CLG Lethul: "Halo 5 is not as bad as people say"

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> > > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > > >
> > > > >
> > > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > > >
> > > >
> > > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > > >
> > > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
>
>
> In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).
>
> Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.
>
> Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.
>
> Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.

For the record, I wasn’t making my post (most likely the post TEXX was referencing) to belittle Tac0’s opinion or agree with TEXX, but to show that while Halo did add some unique things to the shooter genre, it wasn’t completely unique, as it did borrow heavily from other shooter at the time, like TEXX had stated. I simply made my post to enlighten both sides of the argument and show that Halo was a unique mix of unique mechanics barely if ever seen before in FPS games and staple mechanics that had been tried and true for FPS games for a while. With that said, I don’t think it was doing that to follow a trend. It was just trying to be its own thing.

Bungie knew that simply creating a game that played exactly the same as everyone else on the market would essentially make their game a flop, and since they were hired by Microsoft to make Halo as a system seller for their, at the time, new Xbox console, that wouldn’t fly. Bungie created the formula that we know and love for Halo games by combining unique features with tried and true mechanics for FPS games and it worked for Halo. It sold well and got 2 sequels, each more popular than the last. Why were they popular? Because they had a formula that worked and they stuck to it, all the while adding new mechanics and features as well as tweaking the gameplay (for better or worse, it really is just a matter of opinion) a tad, but not completely trying to reinvent it. Even Reach didn’t as radically change the game like people said it did. The Armor Abilities were annoying and had a negative affect on general gameplay, yes, but the map design and basic gameplay were pretty much left in tact.

Unfortunately, the negative affects of AAs and other things like lack of damage bleed in melee and bloom made people not like the game as it started to stray from the formula, choosing to add new mechanics for the sake of making Halo slightly resemble the competition in order to better compete with it rather than build upon and improve where Halo 3 went wrong (mainly weapon sandbox balancing and hit detection issues). Then 343 were tasked to make Halo games, and instead of making games that built upon and improved and/or perfected Halo 3’s formula, they decided to opt for pushing Halo into the direction that would take it closer to its competition and make it no longer stand on its own.

Now it relied on adding features like custom loadouts, killcams, perks, X to respawn, etc. instead. We, the fans, rallied against this meathod of making Halo games, and got things changed for the better, but 343 haven’t necessarily gone al the way with moving Halo back into the direction that it should have gone. Now it seems like it is in some sort of midlife crisis where it wants to be classic, but it wants to have modern mechanics to appeal to the broader audience that, before 343 took over, wouldn’t have necessarily been interested in Halo. Some people like that, but others don’t. Now we are in such a divided state that people can’t seem to come to a conclusion on anything. We’d rather bicker and stick our fingers in our ears pretending that the other side isn’t talking (though, from personal experience, it seems the pro Halo5/343 side does this more than the anti Halo 5/343 side).

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> > > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > > >
> > > > >
> > > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > > >
> > > >
> > > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > > >
> > > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
> > >
> > >
> > > What other games at the time had Halo esque features? I dont know where you are getting your info from.
> > > Give me a game that has:
> > > -Equal Starts
> > > -Pick Up Weapons/Equipment
> > > -Rechargeable Shields
> > > -Forge
> > > -Custom Games(With enhanced settings)
> > > -Niche Mechanics(Radar, Hijacking, Grenades etc)
> > > -Vehicular Game-play
> > > -Open Environments
> > > -Amazing Storytelling
> > > -Theater Mode
> > > -Passionate Community
> > >
> > > And much much more minor things that made the game so fun. Honestly give me some examples that give me that experience. COD… nope, Battlefield… nope, Gears… Nope, CSGO… nope, Medal of Honor… nope, DOOM… Hell no. There were no other games remotely similar to Halo 2 and foward at the time of their respective releases. Everyone jumped off the Arena esque gameplay in the 2000’s so I dont know where you get any correlation.
> > >
> > > The only Halo’s that followed trends are Halo 4-5 and to an extension Halo CE. After CE however, Halo went on its own unique path by building on what made its predecessors so successful, and listening to the right community.
> >
> >
> > It’s not my problem if you’re going to ignore everything I said, the poster below has also given extra detail on my info. I’m not talking about halo 5, halo 4, reach, 3, or 2, im talking soley on h1 which was based off many games turned hybrid. Arena games in general all had equal starts, the shield system is no different than armor in concept whatsoever other than it recharges where as armor didn’t. Many arena games also had map pickups, doom and wolfenstein are perfect examples. Define “open environments” cuz CE was 90% corridor based…like most arena shooters. CE had no forge nor a theatre, so this is irrelevant to what I was getting at. As for vehicle play, yes, it was something new(not necessarily new but more expanded on) for the genre as a whole. I also fail to see how radar and grenades are even a mechanic, they’re simple tools used in play, and many games used both, hijacking is irrelevant cuz I’m not going off anything post HCE.
> >
> > Like I said, halos original concept was based off many games and bungie simply mixed and matched to make a hybrid arena/tactical shooter. There’s actually very few things to CE that was completely new and unheard of. halo was simply popular because it stayed true to its concept as the other games like it changed and or stopped production. Pretty much it’s genre went near extinct but halo stayed, and being how it was one of the few left it offered what most games didn’t in the mid 2000s when halo skyrocketed in many categories. Those features you mentioned: forge, expanded customs, vehicular play, theatre, we’re all added after CE which is why I won’t address them as that’s not my point. Plus a few of them aren’t actually new or unheard of when halo decided to do them.
> >
> > Also, to your “passionate community” that’s literally every fan base out there. Halo is no different than any other game in community.
>
>
> In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).
>
> Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.
>
> Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.
>
> Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.

I can easily dismiss something that I was never going on about, what relevance was there to halo 2-5 even being mentioned? None, cuz that wasn’t my point and he brought up many that were after CE. I will indeed continue to downplay some of CEs features cuz they were not unique, something is unique when no one else has done it before. Halos shields shared the exact same concept as armor, but instead of you having to pick armor up, it recharged for you. Had the shields offered a whole new concept, then they’d be unique. A two weapon system was also not unheard of, maybe to the arena genre, but many games only let the player hold two weapons. I’d like you to elaborate on how a plasma grenade is something that separated halo from other games(cuz honestly that one is a lame arguement). Many games used a weapon that could attach to an opponent when thrown. Were they plasma grenades in specific? No, but again, they shared the same concept. As for the control scheme, that’s really just a matter of tech and time, do you know how many games today have fairly well placed control schemes?

The only revolutionary halo game to me was h2, not because of what was in the game, but because it started online play for the Xbox and only then did halo become xboxes flagship game that was worth the title. There is nothing for me to downplay, as unique often refers to something unheard of.

Tell me me what trend halo did start if they ever did? How many games are based off it? How many played like the originals? CoD certainly didn’t when it came out a few years after CE, battlefield didn’t share similarities besides being a fps and tremendously expanding on vehicle play. halo became “unique” only cuz other games like it stopped being what they were and changed or stopped production. Sorry if you dislike me “downplaying” it, but I don’t see it like that.

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> > > > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > > > >
> > > > > >
> > > > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > > > >
> > > > >
> > > > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > > > >
> > > > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
> >
> >
> > In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).
> >
> > Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.
> >
> > Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.
> >
> > Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.
>
>
> For the record, I wasn’t making my post (most likely the post TEXX was referencing) to belittle Tac0’s opinion or agree with TEXX, but to show that while Halo did add some unique things to the shooter genre, it wasn’t completely unique, as it did borrow heavily from other shooter at the time, like TEXX had stated. I simply made my post to enlighten both sides of the argument and show that Halo was a unique mix of unique mechanics barely if ever seen before in FPS games and staple mechanics that had been tried and true for FPS games for a while. With that said, I don’t think it was doing that to follow a trend. It was just trying to be its own thing.
>
> Bungie knew that simply creating a game that played exactly the same as everyone else on the market would essentially make their game a flop, and since they were hired by Microsoft to make Halo as a system seller for their, at the time, new Xbox console, that wouldn’t fly. Bungie created the formula that we know and love for Halo games by combining unique features with tried and true mechanics for FPS games and it worked for Halo. It sold well and got 2 sequels, each more popular than the last. Why were they popular? Because they had a formula that worked and they stuck to it, all the while adding new mechanics and features as well as tweaking the gameplay (for better or worse, it really is just a matter of opinion) a tad, but not completely trying to reinvent it. Even Reach didn’t as radically change the game like people said it did. The Armor Abilities were annoying and had a negative affect on general gameplay, yes, but the map design and basic gameplay were pretty much left in tact.
>
> Unfortunately, the negative affects of AAs and other things like lack of damage bleed in melee and bloom made people not like the game as it started to stray from the formula, choosing to add new mechanics for the sake of making Halo slightly resemble the competition in order to better compete with it rather than build upon and improve where Halo 3 went wrong (mainly weapon sandbox balancing and hit detection issues). Then 343 were tasked to make Halo games, and instead of making games that built upon and improved and/or perfected Halo 3’s formula, they decided to opt for pushing Halo into the direction that would take it closer to its competition and make it no longer stand on its own.
>
> Now it relied on adding features like custom loadouts, killcams, perks, X to respawn, etc. instead. We, the fans, rallied against this meathod of making Halo games, and got things changed for the better, but 343 haven’t necessarily gone al the way with moving Halo back into the direction that it should have gone. Now it seems like it is in some sort of midlife crisis where it wants to be classic, but it wants to have modern mechanics to appeal to the broader audience that, before 343 took over, wouldn’t have necessarily been interested in Halo. Some people like that, but others don’t. Now we are in such a divided state that people can’t seem to come to a conclusion on anything. We’d rather bicker and stick our fingers in our ears pretending that the other side isn’t talking (though, from personal experience, it seems the pro Halo5/343 side does this more than the anti Halo 5/343 side).

I can agree with this. Maybe I’m just not wording myself correctly in my posts. My point is halo is unique as in being a hybrid of many things and combining them, but to me it’s not unique in the sense that it never really added something completely new to gaming. Trying to think of a good anology on what I mean. Ice cream I guess. Imagine the many favors if it, chocolate, vanilla, strawberry, each were their own thing individually, but once you mix them together they add a new flavor that many never tried when first introduced. That’s what I’m trying to get at with halo. Many of its features had been in other games, but halo added many differing features from multiple games and combined them together to be unique or just different. Maybe that helps out with what I’m trying to say.

I wasn’t addressing anything in H2-5 in my last post, only CE.

The whole new concept (just with one example you pointed out) would be the fact that shields recharge, as opposed to having to run to a specific place on the map… little things make big differences in game play. Trying to make rechargeable shields seem like nothing unheard of or not such a big deal, just because they’re similar to armor in concept doesn’t fly with me.

It doesn’t appear we’re going to agree… but I will continue to lol at anyone who tries to point out that Halo [originally, with CE] did nothing but follow marketing trends. That’s common sense for any product competing with others will follow some trends. The truly great ones are the ones who not only follow what works but, even if inadvertently, make a very unique product that enjoys great success. Halo didn’t start any trends, if you want to look at it that way… it became one. IMO

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> I wasn’t addressing anything in H2-5 in my last post, only CE.
>
> The whole new concept (just with one example you pointed out) would be the fact that shields recharge, as opposed to having to run to a specific place on the map… little things make big differences in game play. Trying to make rechargeable shields seem like nothing unheard of or not such a big deal, just because they’re similar to armor in concept doesn’t fly with me.
>
> It doesn’t appear we’re going to agree… but I will continue to lol at anyone who tries to point out that Halo [originally, with CE] did nothing but follow marketing trends. That’s common sense for any product competing with others will follow some trends. The truly great ones are the ones who not only follow what works but, even if inadvertently, make a very unique product that enjoys great success. Halo didn’t start any trends, if you want to look at it that way… it became one. IMO

Again, it’s not that Halo was following trends, but that it took many trends in FPS games and blended them together to make its own formula. The game in and of itself isn’t really unique when you look at it in a case by case basis like UEG TEXX did, but it was unique in how it played once those trendy mechanics were blended together to create Halo’s formula.

> 2594261035368257;136:
> I wasn’t addressing anything in H2-5 in my last post, only CE.
>
> The whole new concept (just with one example you pointed out) would be the fact that shields recharge, as opposed to having to run to a specific place on the map… little things make big differences in game play. Trying to make rechargeable shields seem like nothing unheard of or not such a big deal, just because they’re similar to armor in concept doesn’t fly with me.
>
> It doesn’t appear we’re going to agree… but I will continue to lol at anyone who tries to point out that Halo [originally, with CE] did nothing but follow marketing trends. That’s common sense for any product competing with others will follow some trends. The truly great ones are the ones who not only follow what works but, even if inadvertently, make a very unique product that enjoys great success. Halo didn’t start any trends, if you want to look at it that way… it became one. IMO

I know you wasn’t talking about h2-5, my comment of ignoring what taco said was directed at him talking about them when that wasn’t my point. I was going soley off HCE, he then brought up stuff added “after” CE, which was irrelevant to what I was on about and would’ve then been a whole different discussion.

We are going to have to agree to disagree.

Can an you name one game that was created to share similarities with halo? Since it started this trend I never heard of? I rarely if ever see someone say “it’s based of halo”, but I rather see them say that halo is its own thing that can’t be replicated cuz it’s really true, those games I listed last post share fps view, and have guns, but play very different than halo. Halo (to me) gained popularity due to its genre pretty much dieing off and halo stayed true to itself at the time)

No games are specifically created to share similarities with other games, with the exception of sequels perhaps.

How many games can you name that now have a recharging health system…

Ya i dont care what any pro says about Halo. I am a person that like Halo 5 for the most part.

> 2594261035368257;139:
> No games are specifically created to share similarities with other games, with the exception of sequels perhaps.
>
> How many games can you name that now have a recharging health system…

Punch out is the first ever game to use that (1984). As for today’s games, destiny, CoD, gears, and then some RPGs/mmos will even regen your health depending on the circumstance.

Hi guysb

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> > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> >
> >
> > Most people are constructive. And that’s an interesting statement, because a little game called Overwatch isn’t following any market FPS trends and has a lot more people playing than Halo 5 on Xbox. Makes me wonder if there really is a trend or just a lack of direction. Lol.
>
>
> Yea and the funny thing is overwatch is total butt

Lol. Just wow.

> 2533274923562209;138:
> Can an you name one game that was created to share similarities with halo? Since it started this trend I never heard of? I rarely if ever see someone say “it’s based of halo”, but I rather see them say that halo is its own thing that can’t be replicated cuz it’s really true, those games I listed last post share fps view, and have guns, but play very different than halo. Halo (to me) gained popularity due to its genre pretty much dieing off and halo stayed true to itself at the time)

When ever people referred to halo as a trendsetter, I always took it like Halo was #1, and all the other games were trying to compete against Halo.

> 2535426262519166;15:
> The guy who has made 100 of thousands of dollars off of H5 likes h5?
>
> Wow, that’s surprising.
>
> Give the harshest H5 critics 300,000+ dollars to play H5 and I bet they’d love it too.
>
> Hell give me 300,000 to play superman 64 and it’d become my favourite game of all time.

made me laugh.

at the begining it was morels but now is a very good game

Agreed, multiplayer is very well balanced and fun, only problem for me is lack of playlist and or game modes.

> 2533274793616507;4:
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> > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
>
>
> Most people are constructive. And that’s an interesting statement, because a little game called Overwatch isn’t following any market FPS trends and has a lot more people playing than Halo 5 on Xbox. Makes me wonder if there really is a trend or just a lack of direction. Lol.

Please present proof of ‘more people playing.’ Using actual numbers from reliable sources please.

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> > > 2533274873873545;2:
> > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> >
> >
> > Most people are constructive. And that’s an interesting statement, because a little game called Overwatch isn’t following any market FPS trends and has a lot more people playing than Halo 5 on Xbox. Makes me wonder if there really is a trend or just a lack of direction. Lol.
>
>
> Please present proof of ‘more people playing.’ Using actual numbers from reliable sources please.

Xbox Most Played games list on your Xbox. And no, not the Most Popular list on Xbox.com. Lol. Halo 5 and MCC aren’t too far off as far as population, either.

It can be better

this for me is the best halo

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> > 2600292642016732;1:
> > So yesterday Lethul was streaming and his chat was filled with trolls, no surprise Twitch chat filled with trolls, and they were arguing about the bad things in Halo 5. To which Lethul replied this.
> >
> > He also said, “As a community guys we’re the most sad humans…we need to get happy”.
> >
> > Interesting to hear his thoughts about the game and community.
>
> This is the same man who said halo 5’s aiming is -Yoink- and that many pros including him -Yoink- about it every other day to 343.

That’s was because of heavy aim, which has now been fixed.

Do not revive dead threads.