This question is an offshoot from another thread but I thought it was different enough to warrant a new topic.
During the E3 2013 Halo 5 announcement, Bonnie Ross stated that Halo 5 will be “enhanced by the power of cloud computing”. In the subsequent 2 years, I haven’t heard anything additional about its implementation in the final game.
Does anyone know how it is being used? Or has this already been commented on and I just missed it?
I hope they decided to drop it when someone with two brain cells to rub together reminded them that connection speed in the US is poor enough such that nothing significant could be done in real time with cloud computing.
> We use cloud compute on dedicated servers for Warzone and Campaign coop because both modes feature vast environments and large numbers of AI combatants. It’s primarily used for AI and physics. In Campaign we’ve designed missions with multiple paths and open combat bowls to allow team members to spread out and take advantage of different tactical approaches to encounters. This means many more active AI than previous Halo games.
> - Josh Holmes 6/18/2015
> 2533274876456769;3:
> > We use cloud compute on dedicated servers for Warzone and Campaign coop because both modes feature vast environments and large numbers of AI combatants. It’s primarily used for AI and physics. In Campaign we’ve designed missions with multiple paths and open combat bowls to allow team members to spread out and take advantage of different tactical approaches to encounters. This means many more active AI than previous Halo games.
>
>
> - Josh Holmes 6/18/2015
Oh i had not read that. I knew that the warzone A.I runned on microsoft azure servers form this article:
http://www.polygon.com/2015/6/29/8846825/halo-5-multiplayer-warzone-future-esports-e3
But i didnt know about coop, thank you. Thats actually very good knews.
> 2533274876456769;3:
> > We use cloud compute on dedicated servers for Warzone and Campaign coop because both modes feature vast environments and large numbers of AI combatants. It’s primarily used for AI and physics. In Campaign we’ve designed missions with multiple paths and open combat bowls to allow team members to spread out and take advantage of different tactical approaches to encounters. This means many more active AI than previous Halo games.
>
>
> - Josh Holmes 6/18/2015
Interesting…thank you!
And with regards to the other poster, we are talking about a multi-billion dollar corporation that has teams of employees with doctorates in every conceivable field related to computer science. I’m going to assume they understand our network infrastructure pretty well. It will likely be inconsistent in its early adoption like most new technologies are, but cloud processing has great potential to truly revolutionize many disparate fields in coming years.
I already know that the engine for Crackdown 3, according to the developers, can’t actually run on a Xbox One without outside (read Cloud) computing support.