Coatings could be great - here’s how

But as they are given in the Tech test, they aren’t. Despite all the claims of expanding player expression through unique ensembles and arrangements, you’ll inevitably end up with many players running the same coating, thus being (with visor and armor exceptions) clones.
The system could not only be broadened to return power and choice to the players, but also to increase sales revenue for 343 and MS.
A better place to look than Destiny is the multiplayer for Doom (2016). You could select a wide range of colors, of various types like matte, pearlescent, metallic, etc. After that, you could apply a pattern above it and recolor however you wished.

Infinite could have a similar system, giving players traditional color choices, then pattern options at the Primary, Secondary, and Tertiary levels.

Not only would this allow players to mix-and-match, but it would open up the possibility of selling patterns and fancier colors detached from their current pairings. For myself (and pretty much everyone I know in Warframe) experimenting with individual colors and skins is a far greater incentive to purchase microtransactions than preset arrangements that I can’t alter. Maybe I love that green, but not paired with the grey and red, so I won’t buy it. If the green was on it’s own, I’d grab it in a heartbeat so I could combine it with a blue I previously unlocked. Maybe I like camo, but not in that color, so I don’t buy it. If I got the pattern though, pink camo ftw (joke).

I feel that coatings could be incredible with some significant changes. With enough of these options mentioned above, you could safely say no two players would ever look completely alike. Armor Coatings in their current form will always be more limiting of player expression, full stop.
I know we’re too late in dev for these changes, but if Infinite is supposed to last 10 years then I have hope.

I do genuinely hope someone working on this game sees this post, because there is a way forward here that’s better for players and developers alike. :pray:

Ideally, there would be enough variety in the coating to prevent such an issue. But if the tech test was any indication, I feel you may be right, and most players will probably just run the same color scheme.

Hardly call coatings good for Halo since all it mostly feels like an excuse to make colours a paid MT. Destiny is not a good place to look for this because they pulled a lot of iffy things that generally irritated me and it’s why I didn’t trust Bungie after some of the shady stuff they pulled with Destiny. I’m not even convinced separate colours in team based games won’t confuse the majority of people and that’s why I’m not a fan of removing red vs blue teams.

All the coating stuff does is remind me of how patronising 343i were with the loot box video they made since 343i seem to be acting like this is some cool thing when it’s just simply taking freedom away and I really wish they hadn’t gone with the coating method. Doom sort of did this better because I could play a majority of the game without any MT while only including dlc and they later made free on Doom 16.

I’ve said this before. They need to allow us to create our own coating. If they want to press the issue of money, then allow us to earn a custom coating setting at the end of the BP.

Make it to where you have access to the coatings you have available AT THAT TIME. Unlocked matte, zebra print, scorched armor print, and maybe some gloss.

Bam, scorched armor, Tan matte base, gloss grey accents and a matte black second and under finish and you look like a battle hardened Spartan.

Next BP you unlock metallic? Gotta wait till the end of that BP to unlock it.

OR let us exchange a lvl up for a blank coating. This leaves your BP progress as it is for that rank and instead of the next unlock you get a blank and can still progress for the next item.

Played the flight and was appalled at what I saw. Not even purple is a basic? And yeah, most players will run around with the black and red scorpion sting or the camo and call it’s how is that player expression?

Oh but Fortnite and destiny and Apex and and and and and shut up. Warframe has a GREAT approach to color custom. It’s a 75p (5$ USD) For a PALLET. And there’s a good selection. They also release holiday colors for Xmas and Easter. They’re basic pastels and red green and blue and whites for Xmas. But that’s enough for a lot of people. The truly creative; Which Warframes endgame is “Fashion-Frame”, will truly be happy. There can be a lot. Never before had we the option of under armor color, accents, secondary, and primary PLUS patterns.

If they follow this route it’d make Halo’s customization one of not THE most player friendly and expansive

> 2533274829873463;3:
> Hardly call coatings good for Halo since all it mostly feels like an excuse to make colours a paid MT. Destiny is not a good place to look for this because they pulled a lot of iffy things that generally irritated me and it’s why I didn’t trust Bungie after some of the shady stuff they pulled with Destiny. I’m not even convinced separate colours in team based games won’t confuse the majority of people and that’s why I’m not a fan of removing red vs blue teams.
>
> All the coating stuff does is remind me of how patronising 343i were with the loot box video they made since 343i seem to be acting like this is some cool thing when it’s just simply taking freedom away and I really wish they hadn’t gone with the coating method. Doom sort of did this better because I could play a majority of the game without any MT while only including dlc and they later made free on Doom 16.

No, I dislike most things Destiny has done. Why I cite Doom as a better example, and ideally in my example all of the original base colors would be free to all players. The “coatings” in my example would be the patterns and more exotic-type colors.

In their present form I wouldn’t call coatings good, but I believe there is absolutely a way it could be done that would be an improvement over old systems while building on top of it, rather than removing existing functionality and choice from the players.

> 2533274834643765;5:
> > 2533274829873463;3:
> > Hardly call coatings good for Halo since all it mostly feels like an excuse to make colours a paid MT. Destiny is not a good place to look for this because they pulled a lot of iffy things that generally irritated me and it’s why I didn’t trust Bungie after some of the shady stuff they pulled with Destiny. I’m not even convinced separate colours in team based games won’t confuse the majority of people and that’s why I’m not a fan of removing red vs blue teams.
> >
> > All the coating stuff does is remind me of how patronising 343i were with the loot box video they made since 343i seem to be acting like this is some cool thing when it’s just simply taking freedom away and I really wish they hadn’t gone with the coating method. Doom sort of did this better because I could play a majority of the game without any MT while only including dlc and they later made free on Doom 16.
>
> No, I dislike most things Destiny has done. Why I cite Doom as a better example, and ideally in my example all of the original base colors would be free to all players. The “coatings” in my example would be the patterns and more exotic-type colors.
>
> In their present form I wouldn’t call coatings good, but I believe there is absolutely a way it could be done that would be an improvement over old systems while building on top of it, rather than removing existing functionality and choice from the players.

I think the DOOM 2016 customisation was excellent, colours, metallic and matt options, dirt, patterns and the ability to interchange parts made it one of the best imo. I also liked how the base armour changed the look. Halo could learn a lot from it imo.

What if you can choose coatings per piece rather than as a whole. So let’s say to can use a forest camo coating on the chest and legs, then use a black colored coating for an arm for example. If you look at the recruit and cadet coatings, we can already surpass any previous previous halo games color choices.

For those who did not play the flight, the recruit and cadet coatings were basically just solid colors for your spartan like all orange or all blue. They had many colors from previous halos as individual coatings. Cadet orange for example was just a orange spartan.

We are trading a freely customizable option for a specifically curated one, that’s not good and it strangles the idea of player expression, I really don’t like the sacrifices involved in having a free to play Halo at this point.

> 2661949065475413;2:
> Ideally, there would be enough variety in the coating to prevent such an issue. But if the tech test was any indication, I feel you may be right, and most players will probably just run the same color scheme.

Scorpion Punch/the earned coatings from challenges proved most popular amongst the players from what I saw.

> 2533274947044147;8:
> We are trading a freely customizable option for a specifically curated one, that’s not good and it strangles the idea of player expression, I really don’t like the sacrifices involved in having a free to play Halo at this point.

That’s why I’m saying it’d be much better to have the original colors that have been present for the entire series as a base, with patterns and additional colors/shades on top of what everyone playing Halo already knows. Add to rather than take away and replace.
Giving players the tools to make their own unique combinations will always be superior and far more varied than waiting on the dev team to hopefully create the combination you want.

> 2533274834643765;10:
> > 2533274947044147;8:
> > We are trading a freely customizable option for a specifically curated one, that’s not good and it strangles the idea of player expression, I really don’t like the sacrifices involved in having a free to play Halo at this point.
>
> That’s why I’m saying it’d be much better to have the original colors that have been present for the entire series as a base, with patterns and additional colors/shades on top of what everyone playing Halo already knows. Add to rather than take away and replace.
> Giving players the tools to make their own unique combinations will always be superior and far more varied than waiting on the dev team to hopefully create the combination you want.

Exactly, you’d appease both sides of the argument by just giving everybody the best of both worlds, colour customization by default & unique patterns to earn, it baffles the mind why this was never the default option for 343i to implement instead of just casually squeezing as much revenue from this endeavor.