Trick jumps have been a big part of Halo since the beginning.
This climbing -Yoink- has removed that.
Also, think about how often -Yoinking!- climbing animation is going to accidentally happen and slow you the -Yoink- down.
It’s going to happen ALL THE TIME.
It will remove some trick jumps and create other trick jumps. Places you could absolutely not reach before are now reachable. So you do a trick jump next to a high wall, and now clamber allows you to reach there.
Anyway, I think Clamber can either be really good or really pointless- depending on the map design, which remains to be seen.
Slow -Yoink- vulnerable trick jumps ain’t no -Yoinking!- trick jumps
> 2533274846978810;2:
> It will remove some trick jumps and create other trick jumps. Places you could absolutely not reach before are now reachable. So you do a trick jump next to a high wall, and now clamber allows you to reach there.
>
> Anyway, I think Clamber can either be really good or really pointless- depending on the map design, which remains to be seen.
People tend to examine mechanics only in the context of Halo 2, and not in the context of the game they are actually in.
They focus only on what the mechanics take away, and not what they add.
When I watched the beta, I saw people using thruster and clamber in tandem to cross the map in all sorts of unique ways that would’ve been impossible before.
I am concerned about the lack of traditional trickjumps though, but I’m equally tired of all the kneejerk reactions about Halo 5.
climbing should have been added long ago. it’s cool, I don’t get why everybody hates it. -Yoink-
Trick jumps in old halos are only impressive because the old movement and jumping system is objectively bad.
Oh your toe clipped the edge of that ledge? Run all the way back and do it again. Grab the edge you say? But I’m holding a gun. Hold it with one hand while I grab the edge with the other? But the training pamphlet says always keep two hands on the gun! I’m not going against regulations! Who knows, I could be court marshalled!
Makes perfect sense.
> Trick jumps in old halos are only impressive because the old movement and jumping system is objectively bad.
By what objective standards?
> Oh your toe clipped the edge of that ledge? Run all the way back and do it again.
Some people believe you should be able to fail jumps. Others don’t.
> 2533275004372869;6:
> Trick jumps in old halos are only impressive because the old movement and jumping system is objectively bad.
>
> Oh your toe clipped the edge of that ledge? Run all the way back and do it again. Grab the edge you say? But I’m holding a gun. Hold it with one hand while I grab the edge with the other? But the training pamphlet says always keep two hands on the gun! I’m not going against regulations! Who knows, I could be court marshalled!
>
> Makes perfect sense.
yes
> 2710872097131076;1:
> Trick jumps have been a big part of Halo since the beginning.
> This climbing -Yoink- has removed that.
> Also, think about how often -Yoinking!- climbing animation is going to accidentally happen and slow you the -Yoink- down.
> It’s going to happen ALL THE TIME.
It’s never going to happen accidentally. You have to push the button twice, unlike in, say, Titanfall, where it’s automatic. And as others have said, it will add as much as it took away. Now, the distances that were pulled off by good players are easy. But those good players will now be able to pull off even bigger ones now with the same level of difficulty. That which was once difficult is easy, and what was once impossible is now difficult.
Now we can have more vertical levels without winding ramps…
> 2710872097131076;1:
> Also, think about how often -Yoinking!- climbing animation is going to accidentally happen and slow you the -Yoink- down.
> It’s going to happen ALL THE TIME.
not really, you a have to press the jump button again in mid air to use clamber its not automatic.
Now we’ll be able to jump and climb around! 
Firstly cool it on the swearing. It doesn’t help your position at all.
Secondly you do not know that. Clamber can do 1 of 2 things.
If we increase the gap on jumps to make it a needed mechanic then you would be correct.
If we don’t widen the gaps then it doesn’t change anything. All it does is possibly allow sloppier players a chance.
Judging from feedback from people who’ve played and footage i’ve seen it seems to be the latter.
Clamber leaves you vulnerable for less then a second. The only downside really here is that 343 is adding something that does nothing for standard players.
But who knows. We have to wait and play ourselves to see the full effect.
f
> 2533274819302824;7:
> > Trick jumps in old halos are only impressive because the old movement and jumping system is objectively bad.
>
>
>
>
> By what objective standards?
Try replicating those movement mechanics around the house. Yah, THOSE standards. The ones human live by and should be able to universally appreciate.
> 2533274797771187;15:
> f
>
> > 2533274819302824;7:
> > > Trick jumps in old halos are only impressive because the old movement and jumping system is objectively bad.
> >
> >
> >
> >
> > By what objective standards?
>
>
>
>
> Try replicating those movement mechanics around the house. Yah, THOSE standards. The ones human live by and should be able to universally appreciate.
Realism isn’t objectively important in game design.
Really a more accurate term for most science fiction would be pseudo-science-fantasy.
> 2533274819302824;16:
> > 2533274797771187;15:
> > f
> >
> > > 2533274819302824;7:
> > > > Trick jumps in old halos are only impressive because the old movement and jumping system is objectively bad.
> > >
> > >
> > >
> > >
> > > By what objective standards?
> >
> >
> >
> >
> > Try replicating those movement mechanics around the house. Yah, THOSE standards. The ones human live by and should be able to universally appreciate.
>
>
>
>
> Realism isn’t objectively important in game design.
>
> Really a more accurate term for most science fiction would be pseudo-science-fantasy.
Oh contraire. In any game like Halo you move through interpretable 3 dimensional space using mechanics familiar to any biped living on a small rocky planet. Up, down, left, right, not inverse, conically, and squiggle wise.
Intuitive control mechanics are very important to video game a design and the more intuitive you make them the better the game tends to be (because there’s 4.3 billion years of organic evolution biasing your appreciation of control mechanics to fit a familiar pattern) apart from the higher level details of content and balance. Though there has not yet been a 1:1 translation of ALL human impulse into player-character action, that limitation is NOT what is being designed. In fact, quite the opposite. Even with abstract games like tetris the inputs and reactions are still attempting to utilize the mechanics from the known universe (ex. force and matter) to make the game play as best as it can to gracile apes with a tool using complex.
So lay off the trope, it does you no credit since it demonstrates a very clear misunderstanding of how humans relate to video games. Even NES Mario is subject to inertia, and if the format was a little more sophisticated he’d benefit from climbing as well (such as he did in Super Mario 64.)
And what’s more (this has been a great opportunity to be a contrarian), Isaac Asimov who wrote more non-fiction text than science-fiction epic defined the genre strictly according to its speculation of the human condition under a proposed change to the shape of human society. Making accurate predictions of the future, IE. staying true to science (or rather what science has discovered, since the abstract knowledge does not represent the process itself) is not a useful, desirable, or indeed valid criterion. Its pedantic (because unlike video game control schemes the details are not the point).
Didn’t they say ‘clamber button’? I think you have to actually do something to activate it.
> 2710872097131076;1:
> Trick jumps have been a big part of Halo since the beginning.
> This climbing -Yoink- has removed that.
> Also, think about how often -Yoinking!- climbing animation is going to accidentally happen and slow you the -Yoink- down.
> It’s going to happen ALL THE TIME.
Halo has never had a double jumping mechanic so why would you be accidently hitting A while in mid air? It’s never gonna happen unless you chose to make it happen it’s not automatic like in COD
> 2533274827546373;18:
> Didn’t they say ‘clamber button’? I think you have to actually do something to activate it.
Yah they did. I haven’t taken a look at any of the control layouts but I’d suspect the use/reload button would be it.