Collision is broken for melee

The soft collision breaks melee. Too often players go right through each other. We need a hard collision like in previous games.
Right now melee is very inconsistent and not logical.
Most melee engagement ends up with both plays spinning around in circle because they went through each other.

As it stands melee isn’t a viable tool

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Not gonna lie, I’ve had too many instances where the enemy player will use thrust to get inside my character model, go behind me, and ninja me. Good times.

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I absolutely agree with this. Too many times that I try to go for a melee and end up on the other side of the person and turned around. Makes what should be a simple melee battle into a confusing situation.

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