CLG Lethul: "Halo 5 is not as bad as people say"

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> > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > >
> > > >
> > > > Most people are constructive. And that’s an interesting statement, because a little game called Overwatch isn’t following any market FPS trends and has a lot more people playing than Halo 5 on Xbox. Makes me wonder if there really is a trend or just a lack of direction. Lol.
> > >
> > >
> > > Overwatch also has a fraction of the content Halo 5 has, huge hitboxes, ect and the community for that game isn’t filled with negativity. Its also a fresh new game that’s multi-platform. Its from a hugely popular developer Blizzard, which has 2 of the most popular games going right now, WoW and Hearthstone. If Overwatch was basically a Halo 5 clone it would outsell Halo 5.
> > >
> > > If anything Overwatch is an example of what a decent community can do for your sales. If Halo 5 had released with 3 game modes, 12 maps, and no single player the community would literally turn into ISIS. For months before and after release there were TONS of terrible youtube video’s complaining about features or lack of features in Halo 5, very few constructive, most was complaining, and much of which was just false information; like people saying Halo 5 has more auto aim than any other game in the series.
> > >
> > > Halo 5 has the highest player retention since Halo 3, and that’s after years of declining popularity. Halo 5 is definitely doing something right, its not perfect, but its good.
> >
> >
> > Halo 5 having the highest player retention since Halo 3 is just propaganda. That statement was made like 4 months after release. 10 Months after release, and Halo 5 has around the same population has Halo Reach does now, which is what? 5 years after release? Halo Reach was in the top 5 played games for over a year, and was in the top 10 for over 2 years. Halo 5 fell out of the top 10 within a few months of its release.
> >
> > The statement of Halo 5 having the highest player retention since Halo 3 carries no relevance whatsoever. And that recent statement about Unique Users carries even less relevance. Lol. I do believe the statement that there are more people playing in the past few months, but guess what? Halo 5’s main playerbase is literally teenagers and college students, so of course the population will generally be up for Halo 5 in the summer.
> >
> > You want to know what ruins a community? The company that makes the franchise. Don’t alienate anybody in your community and it’ll thrive.
> > So far, Halo 4 and Halo 5 have done just that: Alienate large portions of the community. MCC did it too, just by not working properly. To this day it has game breaking bugs.
>
>
> Halo 5 has a healthy population.

Not true.

Even as an east coast NA player there are playlists I can’t find games in at certain hours.

-Game has low playlist variety because the population can only support a low amount of lists.

  • Can’t have party restrictions due to low population so parties match solo searches in ranked.

The low population is hurting the quality of the game.

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> > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > >
> > > >
> > > > Halo 5’s main playerbase is literally teenagers and college students, so of course the population will generally be up for Halo 5 in the summer.
>
>
> I’m 31 years old and have been out of college since 2008. And I’m certainly part of Halo 5’s main playerbase. I’m not a teenager. I’m not even literally a teenager. But I may figuratively be one. My point is, why you use words weird?

For the record i know plenty of people who have been playing since ce myself included who are neither teenagers nor students who play halo 5 every free chance we get. For me it has become my favorite halo multiplayer to date. As much as people want you to believe only kids and noobs play halo 5 thats a pile of bs. Just another tactic to try and stir the pot so they can try to get their way.

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> > How good or bad the game is is subjective. I, for instance, don’t think the game is bad per se, but I don’t think it is a very good game when compared to other Halo titles. I have every right to have this opinion, and so do people who agree with me, and even people who disagree with me. Just because a pro player says that they like the game doesn’t mean the game is objectively good, likewise if they say they dislike the game. If people have problems with the game, they should be just as allowed to make posts about it as people who find the game to be great should be allowed to praise it to no end. I’m getting really tired of threads like these trying to “silence the haters” by using developer PR with no numbers to back it up or pro players saying that the game isn’t as bad as people make it out to be (even though they are being payed to play the game, so that might be swaying their opinions a little). You can’t stop criticism by trying to stifle it, so why even try? Why not just leave the critics to their own threads, and if you don’t happen to like the thread in question, or don’t like what the OP of the thread has to say, then simply leave the thread and find some other one.
>
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> How can one leave and avoid a thread if the same topic/theme is talked about on every other thread. Every ones opinion should be respected, agreed. No one should have the right or have the thought of being in a position to make anyone feel stupid. But all these threads are focused only on the problem which in return creates bad energy and we know that is no good. That’s why we are on the path we are on now.

I agree that topics tend to only focus on the problem and never provide a solution, which is why I wish we could engage in more intelligent discussion on these forums instead of, in the instance of this thread, trying to find ways to one up each other and prove that one’s subjective opinion is better than the other. I have seen threads with solutions to problems pointed out by the OP, and have seen threads that detail the problem in a nice, lengthy essay format, but those generally seem to be the threads where people just pop in to go “lol, it’s not a problem for me, just adapt!”. That kind of discussion where people don’t even read the thread and assume the OP is trolling or whining about nothing can’t even be considered a discussion. Those are the kind of posts I wish would stop.

I’m not saying the “anti-Halo 5/343i” side is better in every way, but that in general, we need to stop trying to belittle each other’s opinions and learn to look at the opposing point of view. Instead of pro-sprinters coming in to sprint threads saying “I like it.”, “It’s realistic from a lore standpoint.”, or “Just adapt bruh!”, they should take the time to read people’s arguments and learn to understand the opposing viewpoint. If they still disagree, then that’s fine, but they shouldn’t act like people who have legitimate concerns about certain aspects of modern Halo are just hating because they like to hate on anything new, hate on anything because 343 made it, or “muh nostalgia”.

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> Lethul is Waypoint famous now. I’m sure he’ll be honored by that. tries to keep a straight face

Dude, you killed me.

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> > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > >
> > > >
> > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > >
> > >
> > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > >
> > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
> >
> >
> > What other games at the time had Halo esque features? I dont know where you are getting your info from.
> > Give me a game that has:
> > -Equal Starts
> > -Pick Up Weapons/Equipment
> > -Rechargeable Shields
> > -Forge
> > -Custom Games(With enhanced settings)
> > -Niche Mechanics(Radar, Hijacking, Grenades etc)
> > -Vehicular Game-play
> > -Open Environments
> > -Amazing Storytelling
> > -Theater Mode
> > -Passionate Community
> >
> > And much much more minor things that made the game so fun. Honestly give me some examples that give me that experience. COD… nope, Battlefield… nope, Gears… Nope, CSGO… nope, Medal of Honor… nope, DOOM… Hell no. There were no other games remotely similar to Halo 2 and foward at the time of their respective releases. Everyone jumped off the Arena esque gameplay in the 2000’s so I dont know where you get any correlation.
> >
> > The only Halo’s that followed trends are Halo 4-5 and to an extension Halo CE. After CE however, Halo went on its own unique path by building on what made its predecessors so successful, and listening to the right community.
>
>
> It’s not my problem if you’re going to ignore everything I said, the poster below has also given extra detail on my info. I’m not talking about halo 5, halo 4, reach, 3, or 2, im talking soley on h1 which was based off many games turned hybrid. Arena games in general all had equal starts, the shield system is no different than armor in concept whatsoever other than it recharges where as armor didn’t. Many arena games also had map pickups, doom and wolfenstein are perfect examples. Define “open environments” cuz CE was 90% corridor based…like most arena shooters. CE had no forge nor a theatre, so this is irrelevant to what I was getting at. As for vehicle play, yes, it was something new(not necessarily new but more expanded on) for the genre as a whole. I also fail to see how radar and grenades are even a mechanic, they’re simple tools used in play, and many games used both, hijacking is irrelevant cuz I’m not going off anything post HCE.
>
> Like I said, halos original concept was based off many games and bungie simply mixed and matched to make a hybrid arena/tactical shooter. There’s actually very few things to CE that was completely new and unheard of. halo was simply popular because it stayed true to its concept as the other games like it changed and or stopped production. Pretty much it’s genre went near extinct but halo stayed, and being how it was one of the few left it offered what most games didn’t in the mid 2000s when halo skyrocketed in many categories. Those features you mentioned: forge, expanded customs, vehicular play, theatre, we’re all added after CE which is why I won’t address them as that’s not my point. Plus a few of them aren’t actually new or unheard of when halo decided to do them.
>
> Also, to your “passionate community” that’s literally every fan base out there. Halo is no different than any other game in community.

In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).

Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.

Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.

Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.

Seeing as Halo pays his bills…

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> I’d like to say that people have a variety of thoughts on this subject but i think halo 5 is not halo anymore. At one point it will be an exact lookalike of COD, like it or not.

Yea because cod has shields and the nade shoot jump and melee formula. I think what you meant to say was one day cod will look just like halo and you dont have to wait long aka cod infinite warfare. Cod has gone total sci fi. I can understand alot of criticism of halo in the recent years but the whole cod argument is a joke. Try harder

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> Its not bad, its just that the game reeks of bad decision choices made purely because of their possible profit possibilities. Like the game has had to make HUGE gameplay sacrifices because they implemented Warzone. Something like warzone was probably a request from microsoft who wants revenue from micro transactions. Thus gameplay mechanics have to fit huge maps as well. Notice how the structures in Arena 4-4 style gametypes make you feel like a dwarf, because all the structures are so big compared to previous Halos, this is because warzone forced gameplay mechanics and those gameplay mechanics dont work on small maps.
>
> Seeking profit is understandable. But microsoft does stupid things over and over. And honestly I hope Xbox dies off because they need a lesson, I have owned every generation since Xbox original. But wtf are Microsoft up to these days…

Fun fact warzone was originally gonna be in halo 4

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> > > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > > >
> > > > >
> > > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > > >
> > > >
> > > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > > >
> > > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
>
>
> In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).
>
> Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.
>
> Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.
>
> Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.

For the record, I wasn’t making my post (most likely the post TEXX was referencing) to belittle Tac0’s opinion or agree with TEXX, but to show that while Halo did add some unique things to the shooter genre, it wasn’t completely unique, as it did borrow heavily from other shooter at the time, like TEXX had stated. I simply made my post to enlighten both sides of the argument and show that Halo was a unique mix of unique mechanics barely if ever seen before in FPS games and staple mechanics that had been tried and true for FPS games for a while. With that said, I don’t think it was doing that to follow a trend. It was just trying to be its own thing.

Bungie knew that simply creating a game that played exactly the same as everyone else on the market would essentially make their game a flop, and since they were hired by Microsoft to make Halo as a system seller for their, at the time, new Xbox console, that wouldn’t fly. Bungie created the formula that we know and love for Halo games by combining unique features with tried and true mechanics for FPS games and it worked for Halo. It sold well and got 2 sequels, each more popular than the last. Why were they popular? Because they had a formula that worked and they stuck to it, all the while adding new mechanics and features as well as tweaking the gameplay (for better or worse, it really is just a matter of opinion) a tad, but not completely trying to reinvent it. Even Reach didn’t as radically change the game like people said it did. The Armor Abilities were annoying and had a negative affect on general gameplay, yes, but the map design and basic gameplay were pretty much left in tact.

Unfortunately, the negative affects of AAs and other things like lack of damage bleed in melee and bloom made people not like the game as it started to stray from the formula, choosing to add new mechanics for the sake of making Halo slightly resemble the competition in order to better compete with it rather than build upon and improve where Halo 3 went wrong (mainly weapon sandbox balancing and hit detection issues). Then 343 were tasked to make Halo games, and instead of making games that built upon and improved and/or perfected Halo 3’s formula, they decided to opt for pushing Halo into the direction that would take it closer to its competition and make it no longer stand on its own.

Now it relied on adding features like custom loadouts, killcams, perks, X to respawn, etc. instead. We, the fans, rallied against this meathod of making Halo games, and got things changed for the better, but 343 haven’t necessarily gone al the way with moving Halo back into the direction that it should have gone. Now it seems like it is in some sort of midlife crisis where it wants to be classic, but it wants to have modern mechanics to appeal to the broader audience that, before 343 took over, wouldn’t have necessarily been interested in Halo. Some people like that, but others don’t. Now we are in such a divided state that people can’t seem to come to a conclusion on anything. We’d rather bicker and stick our fingers in our ears pretending that the other side isn’t talking (though, from personal experience, it seems the pro Halo5/343 side does this more than the anti Halo 5/343 side).

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> > > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > > >
> > > > >
> > > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > > >
> > > >
> > > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > > >
> > > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
> > >
> > >
> > > What other games at the time had Halo esque features? I dont know where you are getting your info from.
> > > Give me a game that has:
> > > -Equal Starts
> > > -Pick Up Weapons/Equipment
> > > -Rechargeable Shields
> > > -Forge
> > > -Custom Games(With enhanced settings)
> > > -Niche Mechanics(Radar, Hijacking, Grenades etc)
> > > -Vehicular Game-play
> > > -Open Environments
> > > -Amazing Storytelling
> > > -Theater Mode
> > > -Passionate Community
> > >
> > > And much much more minor things that made the game so fun. Honestly give me some examples that give me that experience. COD… nope, Battlefield… nope, Gears… Nope, CSGO… nope, Medal of Honor… nope, DOOM… Hell no. There were no other games remotely similar to Halo 2 and foward at the time of their respective releases. Everyone jumped off the Arena esque gameplay in the 2000’s so I dont know where you get any correlation.
> > >
> > > The only Halo’s that followed trends are Halo 4-5 and to an extension Halo CE. After CE however, Halo went on its own unique path by building on what made its predecessors so successful, and listening to the right community.
> >
> >
> > It’s not my problem if you’re going to ignore everything I said, the poster below has also given extra detail on my info. I’m not talking about halo 5, halo 4, reach, 3, or 2, im talking soley on h1 which was based off many games turned hybrid. Arena games in general all had equal starts, the shield system is no different than armor in concept whatsoever other than it recharges where as armor didn’t. Many arena games also had map pickups, doom and wolfenstein are perfect examples. Define “open environments” cuz CE was 90% corridor based…like most arena shooters. CE had no forge nor a theatre, so this is irrelevant to what I was getting at. As for vehicle play, yes, it was something new(not necessarily new but more expanded on) for the genre as a whole. I also fail to see how radar and grenades are even a mechanic, they’re simple tools used in play, and many games used both, hijacking is irrelevant cuz I’m not going off anything post HCE.
> >
> > Like I said, halos original concept was based off many games and bungie simply mixed and matched to make a hybrid arena/tactical shooter. There’s actually very few things to CE that was completely new and unheard of. halo was simply popular because it stayed true to its concept as the other games like it changed and or stopped production. Pretty much it’s genre went near extinct but halo stayed, and being how it was one of the few left it offered what most games didn’t in the mid 2000s when halo skyrocketed in many categories. Those features you mentioned: forge, expanded customs, vehicular play, theatre, we’re all added after CE which is why I won’t address them as that’s not my point. Plus a few of them aren’t actually new or unheard of when halo decided to do them.
> >
> > Also, to your “passionate community” that’s literally every fan base out there. Halo is no different than any other game in community.
>
>
> In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).
>
> Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.
>
> Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.
>
> Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.

I can easily dismiss something that I was never going on about, what relevance was there to halo 2-5 even being mentioned? None, cuz that wasn’t my point and he brought up many that were after CE. I will indeed continue to downplay some of CEs features cuz they were not unique, something is unique when no one else has done it before. Halos shields shared the exact same concept as armor, but instead of you having to pick armor up, it recharged for you. Had the shields offered a whole new concept, then they’d be unique. A two weapon system was also not unheard of, maybe to the arena genre, but many games only let the player hold two weapons. I’d like you to elaborate on how a plasma grenade is something that separated halo from other games(cuz honestly that one is a lame arguement). Many games used a weapon that could attach to an opponent when thrown. Were they plasma grenades in specific? No, but again, they shared the same concept. As for the control scheme, that’s really just a matter of tech and time, do you know how many games today have fairly well placed control schemes?

The only revolutionary halo game to me was h2, not because of what was in the game, but because it started online play for the Xbox and only then did halo become xboxes flagship game that was worth the title. There is nothing for me to downplay, as unique often refers to something unheard of.

Tell me me what trend halo did start if they ever did? How many games are based off it? How many played like the originals? CoD certainly didn’t when it came out a few years after CE, battlefield didn’t share similarities besides being a fps and tremendously expanding on vehicle play. halo became “unique” only cuz other games like it stopped being what they were and changed or stopped production. Sorry if you dislike me “downplaying” it, but I don’t see it like that.

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> > > > > > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> > > > > >
> > > > > >
> > > > > > This made me lol… considering it’s in reference to a game series that’s actually known for setting the bar so high because it started out not following market trends.
> > > > >
> > > > >
> > > > > Actually halo did follow a trend when it was first created. It really isn’t that unique if you look at it considering it’s a hybrid of quake and unreal that followed how doom setup it’s maps in CE. Back then there were very few fps that do what CoD does today, because games back then were more arena focused. More game had map pickups, were symmetrical based, had a health and armor system (for CE it was health and shields), and had no redundant sandbox where each weapon filled a niche. Really you could even look at halos success simply being luck cuz it was also originally meant to be an rts and not a fps.
> > > > >
> > > > > In short, I just disagree on it not following trends cuz it did so back then, it stayed relevant simply cuz those other arena games stopped being made or did drastically change which eventually made halo standout.
> >
> >
> > In return, I can just as easily say it’s not my problem if you’re just going to ignore some of the very things you admit were unique to Halo (or perhaps downplay them).
> >
> > Let’s see, recharging shield, vehicle play being “expanded upon”, what else was there that you didn’t mention… how about you were “limited” to carrying 2 weapons, as opposed to having a weapon wheel where you literally had to open the wheel and choose a “fist” just to melee. Was there such a thing as a sticky grenade/plasma grenade in any other games? I’m thinking no. Ape Escape was, I believe, the first consumer video game to use dual thumbsticks… but Halo has been often touted as the first to perfect the control scheme.
> >
> > Regardless, you can downplay the very things you have admitted as being unique to HCE in order to make your point, but that doesn’t change the fact that those things were unique… in some circles they are called revolutionary.
> >
> > Pointing to all the things HCE did that were like other games does not dismiss, nor diminish what it did that was unique. Which was my point from the beginning. Those things it did differently weren’t following some marketing scheme… and even if unintentionally… they created one.
>
>
> For the record, I wasn’t making my post (most likely the post TEXX was referencing) to belittle Tac0’s opinion or agree with TEXX, but to show that while Halo did add some unique things to the shooter genre, it wasn’t completely unique, as it did borrow heavily from other shooter at the time, like TEXX had stated. I simply made my post to enlighten both sides of the argument and show that Halo was a unique mix of unique mechanics barely if ever seen before in FPS games and staple mechanics that had been tried and true for FPS games for a while. With that said, I don’t think it was doing that to follow a trend. It was just trying to be its own thing.
>
> Bungie knew that simply creating a game that played exactly the same as everyone else on the market would essentially make their game a flop, and since they were hired by Microsoft to make Halo as a system seller for their, at the time, new Xbox console, that wouldn’t fly. Bungie created the formula that we know and love for Halo games by combining unique features with tried and true mechanics for FPS games and it worked for Halo. It sold well and got 2 sequels, each more popular than the last. Why were they popular? Because they had a formula that worked and they stuck to it, all the while adding new mechanics and features as well as tweaking the gameplay (for better or worse, it really is just a matter of opinion) a tad, but not completely trying to reinvent it. Even Reach didn’t as radically change the game like people said it did. The Armor Abilities were annoying and had a negative affect on general gameplay, yes, but the map design and basic gameplay were pretty much left in tact.
>
> Unfortunately, the negative affects of AAs and other things like lack of damage bleed in melee and bloom made people not like the game as it started to stray from the formula, choosing to add new mechanics for the sake of making Halo slightly resemble the competition in order to better compete with it rather than build upon and improve where Halo 3 went wrong (mainly weapon sandbox balancing and hit detection issues). Then 343 were tasked to make Halo games, and instead of making games that built upon and improved and/or perfected Halo 3’s formula, they decided to opt for pushing Halo into the direction that would take it closer to its competition and make it no longer stand on its own.
>
> Now it relied on adding features like custom loadouts, killcams, perks, X to respawn, etc. instead. We, the fans, rallied against this meathod of making Halo games, and got things changed for the better, but 343 haven’t necessarily gone al the way with moving Halo back into the direction that it should have gone. Now it seems like it is in some sort of midlife crisis where it wants to be classic, but it wants to have modern mechanics to appeal to the broader audience that, before 343 took over, wouldn’t have necessarily been interested in Halo. Some people like that, but others don’t. Now we are in such a divided state that people can’t seem to come to a conclusion on anything. We’d rather bicker and stick our fingers in our ears pretending that the other side isn’t talking (though, from personal experience, it seems the pro Halo5/343 side does this more than the anti Halo 5/343 side).

I can agree with this. Maybe I’m just not wording myself correctly in my posts. My point is halo is unique as in being a hybrid of many things and combining them, but to me it’s not unique in the sense that it never really added something completely new to gaming. Trying to think of a good anology on what I mean. Ice cream I guess. Imagine the many favors if it, chocolate, vanilla, strawberry, each were their own thing individually, but once you mix them together they add a new flavor that many never tried when first introduced. That’s what I’m trying to get at with halo. Many of its features had been in other games, but halo added many differing features from multiple games and combined them together to be unique or just different. Maybe that helps out with what I’m trying to say.

I wasn’t addressing anything in H2-5 in my last post, only CE.

The whole new concept (just with one example you pointed out) would be the fact that shields recharge, as opposed to having to run to a specific place on the map… little things make big differences in game play. Trying to make rechargeable shields seem like nothing unheard of or not such a big deal, just because they’re similar to armor in concept doesn’t fly with me.

It doesn’t appear we’re going to agree… but I will continue to lol at anyone who tries to point out that Halo [originally, with CE] did nothing but follow marketing trends. That’s common sense for any product competing with others will follow some trends. The truly great ones are the ones who not only follow what works but, even if inadvertently, make a very unique product that enjoys great success. Halo didn’t start any trends, if you want to look at it that way… it became one. IMO

> 2594261035368257;136:
> I wasn’t addressing anything in H2-5 in my last post, only CE.
>
> The whole new concept (just with one example you pointed out) would be the fact that shields recharge, as opposed to having to run to a specific place on the map… little things make big differences in game play. Trying to make rechargeable shields seem like nothing unheard of or not such a big deal, just because they’re similar to armor in concept doesn’t fly with me.
>
> It doesn’t appear we’re going to agree… but I will continue to lol at anyone who tries to point out that Halo [originally, with CE] did nothing but follow marketing trends. That’s common sense for any product competing with others will follow some trends. The truly great ones are the ones who not only follow what works but, even if inadvertently, make a very unique product that enjoys great success. Halo didn’t start any trends, if you want to look at it that way… it became one. IMO

Again, it’s not that Halo was following trends, but that it took many trends in FPS games and blended them together to make its own formula. The game in and of itself isn’t really unique when you look at it in a case by case basis like UEG TEXX did, but it was unique in how it played once those trendy mechanics were blended together to create Halo’s formula.

> 2594261035368257;136:
> I wasn’t addressing anything in H2-5 in my last post, only CE.
>
> The whole new concept (just with one example you pointed out) would be the fact that shields recharge, as opposed to having to run to a specific place on the map… little things make big differences in game play. Trying to make rechargeable shields seem like nothing unheard of or not such a big deal, just because they’re similar to armor in concept doesn’t fly with me.
>
> It doesn’t appear we’re going to agree… but I will continue to lol at anyone who tries to point out that Halo [originally, with CE] did nothing but follow marketing trends. That’s common sense for any product competing with others will follow some trends. The truly great ones are the ones who not only follow what works but, even if inadvertently, make a very unique product that enjoys great success. Halo didn’t start any trends, if you want to look at it that way… it became one. IMO

I know you wasn’t talking about h2-5, my comment of ignoring what taco said was directed at him talking about them when that wasn’t my point. I was going soley off HCE, he then brought up stuff added “after” CE, which was irrelevant to what I was on about and would’ve then been a whole different discussion.

We are going to have to agree to disagree.

Can an you name one game that was created to share similarities with halo? Since it started this trend I never heard of? I rarely if ever see someone say “it’s based of halo”, but I rather see them say that halo is its own thing that can’t be replicated cuz it’s really true, those games I listed last post share fps view, and have guns, but play very different than halo. Halo (to me) gained popularity due to its genre pretty much dieing off and halo stayed true to itself at the time)

No games are specifically created to share similarities with other games, with the exception of sequels perhaps.

How many games can you name that now have a recharging health system…

Ya i dont care what any pro says about Halo. I am a person that like Halo 5 for the most part.

> 2594261035368257;139:
> No games are specifically created to share similarities with other games, with the exception of sequels perhaps.
>
> How many games can you name that now have a recharging health system…

Punch out is the first ever game to use that (1984). As for today’s games, destiny, CoD, gears, and then some RPGs/mmos will even regen your health depending on the circumstance.

Hi guysb

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> > 2533274793616507;4:
> > > 2533274873873545;2:
> > > All games have their flaws. The Halo community has trouble letting go of nostalgia. Believe me there are things I’d change but there are a bunch of people who just need to accept developers go for current market trends. Like it or not. We need more constructive criticisms not just boo hoo this isn’t Halo 3.
> >
> >
> > Most people are constructive. And that’s an interesting statement, because a little game called Overwatch isn’t following any market FPS trends and has a lot more people playing than Halo 5 on Xbox. Makes me wonder if there really is a trend or just a lack of direction. Lol.
>
>
> Yea and the funny thing is overwatch is total butt

Lol. Just wow.

> 2533274923562209;138:
> Can an you name one game that was created to share similarities with halo? Since it started this trend I never heard of? I rarely if ever see someone say “it’s based of halo”, but I rather see them say that halo is its own thing that can’t be replicated cuz it’s really true, those games I listed last post share fps view, and have guns, but play very different than halo. Halo (to me) gained popularity due to its genre pretty much dieing off and halo stayed true to itself at the time)

When ever people referred to halo as a trendsetter, I always took it like Halo was #1, and all the other games were trying to compete against Halo.

> 2535426262519166;15:
> The guy who has made 100 of thousands of dollars off of H5 likes h5?
>
> Wow, that’s surprising.
>
> Give the harshest H5 critics 300,000+ dollars to play H5 and I bet they’d love it too.
>
> Hell give me 300,000 to play superman 64 and it’d become my favourite game of all time.

made me laugh.