CoD-ified Halo

I feel like Microsoft and 343 is smarter than this.

They spend all this time making another Halo, only to make a sci-fi CoD with shields.

The game isn’t bad, but the fact that they expect me to play it like it’s CoD, because people ‘expect’ it, proves they’re on the losing side and they have no way of winning.

After Halo, everyone expected EVERY FPS to imitate it’s control scheme, and it did. Just think about it. After Halo 2, there was not an FPS that ignored L for frags, or B to melee. It became a part of the console FPS sphere.

Then CoD came around and -Yoink- on the formula, and guess what? People moved on. CoD dominated the FPS market, moving Halo to second fiddle. Sad, but true. People were more into the ADD gameplay of CoD with it’s iron sights and sprint than Halo with it’s crouch jumping and actual skill. CoD moved crouch to B, feeling it superfluous, and added sprint on the stick, feeling it crucial and intuitive.

So Halo 4 comes around, after 5 years of CoD domination, and they think IMITATING it will bring them back their market share? Are they stupid? The only thing you’re doing is making yourself look like another sheep to CoDs slaughter. You’re changing to fill IT’S rules and not forcing CoD to adapt to HALOs world, and that means Halo lost.

The worst part is, the people who love Halo, and want to play it, don’t even get a good choice for alternate controls. They’re all awkward, poorly thought out messes, with the best option being “recon” which is basically Halo 3’s, and in my opinion the worst from the Halo series BESIDES 4.

So, is it so much to ask to have Left Stick crouch, X reload, A jump and B (or RB) melee? This is Halo 2/Reach controls and in my opinion the 2 best. Do what you want with the other buttons, I don’t care, but I want to be able to crouch jump again and 343 wants me to quick scope or something.

It took me a month to quit Reach; it only took me two days to quit Halo 4.

lol

where do you recruit iron trolls come from anyway?!

You don’t like the game, you don’t want to play the game, but you guys want to hang out on the Halo 4 forums?

I think deep down inside you guys like it :slight_smile:

You just wana complain.

[deleted]

> where do you recruit iron trolls come from anyway?!

A place called the Seventh Column, you might not have heard of it, it’s where Halo players talked when there was still Halo to play. Where I posted regularly, and had a great time.

> where do you recruit iron trolls come from anyway?!

Really dude… you’re a recruit bronze, and what in gods name does a fourm rank have to do with someones opinion? It’s the most irrelevant thing I can think of

Your basis of comparison between the two games is the control scheme? Seems like an abstract way to start a CoD vs Halo flame war.

You’ll just have to adapt. No-ones forcing you to play the game.

> You don’t like the game, you don’t want to play the game, but you guys want to hang out on the Halo 4 forums?
>
> I think deep down inside you guys like it :slight_smile:
>
> You just wana complain.

The game is fun, albeit lacking, and if you read my post I said it wasn’t bad. Because technically, it isn’t. But it’s not the Halo I knew. It’s the modern war sim FPS I’ve come to know and not play. I don’t own any of the recent CoDs because I simply to don’t like the ADD style of gameplay, and Halo 4 trying to recreate it to compete with it is sad and disappointing.

Geez, people bashing others opinions based on their ranks.

I honestly still have a hard time on Halo 4 trying to get used to the controls. I would prefer if we could have the option to make a custom control layout. I’m playing Southpaw since I’m left handed, but it just doesn’t feel lefty too me.

Maybe in the next game.

> Your basis of comparison between the two games is the control scheme? Seems like an abstract way to start a CoD vs Halo flame war.
>
> You’ll just have to adapt. No-ones forcing you to play the game.

Not sure you read the post - not sure you’ve played many games either - but what I was getting at was how 343 designed the game, not just a bad control scheme. Because the control scheme is the developers telling you exactly how they expect you to interact with the game.

Putting sprint where crouch is changes the entire gameplay. Gone is the skillful traversal of Halo 2 with crouch jumping, or the mind games of hiding from the radar of Halo 2, and in comes the ADD-riddled, always moving, never thinking policy of CoD. It fundamentally changes the way the game is played, and I don’t like it.

If adapting means learning to like CoD, then no sir, I will not.

I agree that Halo needed some changes but they went about some of the changes the wrong way. It comes off as a cheap attempt to reel in the COD fanbase, a fanbase that will most likely not be playing Halo when their beloved Black ops 2 comes out. Halo already has a big dedicated core fanbase, all they had to do was make sure they would please us while adding some new features that seem to fit the Halo style. IMO

What people are forgetting is that there is no reason to complain if you don’t like a game. People are simply expressing their disappointment and rightfully so–they paid for it; therefore, they are entitled to their opinion.

It’s like saying you voted for Romney but since Obama was elected you can’t complain.

> I agree that Halo needed some changes but they went about some of the changes the wrong way. It comes off as a cheap attempt to reel in the COD fanbase, a fanbase that will most likely not be playing Halo when their beloved Black ops 2 comes out. Halo already has a big dedicated core fanbase, all they had to do was make sure they would please us while adding some new features that seem to fit the Halo style. IMO

That’s exactly right. They’re trying to play by CoDs rules now and it’s only going to spell failure for them. Halo’s fanbase will slowly shrink simply because of consumer trends, and imitating CoD won’t reverse that. The authentic experience will always be preferred, that’s why before CoD, if you were playing Xbox FPS, you were playing Halo.

I agree actually, even reviews, those that gave Halo 3 9/10 or 10/10 noted that:

-Halo is losing its identity
-The new additions don’t work with Halo game play (Infinity Slayer), or are poorly implemented (killcams).
-The game is missing a lot of necessary features, namely: (Campaign Theater mode, scoring, in game timer, Red X above friends, a large variety of game types etc)
-Campaign is too short and linear/repetitive

It’s an unfortunate setback to the franchise.

Halo 4 isn’t bad but I believe it is going in the wrong direction and I am not excited for future games beyond the story.

343i will really have to nail the next game for Halo to have any change of surviving the next ten years. The only major thing not in Halo but in COD or other MMFPS games is iron sights, and for me that will probably be the last straw.

Resident Evil is effectively dead after it sold out.
Battlefield is a shell of its former self.
MOHW. Nuff said.

I don’t want Halo to become one of these^, but there seems to be momentum in the wrong direction (IMO).

I’m seriously sick of everyone comparing this game to CoD.

Star Wars Battlefront was practically the same thing, and that came before CoD.

Reach had sprinting, which is all ANYONE used for AA, so they added it in because it was the smart thing to do.

Bungie added in Loadouts, which people didn’t hate, but didn’t love because they couldn’t control them, so 343 let you control them

The controls can be rearranged and still feel like halo, especially on bumper jumper. Its a new halo, a new series, a new style.

The gameplay is very fast paced, but I don’t find it ADD at all, I find it harder and more focussed than it ever was, and for once, team play matters.

Its not your basic
-Run up to enemy firing your assault rifle
-Melee when close enough
-???
-Profit?
Formula anymore, cause that really made 3 and Reach look like crap because it was overbalanced and repetitive.

In 4, I can play in so many different ways, and get good at any of them over time. In CoD, you can’t be better with a single shot weapon than someone with a fully automatic weapon with the highest damage in the game, and thats what seperates it, is skill.

Halo 4 actually asks skill of you. Are you being killed by DMRs all the time? Look like the other person has the skill to use it. Someone using a hardlight shield and has a sword? Look like you gotta use skill to out maneuver and kill them.

The Tactical Packages and Support upgrades hardly ever make a game changer when I play. The only one I feared was the Grenade mod one, but the damage reduction negates it in exchange for a bigger explosion. I havent seen the specialization ones yet, but after reading all of them, I honestly don’t see them breaking the game, just making people that are good at something specialize in what they are doing a little bit better and be more useful to their team by playing how they like to play.

This game isn’t CoD, CoD is about having the biggest gun, camping in one spot, and killing everybody, no matter the gametype. Halo 4 actually asks you to think about what you are doing when you are playing, and if thats how halo wants to treat me, then I gladly accept.

Halo 3 and Reach never asked me to think, it was a basic formula that Bungie was actually proud of, no matter how dumb it was to go through the same kill method every fight. Halo 1 and Halo 2 were different because of how the weapons were, and thats what made them Halo, they weapons weren’t overbalanced to the point where everyone was at the same level, whether they had a pistol or a sniper. 1 and 2 were gems because their weapons were all of their own significant calibur, and in the right hands, could be deadly efficient.

Halo 4 is the same, weapons depend on the holder, and they give you a choice at the start to be good as you feel you are good with. Other people will be doing the same, so its up to you to be the better player and win against them with your knowledge of how to play and how to out think them.

If you seriously think this is CoD, then you sir have no clue how low CoD really is. There are control changes that were requested because BUNGIE decided reach should have CoD like features, and 343 said that Halo could have them because BUNGIE thought they were ok. They don’t hurt the game, they make it better, and honestly, over 2000x better than CoD just because they are there on top of the Halo formula.

This reminds me of what happened with Diablo III. The Control Scheme would are the least of my worries.

The Flagship playlist for Halo 4–Infinity Slayer–is a perfect example of how CoD-like this game has become. You even get Killstreaks now.

Halo is losing its identity. I think by adding more generic fps features they are losing more players than gaining. the further they go away from core halo the more people get pissed and leave the series. People aren’t going to come to halo that is a game somewhere in the middle of halo and other fps and don’t work. They can go play COD which plays much better as a game because it has a identity and keeps in intact as opposed to this game.

> I’m seriously sick of everyone comparing this game to CoD.
>
> Star Wars Battlefront was practically the same thing, and that came before CoD.
>
> Reach had sprinting, which is all ANYONE used for AA, so they added it in because it was the smart thing to do.
>
> Bungie added in Loadouts, which people didn’t hate, but didn’t love because they couldn’t control them, so 343 let you control them
>
> The controls can be rearranged and still feel like halo, especially on bumper jumper. Its a new halo, a new series, a new style.
>
> The gameplay is very fast paced, but I don’t find it ADD at all, I find it harder and more focussed than it ever was, and for once, team play matters.
>
> Its not your basic
> -Run up to enemy firing your assault rifle
> -Melee when close enough
> -???
> -Profit?
> Formula anymore, cause that really made 3 and Reach look like crap because it was overbalanced and repetitive.
>
> In 4, I can play in so many different ways, and get good at any of them over time. In CoD, you can’t be better with a single shot weapon than someone with a fully automatic weapon with the highest damage in the game, and thats what seperates it, is skill.
>
> Halo 4 actually asks skill of you. Are you being killed by DMRs all the time? Look like the other person has the skill to use it. Someone using a hardlight shield and has a sword? Look like you gotta use skill to out maneuver and kill them.
>
> The Tactical Packages and Support upgrades hardly ever make a game changer when I play. The only one I feared was the Grenade mod one, but the damage reduction negates it in exchange for a bigger explosion. I havent seen the specialization ones yet, but after reading all of them, I honestly don’t see them breaking the game, just making people that are good at something specialize in what they are doing a little bit better and be more useful to their team by playing how they like to play.
>
> This game isn’t CoD, CoD is about having the biggest gun, camping in one spot, and killing everybody, no matter the gametype. Halo 4 actually asks you to think about what you are doing when you are playing, and if thats how halo wants to treat me, then I gladly accept.
>
> Halo 3 and Reach never asked me to think, it was a basic formula that Bungie was actually proud of, no matter how dumb it was to go through the same kill method every fight. Halo 1 and Halo 2 were different because of how the weapons were, and thats what made them Halo, they weapons weren’t overbalanced to the point where everyone was at the same level, whether they had a pistol or a sniper. 1 and 2 were gems because their weapons were all of their own significant calibur, and in the right hands, could be deadly efficient.
>
> Halo 4 is the same, weapons depend on the holder, and they give you a choice at the start to be good as you feel you are good with. Other people will be doing the same, so its up to you to be the better player and win against them with your knowledge of how to play and how to out think them.
>
>
> If you seriously think this is CoD, then you sir have no clue how low CoD really is. There are control changes that were requested because BUNGIE decided reach should have CoD like features, and 343 said that Halo could have them because BUNGIE thought they were ok. They don’t hurt the game, they make it better, and honestly, over 2000x better than CoD just because they are there on top of the Halo formula.

I can’t believe you took all those words to say “I secretly like CoD”.

> I’m seriously sick of everyone comparing this game to CoD.
>
> Star Wars Battlefront was practically the same thing, and that came before CoD.
>
> Reach had sprinting, which is all ANYONE used for AA, so they added it in because it was the smart thing to do.
>
> Bungie added in Loadouts, which people didn’t hate, but didn’t love because they couldn’t control them, so 343 let you control them
>
> The controls can be rearranged and still feel like halo, especially on bumper jumper. Its a new halo, a new series, a new style.
>
> The gameplay is very fast paced, but I don’t find it ADD at all, I find it harder and more focussed than it ever was, and for once, team play matters.
>
> Its not your basic
> -Run up to enemy firing your assault rifle
> -Melee when close enough
> -???
> -Profit?
> Formula anymore, cause that really made 3 and Reach look like crap because it was overbalanced and repetitive.
>
> In 4, I can play in so many different ways, and get good at any of them over time. In CoD, you can’t be better with a single shot weapon than someone with a fully automatic weapon with the highest damage in the game, and thats what seperates it, is skill.
>
> Halo 4 actually asks skill of you. Are you being killed by DMRs all the time? Look like the other person has the skill to use it. Someone using a hardlight shield and has a sword? Look like you gotta use skill to out maneuver and kill them.
>
> The Tactical Packages and Support upgrades hardly ever make a game changer when I play. The only one I feared was the Grenade mod one, but the damage reduction negates it in exchange for a bigger explosion. I havent seen the specialization ones yet, but after reading all of them, I honestly don’t see them breaking the game, just making people that are good at something specialize in what they are doing a little bit better and be more useful to their team by playing how they like to play.
>
> This game isn’t CoD, CoD is about having the biggest gun, camping in one spot, and killing everybody, no matter the gametype. Halo 4 actually asks you to think about what you are doing when you are playing, and if thats how halo wants to treat me, then I gladly accept.
>
> Halo 3 and Reach never asked me to think, it was a basic formula that Bungie was actually proud of, no matter how dumb it was to go through the same kill method every fight. Halo 1 and Halo 2 were different because of how the weapons were, and thats what made them Halo, they weapons weren’t overbalanced to the point where everyone was at the same level, whether they had a pistol or a sniper. 1 and 2 were gems because their weapons were all of their own significant calibur, and in the right hands, could be deadly efficient.
>
> Halo 4 is the same, weapons depend on the holder, and they give you a choice at the start to be good as you feel you are good with. Other people will be doing the same, so its up to you to be the better player and win against them with your knowledge of how to play and how to out think them.
>
>
> If you seriously think this is CoD, then you sir have no clue how low CoD really is. There are control changes that were requested because BUNGIE decided reach should have CoD like features, and 343 said that Halo could have them because BUNGIE thought they were ok. They don’t hurt the game, they make it better, and honestly, over 2000x better than CoD just because they are there on top of the Halo formula.

QTF, I think OP is just a randy who doesn’t know what teamwork and map control are.