Co-Op has you limited to 1,000 feet before killing players

This will be an addendum to my previous posts.

Right then. I just got through an hour’s worth of measuring. There are a few things I should note before I write down my numbers.

  1. I did not take measurements of the regions Graveyards, Reckoning, and Endless. Graveyards is pretty small compared to the three regions, so whatever would work for them would also work for Graveyards. Reckoning and Endless largely consist of back to back, linear missions, so distance would likely not be an issue in regular playthroughs.

  2. I did not measure from the ground level to the max Skybox vertical limit. It was my guess that more people are more concerned about going to different objectives away from each other rather than just flying around. Maybe I’ll revisit this one later.

  3. These are rough estimates. If anyone has more precise data, feel free to share them. I think it might help the Halo Community in some way.

Anyways, let’s get to the regions in chronological order.

  1. Lockdown:
    -Length/Y-Axis distance (Briglard to Southmost Mjolnir Armory)-Approx. 2800M
    -Width/X-Axis distance (Westmost Mjolnir Armory to Artifact IV)-Approx. 1500M
    -Diagonally (IWBYD Skull Location to SouthEast-most Mjolnir Armory)-Approx. 2800M

  2. Connections:
    -Length/Y-Axis distance (Redoubt of Sundering to Inka 'Saham)-Approx. 4400M
    -Width/X-Axis distance (Pronto Squad to Pyramid Squad)-Approx. 2500M
    -Diagonally (SouthEast to NorthWest Corners)-Approx. 5500M

  3. Reformation:
    -Length/Y-Axis distance (Southmost Mjolnir Armory to North Beacon)-Approx. 1800M
    -Width/X-Axis distance (Command Spire to West Propaganda Tower)-Approx. 4000M

I should mention that I didn’t measure the diagonal length of the Reformation region because I’d figured that most players wouldn’t travel to such extremes. Like the Skybox limit though, I might revisit this distance at a later time.

In any case, I hope that these measurements will help as a good starting point. Again, I’d like to reiterate that these are rough measurements, so I’m open to more precise measurements. I just included the locations next to the measured distances to give everyone an idea which places I considered ideal as start/end points.

For 343, if I had to make a strong recommendation, I would plead with you to at least try to explore a limit of 2000-2500 meters, as I feel like that kind of distance would provide enough flexibility for players without pushing rendering distances to their absolute extremes.

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Sorry if I’m asking something really obvious (I never played co op before), but how is killing/respawning you different to teleporting you?

Teleporting is instant and you keep your weapons.
Killing the player who is too far away will lead to them losing their current weapons and dropping in with an AR and Sidekick default most likely, which means if you were geared up for an assault with power weapons BUT SOMEONE falls down a ravine due to a bad grapple, suddenly they are just a regular rifleman.

Also, if the Iron Skull is being used by players; this radius thing will be VERY annoying to deal with.

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In Destiny when doing co-op strikes (that have matchmaking) occasionally if you fall too far behind there will be the message “Joining other players” and a count-down will begin, and then you will be teleported to meet up with your teammates, keeping all your weapons and gear, but there are times when players can be quite far apart, plus guess what, you get to play as your own character.

OK… now I understand why everyone’s annoyed with this~ it doesn’t make any sense to lose all your weapons and items. How hard is it to teleport you closer to “player 1”

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I agree with everything else in this post but I just want to note the Iron Skull isnt in the game

. . . yet.

All skulls will likely be added to the game.
Campaign Expansions will have us probably grab more in the missions and overworld.

Ghost Recon: Wildlands let’s you be on one side of the map while the other players in your lobby can be like the other side of the map, same thing I can say for Assassins Creed: Unity Co-Op

The decision for this is rather ridiculous and shouldn’t even be a thing

I don’t get why they have to kill players, instead of just teleporting them closer to the who I’d presume be the “host”. Dying I presume makes you lose all your weapons, grenades and what not too. Meaning I’ll lose a crap load of stuff and get stuck with some default spawn items.

Eh… Guess it’ll pay off to take time to find friends you know you can rely on to not get you killed over meaningless laughs…

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There is concern to be had. However 1000 feet is a big area. That said when we are allowed to give feedback and you still feel 1000 is enough. Make sure to state why. Not just a 1000 isn’t enough. As stated in a earlier comment about not being able to use combat strategies. Can’t wait to test co-op out.

Did this not give enough of a reason why?
Aerial combat is difficult to maintain distances, especially when in a dogfight against the enemy.

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Do you realize just how big the map is? Didn’t you see the measurements I took for each of the three big regions, Lockdown, Connections, and Reformation? The smallest distance from one side to the other is 1500 meters.

To give you a perspective of how big that is, 1500 meters is nearly 5000 feet. And that’s on the low end.

1000 feet is tiny. If 343 wants to actually give players flexibility when playing co-op, they need to make 5000 feet the minimum. They probably can’t because they “made” and used a crappy engine for Halo Infinite. (They call their “Slipspace” Engine brand new, but really it’s just another iteration of the engine used in Halo 5).

It’s probably a combination of their engine limits, as well as the hardware limitations of the original Xbox One console. But you know, even with those limitations, the least they could do is teleport players to the host instead of killing them for being too far away.

Watch there be an achievement for finishing the game co-op without a 1001’ death.

That is exactly what I was getting at. Or at least trying to get at. So i totally agree about that. Stating that 1000 isn’t big enough for aerial combat is what should be put in the feedback and not just 1000 feet is not enough or too little. So until the flight all we can do is hope that 1000 feet is enough(doubt it) and hope for the best.

I realize how big the map is. But 1000 feet is big and yes it is small compared to the overall size of the campaign map. That said I am a locator, and i have mark 1000 feet before and that is no small distance. However I do see the problems. I guess I was just too tired and didn’t make sure my point of view was stated clearly. What i was trying to say is that i can see why they choose 1000 feet, but at the same time i see the problems that will come of it. Such as being able to use certain strategies. And that when the official feedback is up to make sure we state why 1000 feet isn’t enough. And not just say 1000 feet is not enough or too small. We need commites like one stated about aerial combat and getting separated to preform evasion maneuvers.

If you are going further than 1000 feet might as well play single player

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The Dig Site as a reference: If you had a sniper halfway up the hill on the right or at the top of the hill on the left, the centre of the building on the Dig Site is 1000ft -approximately - (Left side higher adding distance). Or the entire width at the bottom is 1000ft.

Is it “We’ll say it’s for player experience but in actuality we spent literal months trying to deliver this without a monkey’s paw and we simply can’t, even though other games are capable of it”?

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I would imagine that there are a lot of excellent people at 343 that know what they’re doing, but they aren’t the ones making decisions, it’s the people that don’t really have a clue making all the decisions for what goes out the door, the whole player experience is decided by the inept, it must drive people that know what they’re doing out of their minds, and make them very unhappy.

Everything 343 does makes me shake my head and say, Why ?? … if there is a valid reason for something just say it, don’t say it’s to improve player experience when everyone knows that’s a LIE. But at least by delaying the release of co-op they may have retained some game pass customers and possibly get more people signing up, many people thinking there will be co-op matchmaking like other games have … just a disappointment.

With this restriction, I don’t even know if I want to play Coop anymore. It’s coming way too late, yet also way before any Campaign DLC and has multiple limitations that just knock the wind out of it. In a way it’s almost too bad they announced it that far back. Yeah, I guess they are technically delivering their promise, but at what cost? Tons of other games (even from multiple generations ago) can handle these things and Halo is left in the dust again. They knew the game they wanted to make from the beginning, there’s no real excuse.