mínibase for locust harassment.
This won’t ever work in a high lvl game goliaths take probably the longest time to build and get wrecked by any unit not to mention air. Don’t try this strat at home plz 
A good Colony strat is your standard chopper engineer build with shrapnel rounds which is still viable not as over powered pre patch but still viable.
Another strat is eningeers with skitters your hunter captain and some grunts makes for a mean early rush.
A good Colony strat is your standard chopper engineer build with shrapnel rounds which is still viable not as over powered pre patch but still viable.
Another strat is eningeers with skitters your hunter captain and some grunts makes for a mean early rush.
It sounds really risky to me. It will totally work on a player that doesn’t scout, but for those that do, you might have a bad time. I would use that strategy to harass rather than attack.
brother… we… try… if… success… thank you… if not… we tried…
tonight… I will… try… strategy
me… not rush… build supply… build supply… build generator… build skitteres… build engineers… defend… no rush… wait… attack… we win. we decimate…
thanks… hunter brother.
> 2533274821521504;5:
> This is called the proxy minibase rush.
>
> In the map Bedrock you’d find how often you get to pull this off or at the very least keep the mínibase for locust harassment.
I bet it probably had a name.
I see a lot of Colony players avoiding the vehicle symbiotic leader power in the early game and I can’t imagine why. Choppers + skitterers attached + vehicle symbiotics upgrade are really hard to take down, especially accompanied with engineers. Consider not taking the engineer swarm at the very beginning of the game, a few actual engineers tends to be a better investment, especially because once you tech up you’ll already have buildings up to pump out banshees.
> 2533274919601441;1:
> So, I’ve found and/or discovered an effective rush technique that I’ve used every so often. What I do is, with my scout, if I get it off early enough, is take the minibase near an oponents base and build four or five goliaths and drop them in whenever I can. I don’t use it a lot as it is quite resource intensive to do, them being goliaths and all. I’ve found it is quite difficult to pull off as the timing needs to be perfect, but when it does succeed it usually ends up knocking out a whole base at the very least, or if successful, as one of my most recent matches was, knock players out of the game, and give me the win. I was wondering what anyone’s opinion on this would be? Should I use it as often as possible, or if I get to high level play, does it become unviable, being too resource demanding to be able to properly counter the response to a failed rush attempt?
I think you should definitely try it and see how it goes! Could be a great suprise to throw at a high level player that has become so ‘efficient’ they don’t bother scouting for it.
You will lose if it fails though at high level play.