Anybody see this?
Thoughts?
Too lazy to retype response. Here we go again:
> Pretty much everything you’ve mentioned is more or less standard sci-fi fare:
>
> - Ringworlds (Halo ring): started with Larry Niven’s book, Ringworld. - Pelican: search dropship in Google Images. Not terribly much variation within that group. - Mantis: giant mecha/walkers have been a thing in sci-fi since who knows when. The AT-ST from Star Wars. Metal Gears from the Metal Gear franchise. BattleMechs from MechWarrior. Jaegers from Pacific Rim. At least 50% of every science fiction anime ever (Macross, Gundam, Code Geass, etc.). - Jorge: “Oh, the stance and colors are the same, therefore it must be Jorge” That’s a horrible argument. Practical looking powered armor can only be designed so many ways.I believe it was stated that the concept art was directly inspired by Reach and was meant to be a reference.
> 2535437652903765;2:
> Too lazy to retype response. Here we go again:
>
>
> > Pretty much everything you’ve mentioned is more or less standard sci-fi fare:
> >
> > - Ringworlds (Halo ring): started with Larry Niven’s book, Ringworld.
> > - Pelican: search dropship in Google Images. Not terribly much variation within that group.
> > - Mantis: giant mecha/walkers have been a thing in sci-fi since who knows when. The AT-ST from Star Wars. Metal Gears from the Metal Gear franchise. BattleMechs from MechWarrior. Jaegers from Pacific Rim. At least 50% of every science fiction anime ever (Macross, Gundam, Code Geass, etc.).
> > - Jorge: “Oh, the stance and colors are the same, therefore it must be Jorge” That’s a horrible argument. Practical looking powered armor can only be designed so many ways.
> > I believe it was stated that the concept art was directly inspired by Reach and was meant to be a reference.
Hence the statement; “Thoughts?”
Hey OP, we generally try and steer clear of comparison threads here as they tend to degrade fairly quickly. Each game has its own unique qualities that players enjoy and I’m sure both will be successful in their own way. We don’t want things to turn into developer bashing, which almost always happens with topics like these. Thanks for understanding 