Coby's thoughts on the AR

“We talked a bit about the power of the automatics, and there were several times where they were quite deadly on maps like Skyline. How did you feel about their damage, auto-aim, etc?”

"The Assault Rifle in a close-range battle against a DMR or BR appears to have slight damage advantage. I don’t know if there is any technical truth to it but it feels that way on maps like Adrift. I’d possibly like to see a reduction to the damage or a change to the auto-aim on the Assault Rifle."

This I disagree with. The Assault Rifle is supposed to beat the DMR and BR at close range, correct? I’m a BR user and have been since Halo 3, and I rarely use the automatics, but am I missing something here? The BR shouldn’t dominate all all ranges (like the DMR has in the past) so…isn’t the whole “assault rifle damage reduction” kinda dumb?

I totally agree with the lack of aim assist in the update for the automatics, but I think their damage is fine. Anyone else think Coby is…well wrong in this regard?

i read the article as well and yes he is wrong. your right OP the AR should beat a BR in close range, along with a storm rifle and suppressor. maybe cody should just wip out an ar himself upclose instead of calling for a nerf.

Remember that they’re playing with the BUFFED (re-tuned) automatics - not the ones we’re playing with now. I imagine he is saying that the damage buff for the AR to compete with the 4SK BR was TOO MUCH, or the aim assist reduction was TOO LITTLE . . . not that the present AR needs to be nerfed.

But they said that they reduced the aim assist on the automatics in previous updates.

> Remember that they’re playing with the BUFFED (re-tuned) automatics - not the ones we’re playing with now. I imagine he is saying that the damage buff for the AR to compete with the 4SK BR was TOO MUCH, or the aim assist reduction was TOO LITTLE . . . not that the present AR needs to be nerfed.

Doubt it. He probably just doesn’t have a good scope on automatic weapons sandbox.

> But they said that they reduced the aim assist on the automatics in previous updates.

No. No weapons tuning has been implemented yet. They INTEND to reduce the aim assist, but it has not been implemented.

> Doubt it. He probably just doesn’t have a good scope on automatic weapons sandbox.

So what you’re saying is that:

  1. Even though he’s clearly talking about the TUNED (but not yet implemented!) BR, LR, and DMR
  2. . . . AND that he was specifically invited to the studio to evaluate weapons tuning
  3. . . . AND that the introduction to the interview specifically states that it was in relation to his thoughts on the weapons tuning . . .

that he would suddenly and inexplicably talk about his opinion of the current AR?

> “We talked a bit about the power of the automatics, and there were several times where they were quite deadly on maps like Skyline. How did you feel about their damage, auto-aim, etc?”
>
> "The Assault Rifle in a close-range battle against a DMR or BR appears to have slight damage advantage. I don’t know if there is any technical truth to it but it feels that way on maps like Adrift. I’d possibly like to see a reduction to the damage or a change to the auto-aim on the Assault Rifle."

I agree Coby.

Half of the time they shouldn’t base their judgement on a “professional” player why not bring it actual people who know the in and out of weapons and what would be a great choice in making this weapon good or fair.

A reduction to the auto aim is reasonable. Damage Wise, the AR is suppose to beat precision weapons at close range. The Assualt Rilfe is actually fairly balanced with the Storm Rifle and Suppressor at said close range.

At medium ranges, the BR and Carbine and possibly an unscoped light rifle should prevail over an Automatic weapon user.

At longer ranges, the DMR and Light Rifle (scoped) shouldn’t even have to worry about automatic weapons.

Eh I agree and disagree. For me the problem is not how powerful they are at close range but the fact they are still pretty powerful at medium range. Even with a good strafe I can often find myself being put down to absolute in areas such as blue/red pillars on Haven at medium range as I kill my opponent.

Another problem I have is that the assault rifles act as a noob combo on small maps like Haven as said. It takes only a few shots and a melee to take out an opponent. Sure the precision weapons can do the same, but the rate of fire on them is nothing compared to the assault rifles, often meaning you have to pummel before shooting. Though I agree the Assault Rifles should be better at close range compared to the precision weapons, I do believe they can be very OP in certain situations.

> > But they said that they reduced the aim assist on the automatics in previous updates.
>
> No. No weapons tuning has been implemented yet. They INTEND to reduce the aim assist, but it has not been implemented.
>
>
>
> > Doubt it. He probably just doesn’t have a good scope on automatic weapons sandbox.
>
> So what you’re saying is that:
>
> 1. Even though he’s clearly talking about the TUNED (but not yet implemented!) BR, LR, and DMR
> 2. . . . AND that he was specifically invited to the studio to evaluate weapons tuning
> 3. . . . AND that the introduction to the interview specifically states that it was in relation to his thoughts on the weapons tuning . . .
>
> that he would suddenly and inexplicably talk about his opinion of the current AR?

I did not say that?

He probably isn’t very knowledgable on automatic weapons.

Yea but right now the AR takes 0 skill to use. You simply spray without bursting and you’ll beat a DMR/BR user 9/10 without trying.