Sprint. Slide. Thrust Jump.
These are Chief’s base abilities. Everyone spawns able to perform these 3 maneuvers. There are no loadouts.
Sprint functions as it did in Reach.
Crouching while Sprinting will cause your Spartan to Slide a short distance.
Thurst Pack is used to perform a higher jump. Press A to jump, while in the air press A again to Thrust Jump and gain a little extra height.
Sprinting, Sliding or Thrust Jumping all drain the same meter.
Sprint drains the meter gradually.
A Slide immediately drains one quarter of the meter.
A Thrust Jump immediately drains one half of the meter.
Equipment
Equipment is picked up from the map but recharges like armor abilities do.
Gravity Boots - Allows the player to run vertically up walls. Jumping while running up a wall will cause your Spartan to push off, flip and land feet first on the ground.
Nano Whip- A whip made of nanites that, if targeted and fired at an enemy, will pull him towards you without damaging him.
Deployable Shield - Similar to Deployable Cover but is held by the player instead of sitting on the ground. Once deployed the player cannot walk, only turn 90 degrees left or right and aim. Meleeing with the deployable cover knocks enemies back a few feet.
/Equipment
Thrust Pack can be used as a double jump while in gravity but functions as a full fledged Jetpack in zero gravity environments. Using this concept map designers will know what areas a Jetpack will be used in and can design those areas accordingly.
Elite Base Abilities
Elites can Evade. Evading while in the air will cause your Elite to do a front flip, back flip or side flip depending on the direction of the stick. Elites also have Thrust Pack.