The Halo 2A cutscenes are fantastic, and those bookends with Locke and Arby, hngggrrrhhh. Anyway, in case you weren’t aware Blur is also responsible for the gorgeous cutscenes from Halo Wars as well. Now I would LOVE to see Blur do the cutscenes for Halo permanently, and imagine an entire film or TV series made by Blur. One sreious issue I can see with this is simply the fact that Blur probably isn’t looking to essentially be “acquired” by 343i for the next decade or two. Could the potential profits, and the pleasure of such a job be enough for Blur to sign on, or should we keep the cutscenes the way they are?
Blur doesn’t just work for 343I. They also work on other game cinematics iirc. Since Blur already built good relationship, 343I can make another contract again.
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> Blur doesn’t just work for 343I. They also work on other game cinematics iirc. Since Blur already built good relationship, 343I can make another contract again.
I am aware of Blur’s independence, that was my point. I would like Blur to be the PERMANENT cinematic designers for EVERY future Halo game, which would require them to pretty much drop their duties with other games, and pretty much only ever work on Halo until its completion. I mean we’re looking at at LEAST 3 more main line Master Chief/Locke-FPS titles (including H5:G); probably Halo Wars 2; either remakes or ports of ODST, Reach, and Wars to the Xbone; and only the Organon knows how many other games in new genres or story lines. That is a LOT more than just another “contract”. I mean, in support of the possibility of signing Blur on, Havok has helped with every single Halo FPS.
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> I like Blur, but there are another animation studios like Axis, they’ve created the Spartan Ops animations and i really loved it.
>
> Axis Studios | Home
I did too, but the Spartan Ops cuts looked EXACTLY like the Halo 4 campaign cuts, meaning that they either made the cuts for the campaign too, or 343i has a team onboard that could’ve done SpOps themselves, but were busy with something else. I mean having every future Halo’s cuts to be designed in the same style, resolution, and “movie” CGI animations as H2A instead of the standard “cartoon” animation of current video-games.
Ironically with all this technological progress we’ve gone back to the Playstation 1 days of pre-rendered cutscenes because the actual game engine doesn’t look good enough. Anyone old enough to remember that?
> 2533274844635278;6:
> Ironically with all this technological progress we’ve gone back to the Playstation 1 days of pre-rendered cutscenes because the actual game engine doesn’t look good enough. Anyone old enough to remember that?
This.
I’d rather in-game cutscenes, not CGI. Show off the game.
> 2533274844635278;6:
> Ironically with all this technological progress we’ve gone back to the Playstation 1 days of pre-rendered cutscenes because the actual game engine doesn’t look good enough. Anyone old enough to remember that?
I don’t think that it isn’t because it looks good enough, but because consumers nowadays expect something so pretty. I’m completely fine with cutscenes rendered in-engine.
The cutscenes both from Blur and Axis are amazing. But I would say Blur has my vote for future Halo games. The mix between realism and art is just perfect for the halo universe.
> 2533274814481782;7:
> > 2533274844635278;6:
> > Ironically with all this technological progress we’ve gone back to the Playstation 1 days of pre-rendered cutscenes because the actual game engine doesn’t look good enough. Anyone old enough to remember that?
>
>
> This.
>
> I’d rather in-game cutscenes, not CGI. Show off the game.
I do agree with you about in game cutscenes with other games but for halo, using cinematics for the cutscenes really engages you with the whole ever expanding halo universe.
One thing I forgot to mention in all of this is Blur’s ability to make cutscenes that seem more like an actual film, and not so much a simple cutscene, and that is one thing I wish all cuts had more of
> 2533274840351635;4:
> > 2533274798731851;2:
> > Blur doesn’t just work for 343I. They also work on other game cinematics iirc. Since Blur already built good relationship, 343I can make another contract again.
>
>
>
>
> I am aware of Blur’s independence, that was my point. I would like Blur to be the PERMANENT cinematic designers for EVERY future Halo game, which would require them to pretty much drop their duties with other games, and pretty much only ever work on Halo until its completion. I mean we’re looking at at LEAST 3 more main line Master Chief/Locke-FPS titles (including H5:G); probably Halo Wars 2; either remakes or ports of ODST, Reach, and Wars to the Xbone; and only the Organon knows how many other games in new genres or story lines. That is a LOT more than just another “contract”. I mean, in support of the possibility of signing Blur on, Havok has helped with every single Halo FPS.
>
>
> > 2533274879887605;3:
> > I like Blur, but there are another animation studios like Axis, they’ve created the Spartan Ops animations and i really loved it.
> >
> > Axis Studios | Home
>
>
> I did too, but the Spartan Ops cuts looked EXACTLY like the Halo 4 campaign cuts, meaning that they either made the cuts for the campaign too, or 343i has a team onboard that could’ve done SpOps themselves, but were busy with something else. I mean having every future Halo’s cuts to be designed in the same style, resolution, and “movie” CGI animations as H2A instead of the standard “cartoon” animation of current video-games.
Uhh… You realize that Axis also did the CGI cutscenes at the beginning and end of H4’s main campaign as well, right? They didn’t just do Spartan Ops.
> 2533275034118914;14:
> > 2533274840351635;4:
> > > 2533274879887605;3:
> > > I like Blur, but there are another animation studios like Axis, they’ve created the Spartan Ops animations and i really loved it.
> > >
> > > Axis Studios | Home
> >
> >
> >
> > I did too, but the Spartan Ops cuts looked EXACTLY like the Halo 4 campaign cuts, meaning that they either made the cuts for the campaign too, or 343i has a team onboard that could’ve done SpOps themselves, but were busy with something else. I mean having every future Halo’s cuts to be designed in the same style, resolution, and “movie” CGI animations as H2A instead of the standard “cartoon” animation of current video-games.
>
>
> Uhh… You realize that Axis also did the CGI cutscenes at the beginning and end of H4’s main campaign as well, right? They didn’t just do Spartan Ops.
I am aware, I was referring to the actual in-engine cutscenes looking to have a VERY similar graphic design and fidelity as the SpOps and Bookend cutscenes
In summation, I just feel that the usage of more cinematography-esque “camera” view-points, and the ability to utilize such high-fidelity, high-resolution, and CGI cutscenes allows for the characters, environments, and vehicles to be created in absolutely STUNNING visual qualities in-engine has yet to allow.
Having Blur or Axis behind any CGI would be amazing! The CGI for both Spartan Ops and H2:A made me tingle with envy. Both companies are highly talented and I would love to see either work on Halo 5: Guardians.
> 2533274811803422;17:
> Having Blur or Axis behind any CGI would be amazing! The CGI for both Spartan Ops and H2:A made me tingle with envy. Both companies are highly talented and I would love to see either work on Halo 5: Guardians.
Bringing back a dead thread is a no-no, but I agree! They’re both amazing. I couldn’t decide myself which one I liked more, so I whipped up a little COMPARISON IMAGE.
The last scene shown there is in-game. And in comparison to the CG, it looks amazing. And it was built for the 360, so I kinda want Halo 5 to do like Halo 4 where it had a CG prologue and epilogue, but in game cutscenes because I want to see what that would look like being built from the ground up for Xbox One.