> > Never go back. Always go forward. New enemies, new weapons, new vehicles… and always change for the better because people will grow complacent and demand the same thing over and over again, never letting you expand or become fresh or exciting ever again.
>
> You see it in every industry.
> Automobile Industry - you can get a GPS system in almost any model now.
>
> Television Industry - we went from black and white to flat panel high-Def.
>
> Computer Industry - went from blocky slow moving CPU’s to handheld computers that kill a home PC, from just a few years ago.
>
> Change has to happen, otherwise it becomes stale and predictable. Sure a plain cheezburger is great and you could eat it that way the rest of your life, but how would you know if you didnt like something else if you never tried it?
>
> So 343i experimented ALOT with this game, surely lessons have been learned. I for one, and willing to wait and see how it all pans out.
To reiterate Rizotic’s point, “343 completely changed halo, treyarch improved things that were in their previous games”
Now to your post…In all those examples you just used, those were improvements to the already existing functionality of each…not something completley different. The point, which i’ll make with your Automobile example, is that car manufacturers knew their customers were buying GPS attachments for cars, therefore took that knowledge and integrated GPS into said cars. Now, this was a case of improvement – knowing something worked and then adding it the original model build.
As for Halo, nothing was improved because to integrate such an “improvement” as AA’s, loadouts, the DMR, etc. the public, the majority, must have had positive feedback. Once Microsoft and 343i see this majority happiness in the aforesaid “improvements”, then they can add them to the already existing format of the game. HOWEVER, the majority DOES NOT find these addons to be positive, but the opposite.
So please tell me, how are these improvements? Improvements should not in anyway affect a complete overhall in change to the original game (object, being, etc.), unless the improvements can, through carefull observation, Make it 100 percent better.