I’ve been looking at all the various loadout, armor ability, etc suggestions and I think I might have found something most people may enjoy. That said, I know it probably won’t get everyone to agree and that is okay. My point here is to provide a foundation where old and new can meet and go from there. I don’t want to leave a bare-bones Halo or have a Halo with so many features that it doesn’t resemble Halo anymore.
Loadouts: The Loadouts are spread out in three columns, UNSC, Covenant, Forerunner. In the UNSC column, you can choose an AR, BR or DMR. The Covenant column has the Storm/Plasma Rifle, Carbine or Needle Rifle. The Forerunner column has the Suppressor and Light Rifle. All three columns share 2x frag grenades and a magnum secondary. With this system, you still give people variety in their choices with short-range, medium-range and long-range rifles. Having magnums consist among all the loadouts gives players a component side-arm no matter their choice and doesn’t encourage camping (with the Boltshot) or ruin vehicle combat (with the Plasma Pistol).
Armor Abilities: I came up with something that incorporates both armor abilities and equipment. I’ve reduced the armor ability options to Jetpack, Promethean vision, Hardlight Shield and Hologram. Equipment would include the Bubble Shield, Power Drain, Regeneration Field and I’ve moved Auto Sentry to Equipment. All would be map pick-ups, but you can only have one or the other. So if you can Jetpack, you can’t also have something like the Power Drain. The main difference would be that Equipment would be one-time use, while Armor Abilities would last as long as you are alive. I think this would cut down on the inherent randomness associated with AAs on spawn.
Ordinance: Yes, I am throwing in Ordinance, but hear me out on this one. Don’t expect to get any power weapons, instead Ordinance would supply one of two sets of power-ups. One would include Overshield or Active Camo and the other would include Damage Boost or Speed Boost. Now, I loved DB and SB in Halo 4, so I didn’t want to trash them. Meanwhile, I wanted to put Active Camo back in its roots as a power-up and thus remove it as a problem with Armor Abilities. Now, I know having either one pop-up in Ordinance may seem like randomness, but I believe it would be controlled randomness as you know there are only two options with two choices each and all of them have tell-tale colors associated with whatever they have, you know, red with DB, green with OS, etc. I would also make sure you could not stack power-ups, so if you have OS on and your buddy offers you his DB, you would lose your OS and get the DB instead.
So there you guys go. I can’t wait to see what you guys say and do with the concept.