Cloak should not be in Break Out Mode

Seen a video online with Breakout mode that had a flag and a cloak. Having the flag is cool cause you have to transport it to the enemies side to score an instant win. But cloak and power ups should stickly be for Arena, CTF or BTB. Breakout and Warzone modes should be powerless. Keep those power ups for traditional. These new modes should be based on team work and not have power ups. I think power ups just defeated the purpose of Breakout mode. It’s supposed to be no shields and head to head team combat, power ups just takes away from the thrills of this mode and Warzone in my opnion. Warzone got enough going on, you don’t need need power ups added to all those Req’s and everything. Guns and skill should be all that’s needed for Breakout and Warzone.

Where did you see Active Camo and Overshields in Breakout?

idk, I think it would force players to try to get some leverage of the map rather than hiding behind at spawn.

stop nitpicking. you don’t like what’s in that game mode, don’t play it.

> 2533274810150284;2:
> Where did you see Active Camo and Overshields in Breakout?

Check out “Unyshek” & “Ready Up Live” channels on youtube.com. I’m at work right now and can’t get the direct link right now. I think its on one of those channels i seen it. If they keep it like that it would really suck. Those 2 modes look intense enough. You don’t need power ups for them at all.

Well fight for it

The camo brings people to fight for something rather than sitting at the back of base being all scared

The whole point of the flag and camo and such is to bring contact points.

> 2533274961579910;4:
> stop nitpicking. you don’t like what’s in that game mode, don’t play it.

Simply add an option if you want power ups added to those modes. It’s not nitpicking, its just stupid to add unnecessary things to 2 great modes that don’t even need it. Long as there are playlists with it and without it then thats cool. Giving people the option to choose would be great, i just don’t want to get forced to play with power ups in either mode.

> 2533274824175624;6:
> Well fight for it
>
> The camo brings people to fight for something rather than sitting at the back of base being all scared
>
> The whole point of the flag and camo and such is to bring contact points.

I guess… Sounds good. I just don’t like people sitting back with camo and a BR on Breakout mode. Laying back in a base without camo is worst enough… Laying back in a base WITH camo is even WORST LOL.

I have to agree with you. I can deal with it but power ups should be left out of breakout and swat imo. Weapons and the flag is to prevent camping power ups are unneeded and make you too OP it’s practically a free kill.

> 2533274810495252;7:
> > 2533274961579910;4:
> > stop nitpicking. you don’t like what’s in that game mode, don’t play it.
>
>
> Simply add an option if you want power ups added to those modes. It’s not nitpicking, its just stupid to add unnecessary things to 2 great modes that don’t even need it. Long as there are playlists with it and without it then thats cool. Giving people the option to choose would be great, i just don’t want to get forced to play with power ups in either mode.

that just seems very niche to get its own playlist.

> 2533274810495252;8:
> > 2533274824175624;6:
> > Well fight for it
> >
> > The camo brings people to fight for something rather than sitting at the back of base being all scared
> >
> > The whole point of the flag and camo and such is to bring contact points.
>
>
> I guess… Sounds good. I just don’t like people sitting back with camo and a BR on Breakout mode. Laying back in a base without camo is worst enough… Laying back in a base WITH camo is even WORST LOL.

Its a pick up in the middle of the map. If you allow someone to run and get it then be able to sit at the back then you deserve to lose. Its a new rush objective.

I wouldn’t like to see any powerups in breakout. Yes it gives people something to fight for but it sucks if one person gets it and it becomes an even more camp fest with either the opposing team hiding or the user hiding. People could even camp the powerups, which offsets the map and turns it into control over one small object as apposed to survival.

The gametype is competitive as is, powerups just adds frustration. It’s almost equivilant to having a rocket launcher in its place. The best balance would be to put it in plain sight in the center of the map.

I disagree. So long as the powerups are centered on the map, it will create focus points which alter map movement flow for the better. Having powerups on map requires that teams never lose focus on key map areas. This focus point will create a wide mix of controlling key line of sight, long with opening up a lot of potential flanking & rushing opportunities.

> 2533274817022148;12:
> I wouldn’t like to see any powerups in breakout. Yes it gives people something to fight for but it sucks if one person gets it and it becomes an even more camp fest with either the opposing team hiding or the user hiding. People could even camp the powerups, which offsets the map and turns it into control over one small object as apposed to survival.
>
> The gametype is competitive as is, powerups just adds frustration. It’s almost equivilant to having a rocket launcher in its place. The best balance would be to put it in plain sight in the center of the map.

I agree

> 2610345319735860;13:
> I disagree. So long as the powerups are centered on the map, it will create focus points which alter map movement flow for the better. Having powerups on map requires that teams never lose focus on key map areas. This focus point will create a wide mix of controlling key line of sight, long with opening up a lot of potential flanking & rushing opportunities.

Power ups should only be on modes where map control is needed. Arena is map control, CTF to a certain degree is map control to keep the flag, BTB is map control. Breakout isn’t about keeping map control. Modes like Warzone and “strong hold” are based solely from map control but should not allow it for the simple fact thats all those modes are for. It takes away the thrill of holding down an area while over shielded or cloaked with camo. It makes no sense to have an op dude holding down a spot with power ups. Make them vulnerable while holding a base down in Warzone or vulnerable while holding a spot down in strong holds mode.

> 2610345319735860;13:
> I disagree. So long as the powerups are centered on the map, it will create focus points which alter map movement flow for the better. Having powerups on map requires that teams never lose focus on key map areas. This focus point will create a wide mix of controlling key line of sight, long with opening up a lot of potential flanking & rushing opportunities.

Agreed. Breakout in the beta suffered as there was no real focus point and no reason to rush really.

Adding powerups/weapons means there is more of a reason to Rambo.

I have to disagree OP, It may be okay to not have them at lower levels but at higher levels where no one is going to want to lose the best thing to would be to camp if there is no reason to push and grab something that could potentially help you win the game. In breakout what is the point in moving forward when you can kill and or die in one/two shots. You may as well sit back in a corner camp and set up an ambush for anyone foolish enough to come looking for you and your team as the kill time is so low the other play doesn’t have a chance to fight back.

> 2533274810495252;1:
> Seen a video online with Breakout mode that had a flag and a cloak. Having the flag is cool cause you have to transport it to the enemies side to score an instant win. But cloak and power ups should stickly be for Arena, CTF or BTB. Breakout and Warzone modes should be powerless. Keep those power ups for traditional. These new modes should be based on team work and not have power ups. I think power ups just defeated the purpose of Breakout mode. It’s supposed to be no shields and head to head team combat, power ups just takes away from the thrills of this mode and Warzone in my opnion. Warzone got enough going on, you don’t need need power ups added to all those Req’s and everything. Guns and skill should be all that’s needed for Breakout and Warzone.

I disagree…

the inclusion of power ups EMPHASISES teamwork… As a team, you have to work to STOP the other team from gaining that advantage… Also, you have to try to get that leverage for yourself…

the overshield and cloak are placed in risky locations. So it won’t be easy to pick them up…

> 2533274961579910;4:
> stop nitpicking. you don’t like what’s in that game mode, don’t play it.

If you read the OP, you would have seen that it clearly states that he liked breakout. you didn’t read it, you just tried to shut him down for airing airing a concern. Get used to it, people will request for certain features to be either placed or removed from some game types in these forums.
On topic, I do think that at least one Active came, prominently placed in a dangerous kill zone and far away from camp spots would be pretty okay

> 2533274824175624;16:
> > 2610345319735860;13:
> > I disagree. So long as the powerups are centered on the map, it will create focus points which alter map movement flow for the better. Having powerups on map requires that teams never lose focus on key map areas. This focus point will create a wide mix of controlling key line of sight, long with opening up a lot of potential flanking & rushing opportunities.
>
>
> Agreed. Breakout in the beta suffered as there was no real focus point and no reason to rush really.
>
> Adding powerups/weapons means there is more of a reason to Rambo.

Breakout mode in the Beta did not suffer at all in my opinion. It was perfect the was it was. Breakout should be all about KILL or be KILLED. Thus prooving why power ups should not be included at all. If you want a focus point then including the flag like they did is perfect and i agree with having a flag to capture and reverse the scoring by scoring in an enemies base is perfect. “No reason to rush really”? There’s a time clock per round. If its down to 1 v 1 (duel) then the reason to rush is that you don’t want the round to be tied and a push. Even 2 v 1 with 2 minutes left there’s reasons to rush since that person is out maned (not buying that). “Adding power ups is more of a reson to go Rambo”?. That’s my whole problem with it to begin with. It defeats the purpose of Breakout which is team based. Its basically Rainbow 6 Siege. You have no shields in the mode for a reason. Reason being is to work together to win a round. Power ups just isn’t needed in this mode at all. The flag can stay.