CMV: Halo 2 is the least frustrating game.

This topic is about the multiplayer, not the campaign.

I love Halo Combat Evolved, I do. Getting a 4v4 playlist would really help. However, I will admit that this game has the most frustrating multiplayer in the series. It is by no means the worst, it is easily top 3 in multiplayer but it doesn’t change the fact that I sometimes hate playing this game. Spawn kills are the worst thing ever. The idea that your teammate spawns near you is the stupidest idea ever. To win in Combat Evolved, you have to spam grenades, grab camo and rockets or an overshield if you are a complete noob, then you dominate. Every game it is either I dominate or I get dominated. This game is really inconsistent and part of that is the pistol I call the Lagnum. Sometimes in matches you will 3 shot someone. Other matches, you can’t hit -Yoink- despite leading your shot.

If this game really takes so much skill than Halo 2, then why are my matches in consistent? In Halo 2, performing BxR, BxB, and double or even a quadshot take a lot of skill than using a pistol that either makes shots or misses. I have no problem with the magnum, but it pisses me off when I expected a 3 shot.

Don’t get me started on the laughable shotgun. This thing is pure random and luck like the shotgun in Gears of War. -Yoink- this weapon.

CE is so frustrating that I may just give up. I am sticking to the goat that is Halo 2. Halo 2 has less issues than the other games I played. H3 is a slow paced game with a horrible br that is literally luck, H4 has these stupid armor abilities that make it pure casual especially with bullet magnetism. 5 is beyond a mess and Reach has a broken melee system that is enough to make even stoics rage quit. H2 isn’t perfect but it has arguably the best hit detection, better maps,(there are only 3 great maps on CE besides the BTB maps) and more weapons.

CE is amazing, but it lacks weapons has less weapons than Goldeneye and Perfect Dark. H3 aged badly. H4 is forgettable. H5 should have never been made. Halo Reach was enjoyable but the maps are boring and it was a gimmick.

In conclusion, Halo 2 is the least frustrating game in terms of multiplayer. Please change my view.

Your complaints about Halo CE seem to be about connection issues. Remember, the game wasn’t made for online play. I’m pretty sure 343 did do some cleanup on the netcode, but the original was bad. Even on the original xbox, networking a 4v4 caused lag. And that was within a LAN. If 343 were to redo the netcode somehow, it would fix a lot of the lag issues you are talking about, and make the games more consistent. I’m not holding out any hope for such a change, but one can dream, right? Still, I prefer Halo CE over Halo 2 any day.

> 2533274809313901;2:
> Your complaints about Halo CE seem to be about connection issues. Remember, the game wasn’t made for online play. I’m pretty sure 343 did do some cleanup on the netcode, but the original was bad. Even on the original xbox, networking a 4v4 caused lag. And that was within a LAN. If 343 were to redo the netcode somehow, it would fix a lot of the lag issues you are talking about, and make the games more consistent. I’m not holding out any hope for such a change, but one can dream, right? Still, I prefer Halo CE over Halo 2 any day.

He made a decidedly negative point against the spawn-controlling in CE’s multiplayer. At higher levels, the game revolves around getting to a height advantage, predicting the spawns, and then spawn-killing.

> 2535439964039881;1:
> This topic is about the multiplayer, not the campaign.
>
> I love Halo Combat Evolved, I do. Getting a 4v4 playlist would really help. However, I will admit that this game has the most frustrating multiplayer in the series. It is by no means the worst, it is easily top 3 in multiplayer but it doesn’t change the fact that I sometimes hate playing this game. Spawn kills are the worst thing ever. The idea that your teammate spawns near you is the stupidest idea ever. To win in Combat Evolved, you have to spam grenades, grab camo and rockets or an overshield if you are a complete noob, then you dominate. Every game it is either I dominate or I get dominated. This game is really inconsistent and part of that is the pistol I call the Lagnum. Sometimes in matches you will 3 shot someone. Other matches, you can’t hit -Yoink- despite leading your shot.
>
> If this game really takes so much skill than Halo 2, then why are my matches in consistent? In Halo 2, performing BxR, BxB, and double or even a quadshot take a lot of skill than using a pistol that either makes shots or misses. I have no problem with the magnum, but it pisses me off when I expected a 3 shot.
>
> Don’t get me started on the laughable shotgun. This thing is pure random and luck like the shotgun in Gears of War. -Yoink- this weapon.
>
> CE is so frustrating that I may just give up. I am sticking to the goat that is Halo 2. Halo 2 has less issues than the other games I played. H3 is a slow paced game with a horrible br that is literally luck, H4 has these stupid armor abilities that make it pure casual especially with bullet magnetism. 5 is beyond a mess and Reach has a broken melee system that is enough to make even stoics rage quit. H2 isn’t perfect but it has arguably the best hit detection, better maps,(there are only 3 great maps on CE besides the BTB maps) and more weapons.
>
> CE is amazing, but it lacks weapons has less weapons than Goldeneye and Perfect Dark. H3 aged badly. H4 is forgettable. H5 should have never been made. Halo Reach was enjoyable but the maps are boring and it was a gimmick.
>
> In conclusion, Halo 2 is the least frustrating game in terms of multiplayer. Please change my view.

The issue with the pistol and the 3 shot isn’t do to how it was designed it worked fine on the original Xbox and once the PC version was patched it worked fine on there as well. The MCC version the pistol can be off at times part of it though is do to lack of dedicated servers or if your host where in that case you have to lead your shots a little.

> 2533274809313901;2:
> Your complaints about Halo CE seem to be about connection issues. Remember, the game wasn’t made for online play. I’m pretty sure 343 did do some cleanup on the netcode, but the original was bad. Even on the original xbox, networking a 4v4 caused lag. And that was within a LAN. If 343 were to redo the netcode somehow, it would fix a lot of the lag issues you are talking about, and make the games more consistent. I’m not holding out any hope for such a change, but one can dream, right? Still, I prefer Halo CE over Halo 2 any day.

Halo CE was designed for online play the only thing is XBL wasn’t around in 2001. When the PC version came out in 2003 Bungie included online play and after a patch or two it worked fine. Most of the lag issues back on XBC were do to internet obviously not being as advanced and because it wasn’t an actual paid service run by Microsoft. Like you pointed out the issue with the pistol at times is do to a bad netcode in the MCC. The host has to lead their shots slightly if the person their shooting at isn’t moving or in a straight line. You also have to deal with people with slower internet or lag and if your host that doesn’t help you at all. This game needs dedicated servers to fix a lot of the issues not just with CE but the other games as well.

> 2535439964039881;1:
> I love Halo Combat Evolved, I do. Getting a 4v4 playlist would really help. However, I will admit that this game has the most frustrating multiplayer in the series. It is by no means the worst, it is easily top 3 in multiplayer but it doesn’t change the fact that I sometimes hate playing this game. Spawn kills are the worst thing ever. The idea that your teammate spawns near you is the stupidest idea ever.

Halo 1’s spawn system is really only optimized for a 2v2 format. If you’re struggling understanding how Halo 1’s spawn system functions or you’re struggling with trying to give your teammate good spawns then I highly recommend reading this thread and checking out www.halospawns.com. Spawn killing is an aspect of Halo 1’s meta, if you’re turned off by spawn killing then you’re most likely not going to enjoy playing Halo 1 that much. Most opponents you run across in matchmaking are playing to win so they’re going to utilize every tactic available to them to help themselves win the game regardless if you find those tactics cheap or unfair. Your opponent isn’t going to follow any arbitrary honor rules you set because they are playing to win the game.

> 2535439964039881;1:
> To win in Combat Evolved, you have to spam grenades, grab camo and rockets or an overshield if you are a complete noob, then you dominate.

Grenades, power-ups, and power weapons are all essential aspects of Halo 1’s meta so it’s best to just embrace that fact before attempting to play the game. Frag grenades in Halo 1 have a lot of utility to them. Frag grenades in Halo 1 are used for forcing player movement, flushing campers out from hiding, preventing player movement, grenade jumps, predicting your opponent’s spawns, and grenading power-ups and power weapons to yourself and your teammate. Halo 1’s plasma grenades are pretty underwhelming because they take three seconds to detonate and they don’t one-hit players that are directly standing on them if they have full shields and full health. Halo 1’s plasma grenades can still be used for grenade jumping and grenading power-ups and power weapons to yourself and your teammate it’s just harder to do so than frag grenades because of their three second fuse time.

For balance reasons Halo 1’s frag grenades have to come to a rest before exploding and they can’t be air-burst by gunfire or anything else. What also helps balance out Halo 1’s frag grenades is the fact that depending on the amount of players that there are in a game you will spawn with either more or less grenades to prevent grenade spamming and accidental betrayals. The amount of four players and under everybody in the game will spawn with four frag grenades because there is less players in the game, five to eight players everybody will spawn with two frag grenades to prevent grenade spam, 9 to 16 players everybody in the game will spawn with only one frag grenade to prevent grenade spam.

OS, camo, and rockets are crucial power items in Halo 1. The purpose of these power items is to incentivize players to move around the map and to discourage player stagnation. The way that Halo 1’s item spawn system functions is that every weapon and power-up is on a frequent and consistent static timer. Halo 1’s item spawn system allows for every player in the game to be aware of when every crucial power item is spawning if they are using a timer. Since every player in the game has the ability to be aware of when every crucial power item is spawning it encourages players to constantly contest their opponent for control of the power items because those power items spawn frequently. Halo 1’s item system encourages a lot of map cycling unlike any other Halo game. I highly recommend for you to watch some high level Halo 1 game play to get a better idea of what I mean.

  • https://www.youtube.com/watch?v=X6vnm4KqEbAHalo 1 on the MCC doesn’t have a built in timer so players have to use external timers when playing Halo 1 on the MCC If you have a smartphone I highly recommend downloading an app called “Halo 1 Timer” by Noah Evans because that’s what I use to time and I find it very convenient to use.

> 2535439964039881;1:
> Every game it is either I dominate or I get dominated. This game is really inconsistent and part of that is the pistol I call the Lagnum. Sometimes in matches you will 3 shot someone. Other matches, you can’t hit -Yoink- despite leading your shot.

I think the main reason that you’re probably having an inconsistent multiplayer experience when playing Halo 1 MCC is most likely caused by matchmaking itself. Ranked playlists in the MCC have very loose skill matching parameters so low ranked players can match very high level players. Not to mention that the MCC has no party restrictions so solo queue players can match full parties. These two issues alone leads to people quitting out of games. For a more enjoyable and consistent multiplayer experience on the MCC I highly recommend for you to find people to play custom games with.

I can see why newcomers can be turned off from Halo 1 on the MCC because it’s plagued with a ton of bugs/issues and plays nothing like the original Halo 1 port on the original Xbox due to 343 deciding to use the Halo 1 PC port for MCC even though the PC port has a ton of issues. Check out all of these bugs if you don’t believe me.

  • http://www.halobugs.com/ - https://www.reddit.com/r/halo/comments/4280f4/what_issues_remain_with_mcc/?st=j0y2ugix&sh=db103ecdMy biggest issue with Halo 1 on the MCC is that the pistol, sniper, shotgun, and plasma rifle don’t function the same as the original Halo 1 versions of those weapons. The pistol in Halo 1 MCC is very easy to use and is also very inconsistent. The sniper in Halo 1 MCC is very easy to use and also is very inconsistent. The shotgun in MCC is very inconsistent, sometimes it works very well and other times it doesn’t work at all. The plasma rifle in Halo 1 MCC rarely works the way it’s intended to work, it’s very inconsistent. Unfortunately the only way you can get the authentic Halo 1 experience is either LANning the original Halo 1 on the original Xbox or by playing the original Halo 1 through XLink Kai which can be inconvenient to do.

> 2535439964039881;1:
> If this game really takes so much skill than Halo 2, then why are my matches in consistent? In Halo 2, performing BxR, BxB, and double or even a quadshot take a lot of skill than using a pistol that either makes shots or misses. I have no problem with the magnum, but it pisses me off when I expected a 3 shot.

I’m not going to make the argument that Halo 1 on the MCC has more respectable competitive merit than Halo 2 because Halo 1 on the MCC is plagued with a ton of bugs/issues. I will however make the argument that the original Halo 1 on the original Xbox has more respectable competitive merit than the original Halo 2. IMO the aspects of Halo 1 that give the game more respectable competitive merit than Halo 2 are it’s weapon sandbox, melee mechanics, grenade mechanics, depth of it’s spawn system, consistent static item spawn system, and map design.

IMO the only redeemable aspects of Halo 2 that raises it’s skill ceiling and requires a respectable amount of skill to properly execute are button combos such as double shooting, quad shooting, and RRBX. The aspects of Halo 2 that I think are detrimental to it’s competitive merit/validity are:

  • Easy to use hit-scan BR and sniper that has head-shot prioritization. - Horrendous melee mechanics with insane melee lunges. - Ridiculous sword lunges that exacerbates Halo 2’s melee mechanic issues. - Dual wielding. It made weapons like the plasma rifle useless if you weren’t dual wielding with them. When you did dual wield with weapons like the plasma rifle it made the weapons incredibly unbalanced. - Plasma pistol AKA the noob combo. It has an insane lock-on tracking. Nearly impossible to counter or dodge. - Atrocious power weapon spawn system that causes team slayer games to stagnate because the team in control of the power weapon has complete control of when the power weapon will spawn. An infamous example of this is team slayer on Lockout. Having the power weapon spawn after being dropped was a horrible decision by Bungie. - Mediocre maps such as LockoutI could list more aspects of Halo 2 that are detrimental to the game’s competitive merit/validity but it’s starting to get tedious so I’m just going to link this to help get my point across.

Anyways here’s a list of various links that you can use to help accelerate your learning process if you’re interested in learning how to play Halo 1 at a high skill level.

> 2535439964039881;1:
> CE is amazing, but it lacks weapons has less weapons than Goldeneye and Perfect Dark.

While Halo 1 has a very limited amount of weapons in it’s sandbox compared to newer iterations of Halo such as Halo 5 it’s weapon sandbox is pretty well honed and optimized for competitive play. On the original Xbox port of Halo 1 every weapon except for the needler has a purpose. Here I’m going to breakdown every weapon in Halo 1’s weapon sandbox for you.

Pistol AKA the utility weapon: Helps balance out the weapon sandbox and helps prevent games from snowballing by empowering players to be able to defend themselves off spawn in various situations. Basically the jack of all trades weapon because it’s very versatile. The Halo 1 pistol has a very fast minimal TTK but a longer average TTK, what balances out the power of the pistol is the difficulty to achieve it’s minimal TTK. The Halo 1 pistol having a fast minimum TTK empowers skilled individual players to be able to get kills on their own in a timely manner without having to rely on team-shooting. The pistol’s fast TTK helps improve the pacing of the game. I highly recommend reading this thread. What makes the Halo 1 pistol difficult to use is the combination of Halo 1’s aim-assist(auto-aim) system, lack of headshot prioritization, and projectile speed. I highly recommend reading this post so you can get a deeper understanding of how the Halo 1 pistol functions.

AR: Not as versatile as the pistol but still is a really decent close range niche weapon. The AR is a good melee weapon because it has a decent melee range and a fast melee animation. You can also quick camo with it since it doesn’t have a scope. Players also use it to light up and spot camo players. IMO the AR is pretty well balanced for the amount of skill required that it takes to utilize. Here is a clip of the AR being used pretty efficiently.

Plasma rifle: Very useful close range niche weapon. It drains shields very quickly so it’s really useful against players that have an over-shield. It also does extra damage when shooting at the head. Also the weapon can quick camo since it doesn’t have a scope. It is a very effective flanking weapon because it has a stun/slow turn effect. Players use it to circle strafe around their opponent to get back smacks and melee kills. Here are some clips of the plasma rifle being used efficiently.

Sniper rifle: Is a long range power weapon but is treated more like an alternative to the pistol since it spawns every 30 seconds on most maps and is harder to use than the pistol. Has a fast rate of fire to be able to counter the pistol’s fast TTK and is very effective at killing opponents that are unaware of your positioning on the map. More effective than the pistol at long range combat. Very deadly in the hands of a skilled player especially when paired with camo and another weapon to quick camo with such as the shotgun or AR

Rocket launcher: The most effective, most powerful, and is usually the most pivotal item to control on most maps. Rockets spawn every two minutes on most maps. Rockets have the furthest melee range out of all of the weapons in the sandbox so it’s a great weapon to melee with. Rockets trump everything on most maps. Treat this as the most important item to control especially when playing on small maps like Prisoner and Chill Out. Not as effective on open-air maps such as Hang 'Em High. Has a slow ROF and slow reload time to help balance out it’s power.

Needler: The least useful niche weapon in the entire sandbox. Doesn’t track players that well so it’s useless against a moving opponent. Also it’s not a great weapon to melee with because it’s melee range is short. You can’t even quick camo with it. The needler has no purpose other than trying to humiliate your opponent with it. The weapon is only useful in campaign.

> 2533274812166853;6:
> > 2535439964039881;1:
> > I love Halo Combat Evolved, I do. Getting a 4v4 playlist would really help. However, I will admit that this game has the most frustrating multiplayer in the series. It is by no means the worst, it is easily top 3 in multiplayer but it doesn’t change the fact that I sometimes hate playing this game. Spawn kills are the worst thing ever. The idea that your teammate spawns near you is the stupidest idea ever.
>
> Halo 1’s spawn system is really only optimized for a 2v2 format. If you’re struggling understanding how Halo 1’s spawn system functions or you’re struggling with trying to give your teammate good spawns then I highly recommend reading this thread and checking out www.halospawns.com. Spawn killing is an aspect of Halo 1’s meta, if you’re turned off by spawn killing then you’re most likely not going to enjoy playing Halo 1 that much. Most opponents you run across in matchmaking are playing to win so they’re going to utilize every tactic available to them to help themselves win the game regardless if you find those tactics cheap or unfair. Your opponent isn’t going to follow any arbitrary honor rules you set because they are playing to win the game.
>
>
> > 2535439964039881;1:
> > To win in Combat Evolved, you have to spam grenades, grab camo and rockets or an overshield if you are a complete noob, then you dominate.
>
> Grenades, power-ups, and power weapons are all essential aspects of Halo 1’s meta so it’s best to just embrace that fact before attempting to play the game. Frag grenades in Halo 1 have a lot of utility to them. Frag grenades in Halo 1 are used for forcing player movement, flushing campers out from hiding, preventing player movement, grenade jumps, predicting your opponent’s spawns, and grenading power-ups and power weapons to yourself and your teammate. Halo 1’s plasma grenades are pretty underwhelming because they take three seconds to detonate and they don’t one-hit players that are directly standing on them if they have full shields and full health. Halo 1’s plasma grenades can still be used for grenade jumping and grenading power-ups and power weapons to yourself and your teammate it’s just harder to do so than frag grenades because of their three second fuse time.
>
> For balance reasons Halo 1’s frag grenades have to come to a rest before exploding and they can’t be air-burst by gunfire or anything else. What also helps balance out Halo 1’s frag grenades is the fact that depending on the amount of players that there are in a game you will spawn with either more or less grenades to prevent grenade spamming and accidental betrayals. The amount of four players and under everybody in the game will spawn with four frag grenades because there is less players in the game, five to eight players everybody will spawn with two frag grenades to prevent grenade spam, 9 to 16 players everybody in the game will spawn with only one frag grenade to prevent grenade spam.
>
> OS, camo, and rockets are crucial power items in Halo 1. The purpose of these power items is to incentivize players to move around the map and to discourage player stagnation. The way that Halo 1’s item spawn system functions is that every weapon and power-up is on a frequent and consistent static timer. Halo 1’s item spawn system allows for every player in the game to be aware of when every crucial power item is spawning if they are using a timer. Since every player in the game has the ability to be aware of when every crucial power item is spawning it encourages players to constantly contest their opponent for control of the power items because those power items spawn frequently. Halo 1’s item system encourages a lot of map cycling unlike any other Halo game. I highly recommend for you to watch some high level Halo 1 game play to get a better idea of what I mean.
> - https://www.youtube.com/watch?v=X6vnm4KqEbAHalo 1 on the MCC doesn’t have a built in timer so players have to use external timers when playing Halo 1 on the MCC If you have a smartphone I highly recommend downloading an app called “Halo 1 Timer” by Noah Evans because that’s what I use to time and I find it very convenient to use.
>
>
> > 2535439964039881;1:
> > Every game it is either I dominate or I get dominated. This game is really inconsistent and part of that is the pistol I call the Lagnum. Sometimes in matches you will 3 shot someone. Other matches, you can’t hit -Yoink- despite leading your shot.
>
> I think the main reason that you’re probably having an inconsistent multiplayer experience when playing Halo 1 MCC is most likely caused by matchmaking itself. Ranked playlists in the MCC have very loose skill matching parameters so low ranked players can match very high level players. Not to mention that the MCC has no party restrictions so solo queue players can match full parties. These two issues alone leads to people quitting out of games. For a more enjoyable and consistent multiplayer experience on the MCC I highly recommend for you to find people to play custom games with.
>
> I can see why newcomers can be turned off from Halo 1 on the MCC because it’s plagued with a ton of bugs/issues and plays nothing like the original Halo 1 port on the original Xbox due to 343 deciding to use the Halo 1 PC port for MCC even though the PC port has a ton of issues. Check out all of these bugs if you don’t believe me.
> - http://www.halobugs.com/ - https://www.reddit.com/r/halo/comments/4280f4/what_issues_remain_with_mcc/?st=j0y2ugix&sh=db103ecdMy biggest issue with Halo 1 on the MCC is that the pistol, sniper, shotgun, and plasma rifle don’t function the same as the original Halo 1 versions of those weapons. The pistol in Halo 1 MCC is very easy to use and is also very inconsistent. The sniper in Halo 1 MCC is very easy to use and also is very inconsistent. The shotgun in MCC is very inconsistent, sometimes it works very well and other times it doesn’t work at all. The plasma rifle in Halo 1 MCC rarely works the way it’s intended to work, it’s very inconsistent. Unfortunately the only way you can get the authentic Halo 1 experience is either LANning the original Halo 1 on the original Xbox or by playing the original Halo 1 through XLink Kai which can be inconvenient to do.

Well…this explains why I enjoyed Halo CE on the original Xbox a lot more.

> 2533274812166853;7:
> > 2535439964039881;1:
> > If this game really takes so much skill than Halo 2, then why are my matches in consistent? In Halo 2, performing BxR, BxB, and double or even a quadshot take a lot of skill than using a pistol that either makes shots or misses. I have no problem with the magnum, but it pisses me off when I expected a 3 shot.
>
> I’m not going to make the argument that Halo 1 on the MCC has more respectable competitive merit than Halo 2 because Halo 1 on the MCC is plagued with a ton of bugs/issues. I will however make the argument that the original Halo 1 on the original Xbox has more respectable competitive merit than the original Halo 2. IMO the aspects of Halo 1 that give the game more respectable competitive merit than Halo 2 are it’s weapon sandbox, melee mechanics, grenade mechanics, depth of it’s spawn system, consistent static item spawn system, and map design.
>
> IMO the only redeemable aspects of Halo 2 that raises it’s skill ceiling and requires a respectable amount of skill to properly execute are button combos such as double shooting, quad shooting, and RRBX. The aspects of Halo 2 that I think are detrimental to it’s competitive merit/validity are:
> - Easy to use hit-scan BR and sniper that has head-shot prioritization. - Horrendous melee mechanics with insane melee lunges. - Ridiculous sword lunges that exacerbates Halo 2’s melee mechanic issues. - Dual wielding. It made weapons like the plasma rifle useless if you weren’t dual wielding with them. When you did dual wield with weapons like the plasma rifle it made the weapons incredibly unbalanced. - Plasma pistol AKA the noob combo. It has an insane lock-on tracking. Nearly impossible to counter or dodge. - Atrocious power weapon spawn system that causes team slayer games to stagnate because the team in control of the power weapon has complete control of when the power weapon will spawn. An infamous example of this is team slayer on Lockout. Having the power weapon spawn after being dropped was a horrible decision by Bungie. - Mediocre maps such as LockoutI could list more aspects of Halo 2 that are detrimental to the game’s competitive merit/validity but it’s starting to get tedious so I’m just going to link this to help get my point across.
>
> Anyways here’s a list of various links that you can use to help accelerate your learning process if you’re interested in learning how to play Halo 1 at a high skill level.
> - Halo 1 (CE) Button Combos / Weapon Glitches - YouTube - Halo CE: The Basics - YouTube - https://www.youtube.com/user/Glendacunt/videos - http://www.halonades.com/

Yeah I just realized that Halo CE on MCC has a lot issues. This explains why the game wasn’t fun compared to what I remembered. Damn nostalgia.

> 2710872097142413;5:
> > 2533274809313901;2:
> > Your complaints about Halo CE seem to be about connection issues. Remember, the game wasn’t made for online play. I’m pretty sure 343 did do some cleanup on the netcode, but the original was bad. Even on the original xbox, networking a 4v4 caused lag. And that was within a LAN. If 343 were to redo the netcode somehow, it would fix a lot of the lag issues you are talking about, and make the games more consistent. I’m not holding out any hope for such a change, but one can dream, right? Still, I prefer Halo CE over Halo 2 any day.
>
> Halo CE was designed for online play the only thing is XBL wasn’t around in 2001. When the PC version came out in 2003 Bungie included online play and after a patch or two it worked fine. Most of the lag issues back on XBC were do to internet obviously not being as advanced and because it wasn’t an actual paid service run by Microsoft. Like you pointed out the issue with the pistol at times is do to a bad netcode in the MCC. The host has to lead their shots slightly if the person their shooting at isn’t moving or in a straight line. You also have to deal with people with slower internet or lag and if your host that doesn’t help you at all. This game needs dedicated servers to fix a lot of the issues not just with CE but the other games as well.

Nah, I have poured hours into the PC version. The netcode was WAY bad, even with the patches. The game was not designed for online play. It wasn’t even thought about. That’s why the game still lags in a 4v4 setting on a LAN. Bad netcode.

I’d agree with you. Halo 2 is definitely the most fun for me.

> 2533274809313901;11:
> > 2710872097142413;5:
> > > 2533274809313901;2:
> > > Your complaints about Halo CE seem to be about connection issues. Remember, the game wasn’t made for online play. I’m pretty sure 343 did do some cleanup on the netcode, but the original was bad. Even on the original xbox, networking a 4v4 caused lag. And that was within a LAN. If 343 were to redo the netcode somehow, it would fix a lot of the lag issues you are talking about, and make the games more consistent. I’m not holding out any hope for such a change, but one can dream, right? Still, I prefer Halo CE over Halo 2 any day.
> >
> > Halo CE was designed for online play the only thing is XBL wasn’t around in 2001. When the PC version came out in 2003 Bungie included online play and after a patch or two it worked fine. Most of the lag issues back on XBC were do to internet obviously not being as advanced and because it wasn’t an actual paid service run by Microsoft. Like you pointed out the issue with the pistol at times is do to a bad netcode in the MCC. The host has to lead their shots slightly if the person their shooting at isn’t moving or in a straight line. You also have to deal with people with slower internet or lag and if your host that doesn’t help you at all. This game needs dedicated servers to fix a lot of the issues not just with CE but the other games as well.
>
> Nah, I have poured hours into the PC version. The netcode was WAY bad, even with the patches. The game was not designed for online play. It wasn’t even thought about. That’s why the game still lags in a 4v4 setting on a LAN. Bad netcode.

Must of been your copy acting up or it didn’t like your PC. After the first few patches the PC version worked flawlessly for me from 1 vs 1 to 8 vs 8. on any of the maps including the PC maps.