> 2533274923562209;110:
> > 2533274867266391;102:
> > > 2533274923562209;34:
> > > > 2594261035368257;33:
> > > > > 2533274873873545;2:
> > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > >
> > > >
> > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > >
> > >
> > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > >
> > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
> >
> >
> > What other games at the time had Halo esque features? I dont know where you are getting your info from.
> > Give me a game that has:
> > -Equal Starts
> > -Pick Up Weapons/Equipment
> > -Rechargeable Shields
> > -Forge
> > -Custom Games(With enhanced settings)
> > -Niche Mechanics(Radar, Hijacking, Grenades etc)
> > -Vehicular Game-play
> > -Open Environments
> > -Amazing Storytelling
> > -Theater Mode
> > -Passionate Community
> >
> > And much much more minor things that made the game so fun. Honestly give me some examples that give me that experience. COD… nope, Battlefield… nope, Gears… Nope, CSGO… nope, Medal of Honor… nope, DOOM… Hell no. There were no other games remotely similar to Halo 2 and foward at the time of their respective releases. Everyone jumped off the Arena esque gameplay in the 2000’s so I dont know where you get any correlation.
> >
> > The only Halo’s that followed trends are Halo 4-5 and to an extension Halo CE. After CE however, Halo went on its own unique path by building on what made its predecessors so successful, and listening to the right community.
>
>
> It’s not my problem if you’re going to ignore everything I said, the poster below has also given extra detail on my info. I’m not talking about halo 5, halo 4, reach, 3, or 2, im talking soley on h1 which was based off many games turned hybrid. Arena games in general all had equal starts, the shield system is no different than armor in concept whatsoever other than it recharges where as armor didn’t. Many arena games also had map pickups, doom and wolfenstein are perfect examples. Define “open environments” cuz CE was 90% corridor based…like most arena shooters. CE had no forge nor a theatre, so this is irrelevant to what I was getting at. As for vehicle play, yes, it was something new(not necessarily new but more expanded on) for the genre as a whole. I also fail to see how radar and grenades are even a mechanic, they’re simple tools used in play, and many games used both, hijacking is irrelevant cuz I’m not going off anything post HCE.
>
> Like I said, halos original concept was based off many games and bungie simply mixed and matched to make a hybrid arena/tactical shooter. There’s actually very few things to CE that was completely new and unheard of. halo was simply popular because it stayed true to its concept as the other games like it changed and or stopped production. Pretty much it’s genre went near extinct but halo stayed, and being how it was one of the few left it offered what most games didn’t in the mid 2000s when halo skyrocketed in many categories. Those features you mentioned: forge, expanded customs, vehicular play, theatre, we’re all added after CE which is why I won’t address them as that’s not my point. Plus a few of them aren’t actually new or unheard of when halo decided to do them.
>
> Also, to your “passionate community” that’s literally every fan base out there. Halo is no different than any other game in community.
In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).
Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.
Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.
Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.