Yes, it’s pretty obvious that the players are going to find new teams to join if they care to. That isn’t the concern. The concern is that one of the biggest names in Esports has decided to pull out of HCS. It isn’t a good look for HCS.
Not entirely true seeing as Spacestation Gaming is still in on the Halo HSC Scene.
Having more sniper maps will be nice
By that logic, if the Microsoft purchase of Activision falls thru, there should be enough money to buy every user on xboxlive a new xbox series x, along with a finished copy of infinite, (they were able to hire hundreds) and everyone gets their own real life spartan armour.
It’s about time.
Create a game everyone likes to begin with and the competitive players will tweak it from there. That’s what made halo great. That’s how mlg even began.
Hopefully with new management they don’t just see this as just another thing in a long line of disappointments…
I’m not necessarily saying it is doing bad, more so that that the game is. And if the game continues to shed its player base, then is it worth continuing down the HCS path? Maybe the revenue from sponsorship alone is worth it, I don’t know. All I know is that the game got a bump in player count with the release of Forge but after only a few weeks, it has dropped rig ht back down. So if Forge is barely moving the needle, I don’t see HCS providing a lot of attention either.
“Is HCS doomed because one team is dropping?”
Weird question for Halo fans to ask given the narrative, “THE COMPETITIVE SCENE IS WORTHLESS!”
Fair enough! I’m being sincere when I say this comes from a place of concern, though. I’ve talked trash about the competitive scene before, but I don’t want to see it implode. There seems to be a lot of concern in the HCS Twitter community over the news.
I don’t see how that makes what I said not entirely true.
The moment GAs entered the situation viewership has been dropping. At this point if pros aren’t going to listen theyre doing it to themselves.
i think what cuased the lack in creativity was making infinite feel more like “classic” halo, they’re too afraid now to try something new or just add more stuff, except apparently when dealing with cosmetics. they have no problem adding a bunch of crazy cosmetics but something new to the actual game like weapons or maps takes forever. actually what could be causing infinite to suffer is their focus on cosmetics, seriously just look at all of them and how barren the real game is.
Blockquote i think what cuased the lack in creativity was making infinite feel more like “classic” halo, they’re too afraid now to try something new or just add more stuff
If anything its the exact opposite
343i has done everyting it could to turn halo into a different game over the years and everything they added/changed was either immediately changed back in the same game (see flinch and red x in H4) or addressed in the next tite (See the removeal of things like spartan charge ground pound and ADS after H5 into Infinite) because they either preformed poorly or were not well recieved…or (usually) both.
everything they did was to keep halo feeling new, what im talking about is how they took out so much from the past games, like how there’s no second enemy faction. it’s just the banished with really no new enemies and a very small arsenal. on the mp side there’s hardly anything new, less in fact with no 3rd game type like firefight, spartan ops, or warzone, i know for a fact everyone liked warzone, and map designs are just so boring. they changed things way too far back it’s like they tried to remake halo 1 with a bit of halo 3. halo 4 and 5 whether you liked them or not added a whole lot more to make the game fun, infinites goes out it’s way to take so much out from halo.