AUDIO
- Balance is off my brother’s and my poor ears explode everytime we die because we can’t hear footsteps otherwise
- Getting shot is not alarming and in action not feeling proper
- logitech drivers are cursed/bugged
- can’t mute individual players, either all or none…
UIUX
- visual weighting and eye flow is missing big time in almost every wireframe/menu slice (trained eye in digital and conceptual media design)
- Content is not aligned on the right
- Pressing back button sometimes gets you in wrong loops
- Friend list is A MESS, tried doing a cross play party with having a big list in both platforms GL
- Thousand button presses and load times for editing armor, compare to reach
- Adjusting settings should be navigatable with Bumpers to jump chapters/setting groups instead of like only 3 setting entries
- switching left in tabs/down in lists should result in navigating to the most right option/first option in list and vice versa
MISC
- being close to one shot isn’t clear enough. Halo had shields that would add volume to the shield the more %dmg it got and resulting in a shield explosion giving clear visuals that now is time to head shot. Currently confusing this state way to often with just having 2/3 br shots on the shield, Altough I no-life’ed every halo.
- map designs are suffering same illnesses as h4/h5: it’s either a map inside some engine forge or really linear and pressing/close. Often feels like lack of meaningful verticality (low ground should be main gameplay ground level) imo a mix of environmental setting with closed structures is what’s missing. Think of Sansibar, sandtrap, waterworks, asylum.
- Service record, commendation system to reward playstyle variety
- if bonding and making community is xbox’s 20year core value maybe it would be interesting to implement reach’s search where you opted in being i. e. noisy/quiet/casual/skilled
- Player count on a World map to bond and give feel of community
- one x Veto system
- post game stats kda numbers don’t display simple kda ratio
- classic post game lobby to rematch with other players is not existent…
- FOMO was stated to be avoided at all costs by 343. Challenges, shop rotation design and 90% of xp are locked behind FOMO right now…
- shock/plasma pistols are in a weird spot
- hydra and the other missile launcher look pretty generic/interchangeable in design, needs more distinctive values in its model appearance
Core of game is 10/10, weapon balance like Commando is pretty neat too if you get the close midrange right and spray control (+accepting no shield damage is 0 or head shot)