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> I love Halo Combat Evolved, I do. Getting a 4v4 playlist would really help. However, I will admit that this game has the most frustrating multiplayer in the series. It is by no means the worst, it is easily top 3 in multiplayer but it doesn’t change the fact that I sometimes hate playing this game. Spawn kills are the worst thing ever. The idea that your teammate spawns near you is the stupidest idea ever.
Halo 1’s spawn system is really only optimized for a 2v2 format. If you’re struggling understanding how Halo 1’s spawn system functions or you’re struggling with trying to give your teammate good spawns then I highly recommend reading this thread and checking out www.halospawns.com. Spawn killing is an aspect of Halo 1’s meta, if you’re turned off by spawn killing then you’re most likely not going to enjoy playing Halo 1 that much. Most opponents you run across in matchmaking are playing to win so they’re going to utilize every tactic available to them to help themselves win the game regardless if you find those tactics cheap or unfair. Your opponent isn’t going to follow any arbitrary honor rules you set because they are playing to win the game.
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> To win in Combat Evolved, you have to spam grenades, grab camo and rockets or an overshield if you are a complete noob, then you dominate.
Grenades, power-ups, and power weapons are all essential aspects of Halo 1’s meta so it’s best to just embrace that fact before attempting to play the game. Frag grenades in Halo 1 have a lot of utility to them. Frag grenades in Halo 1 are used for forcing player movement, flushing campers out from hiding, preventing player movement, grenade jumps, predicting your opponent’s spawns, and grenading power-ups and power weapons to yourself and your teammate. Halo 1’s plasma grenades are pretty underwhelming because they take three seconds to detonate and they don’t one-hit players that are directly standing on them if they have full shields and full health. Halo 1’s plasma grenades can still be used for grenade jumping and grenading power-ups and power weapons to yourself and your teammate it’s just harder to do so than frag grenades because of their three second fuse time.
For balance reasons Halo 1’s frag grenades have to come to a rest before exploding and they can’t be air-burst by gunfire or anything else. What also helps balance out Halo 1’s frag grenades is the fact that depending on the amount of players that there are in a game you will spawn with either more or less grenades to prevent grenade spamming and accidental betrayals. The amount of four players and under everybody in the game will spawn with four frag grenades because there is less players in the game, five to eight players everybody will spawn with two frag grenades to prevent grenade spam, 9 to 16 players everybody in the game will spawn with only one frag grenade to prevent grenade spam.
OS, camo, and rockets are crucial power items in Halo 1. The purpose of these power items is to incentivize players to move around the map and to discourage player stagnation. The way that Halo 1’s item spawn system functions is that every weapon and power-up is on a frequent and consistent static timer. Halo 1’s item spawn system allows for every player in the game to be aware of when every crucial power item is spawning if they are using a timer. Since every player in the game has the ability to be aware of when every crucial power item is spawning it encourages players to constantly contest their opponent for control of the power items because those power items spawn frequently. Halo 1’s item system encourages a lot of map cycling unlike any other Halo game. I highly recommend for you to watch some high level Halo 1 game play to get a better idea of what I mean.
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https://www.youtube.com/watch?v=X6vnm4KqEbAHalo 1 on the MCC doesn’t have a built in timer so players have to use external timers when playing Halo 1 on the MCC If you have a smartphone I highly recommend downloading an app called “Halo 1 Timer” by Noah Evans because that’s what I use to time and I find it very convenient to use.
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> Every game it is either I dominate or I get dominated. This game is really inconsistent and part of that is the pistol I call the Lagnum. Sometimes in matches you will 3 shot someone. Other matches, you can’t hit -Yoink- despite leading your shot.
I think the main reason that you’re probably having an inconsistent multiplayer experience when playing Halo 1 MCC is most likely caused by matchmaking itself. Ranked playlists in the MCC have very loose skill matching parameters so low ranked players can match very high level players. Not to mention that the MCC has no party restrictions so solo queue players can match full parties. These two issues alone leads to people quitting out of games. For a more enjoyable and consistent multiplayer experience on the MCC I highly recommend for you to find people to play custom games with.
I can see why newcomers can be turned off from Halo 1 on the MCC because it’s plagued with a ton of bugs/issues and plays nothing like the original Halo 1 port on the original Xbox due to 343 deciding to use the Halo 1 PC port for MCC even though the PC port has a ton of issues. Check out all of these bugs if you don’t believe me.
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http://www.halobugs.com/ - https://www.reddit.com/r/halo/comments/4280f4/what_issues_remain_with_mcc/?st=j0y2ugix&sh=db103ecdMy biggest issue with Halo 1 on the MCC is that the pistol, sniper, shotgun, and plasma rifle don’t function the same as the original Halo 1 versions of those weapons. The pistol in Halo 1 MCC is very easy to use and is also very inconsistent. The sniper in Halo 1 MCC is very easy to use and also is very inconsistent. The shotgun in MCC is very inconsistent, sometimes it works very well and other times it doesn’t work at all. The plasma rifle in Halo 1 MCC rarely works the way it’s intended to work, it’s very inconsistent. Unfortunately the only way you can get the authentic Halo 1 experience is either LANning the original Halo 1 on the original Xbox or by playing the original Halo 1 through XLink Kai which can be inconvenient to do.