Edit: I just noticed that you said you’ve swapped Rockets and Snipe on Coliseum. I’ll play this variant and check back in with my appropriate feedback, but the post below still stands.
Based on Most Recent Coliseum Refresh (04/15/16)
- Thank you for reverting the Binary Rifles. Snipe/Rockets should stay consistent across all modes - Remove Splinter Grenades from Oven/Fridge Steps - All additional Coliseum changes for the most part are fantastic (SMG, Plasma Nades, Boltshots, etc.)Since Coliseum is actually mostly beneficial changes, I thought I’d just like to leave two thoughts on this recent refresh process.
Continuity
Every competitive game goes through phases. The meta changes. Players adapt. This refresh process was intended to help facilitate that.
But instead it through the community into chaos, created a massive splinter in matchmaking, and some would say made the game less competitive. When first released, the Arena Refresh maps were:
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Only placed in ONE Playlist - Only placed in CERTAIN Gametypes - Overwritten in Custom GamesFor Halo 5, a game that I commend for its seamless competitive continuity, this was a major slap in the face. Pro Players couldn’t scrimmage, Team Arena had different map variants than other playlists, and one gametype could have utilized a completely different map layout than another. There was no consistency or ability to transition through the various aspects of your Arena Multiplayer suite seamlessly. In the future:
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Make Map Changes Universal Across Playlists - Make Map Changes Universal in Custom Games IF they are officially being changed for the HCS (The Rig Strongholds was a good example of implementation) - Make Map Layouts Consistent across appropriate Gametypes (Coliseum CTF/Assault should never have been different across any medium)Maintaining this continuity is an imperative aspect of designing and sustaining a competitive environment for your game. Please don’t make drastic errors like this again <3
Community Input & Competitive Integrity
You offered the community the ability to provide feedback, which I myself am very grateful for. Myself and others (who have weeks of playtime in Competitive High-Level Arena) made extremely constructive posts. Some of this feedback may have been taken into account, but a lot of feedback was inputted directly from an audience that arguably has less of a grasp on competitive Halo design and balance.
I understand the need to appeal to a wide array of Halo fans, but this wasn’t the place or time to do it. If someone with 10 hours worth of Gold 2 Arena play suggests that you throw a SAW or Binary on to some Arena maps, I firmly believe that you should not include that suggestion in your intake of feedback. And yes, I know that skill does not entirely comprise of one’s ability to critique competitive design merit, but the two do have some correlation.
A Competitive Game can be played Casually, but a Casual Game can’t be played competitively. Halo 5’s Arena was marketed as a competitive game and it should be maintained as such.
Your beautifully designed Arena maps did not launch with SAWs and Binaries on them, and I’d like to assume that was for a reason. I don’t think I could imagine Pro Team having given their input on this matter (especially since a lot of these changes were iterated on retail copies of Deez’s fileshare day by day?). It’s actually concerning how much time was put into these refreshes as a whole, considering they began development mid-March at the end of the Halo World Championship. Just as I did above with continuity, I would like to express my future recommendations:
- Utilize Pro Team if they weren’t in this process - Take in HCS Pro Feedback - Follow the guidelines you used during Halo 5’s Vanilla Development - Allow ‘Casual’ input, but not if it sacrifices the compromises the competitive integrity of the gameI love Halo 5’s Arena. A lot. I have days upon days of playtime racked up, and that includes playing on these new refresh maps, both in matchmaking and custom games. I believe this process was a speed bump but was heading in the right direction. With a more refined process, Halo 5’s Arena can remain fresh and competitive without losing its integrity and continuity.
Thank you Quinn, Pro Team, and 343 MP Teams for taking in our input. Hope to hear from you all in the future.