What does the collision budget exactly measure? It seems that some items contribute to it more than others and it isn’t size related. Primitives seem to be less collision-intensive whereas some of the accent/ceiling pieces contribute greatly. FX don’t contribute, but to my surprise Sound FX do. At the near-limit and discovered it’s a hard limit so just wondering if anyone has any information!
I would also like to know this. I have never made it to the top.
I actually managed to get over 100% by leaving the game and coming back. It was definitely a hard limit before i did this - i was unable to place anything other than invisible barriers and invisible lights. Would be great to find out exactly what it is!.