Co-op campaign reviving replacing respawn?

Does CO-OP Campaign now require down players to get revived instead of respawning. Is the cowards’ method now thrown out the window? Legendary just might of got a whole lot more difficult.

No, they can stil respawn if you fail to revive them but clear the area

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> No, they can stil respawn if you fail to revive them but clear the area

So does it remove the tactic to run away to safety and respawn your team if your the last man standing?

No, it’s not. If you aren’t revived in a certain time, you die and then respawn. Also, some attacks will kill you instantly (example: elite sword lunge).

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> > 2533274974984138;2:
> > No, they can stil respawn if you fail to revive them but clear the area
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> So does it remove the tactic to run away to safety and respawn your team if your the last man standing?

No because you can’t be anywhere near danger or gunfire. And in previous halo’s you had to be a pretty big distance away. Plus your shields still don’t recharge if you sprint

If you take any damage that is considered to be a one hit kill then you will die and have to respawn. Plasma sticks will kill you and bypass the revive mechanic altogether, same with getting splattered and other things that would be considered instantly fatal.

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> > > 2533274974984138;2:
> > > No, they can stil respawn if you fail to revive them but clear the area
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> > So does it remove the tactic to run away to safety and respawn your team if your the last man standing?
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> No because you can’t be anywhere near danger or gunfire. And in previous halo’s you had to be a pretty big distance away. Plus your shields still don’t recharge if you sprint

There has been plenty of times me and my friends were in H3, ODST, Reach, and H4 when one lucky person had to back up ten or twenty feet while getting behind cover and then the fallen were respawned with marginal hassle involved. It sounds like It’s not going to be more difficult unless there are trap rooms and survival waves.