Clearing the air of rumors, and junk

OK this is for people who seem to have 1 the whole COD copy fears, and 2 the whole its not Halo anymore fears:

Please note I have been playing Halo sense 2000, I am 27 and know what Im on about so listen and try to be an adult about it, debates are healthy but when they turn into flame wars its just insaulting and reflects badly on all communities COD, Halo or other wise.

lets first tackle the COD copy fears:

1.COD did not invent the idea of loadouts and was not the first ever game to do it right from the getgo on PC the first succseful game ever to have loadouts was Battlefeild 1942 back in 2000, sold over 1 million copys a record at the time instant spawn was an option in most game modes, and loadouts were key, and have remained a key feature in battlefield for the entire franchise. Other games used loadouts before COD were Day of Defeat, Counter strike, and even the likes of Unreal taurnament 2004, and tribes…

  1. Halo needs to change and evolve if u think its too much like COD then dont buy it, its that simple if u have friends who will force u to buy a game then they are not good friends and u need to hang out with people who u enjoy gameing with not those who fallow fads.

  2. Armor abilities do not effect weapon performance, they only add extra features for the player to use in combat, call of Duty perks effect weapons directly by changing damage values, recoil, and even a new scope changes how the weapon plays, 343i has stated there is no direct, or indirect effect on weapons with armor abilities

  3. Vehicles are still in the game the Warthog has been confirmed, and instant spawns as well as weapon drops for heavy guns are there to increase the fun factor not cator too noobies, how fun is it to sit on the side lines and wait 4 seconds only to get spawn killed buy a sniper because he had all that time to predict where u were going to spawn?

  4. Weapon loadouts are limited to rifles, and pistols, as well as nade type, armor look, and armor abilites with a mod options to change the Armor abilties even further, sprint has not been nerfed its simply always there and no longer takes up an armor slot, ur not gunna see an armor ability that reduces recoil, addes extra damage too ur gun, or even changes the scope of the weapon 343i has been clear on keeping Halo Halo and not doing anything to change the core gameplay.

Now lets deal with its not Halo fears:

  1. Halo at its orginal concept was a MAC console project featureing Master Cheif, and it was going to be an online only MMO tactical First Person Shooter u were going to have prone, real overwatch features, IS mode for weapons, and each class was going to be distinct and each weapon would have pros and cons too it, Halo Reach was a step in that direction like it or not. Plus the first features close to Armor Abilites were Equipment in Halo 3 or did Halo 3 fans forget that as of late?

  2. Halo 2 was a epic fail and was going to have an 8 hour story and instead was chopped down to 6 hours, and half the weapons, model desgin, and plot were removed because Microsoft forced then Bungie too release it a full 12 months ahead of time.

  3. Bungie made Halo Reach not 343i, all 343i has done is tech support, and DLC creation, that and 343i has the head of Halo from back when it was a Mac Console game, as well as the lead art desginers from Halos 1/2/3. and lead multiplayer desginers from Halo 2/3/Reach, and even the head story director from Halo 1/2/3… SO the whole its not bungie thing is bull crap, They have all 50 members from Halo Reach tech team working on this who refuesed to leave Halo when Bungie wanted too go…

  4. As for Spartan Ops being called SpecOPS light with more COD, I say this it has 4 player co-op full story driven cutsceens, and all future DLC for it is free of charge, and u can go back and play any mission any time, and it will expand the plot by leaps and bounds.

  5. As for Elites not being in the multiplayer, 343i if u watched the vid docs stated early on that they wanted to force the multiplayer into the lore of Halo instead of having it be a seperate bit that has nothing too do with the over all story or plot of the franchise like in all other Halo games, thus you the player have been cast as Spartan 4s, in the new Mark 8 armor, and even all new maps built from the ground up for online play instead of what Bungie did which was too snag locations from the story and plop them in the online which caused gameplay flow issues, and rampant spawn camping.

Please note this all comes from gameinformor not some crapy fanboy site, I could even site pages with this info if the fanboys who want to argue a pointless fight would like…

> 2. Halo 2 was a epic fail and was going to have an 8 hour story and instead was chopped down to 6 hours, and half the weapons, model desgin, and plot were removed because Microsoft forced then Bungie too release it a full 12 months ahead of time.

You lost all credibility when you posted that.

Halo 2 was amazing given the time constraints bungie had

Oh look, it’s this topic again.

I thought we moved on from this?

> OK this is for people who seem to have 1 the whole COD copy fears, and 2 the whole its not Halo anymore fears:
>
> Please note I have been playing Halo sense 2000, I am 27 and know what Im on about so listen and try to be an adult about it, debates are healthy but when they turn into flame wars its just insaulting and reflects badly on all communities COD, Halo or other wise.
> <mark>oh wow you got halo a year early!!! hahaha im 25 and you make us older halo fans look like idiots. please learn abotu the game before you post nonsense about it</mark>
>
> lets first tackle the COD copy fears:
>
> 1.COD did not invent the idea of loadouts and was not the first ever game to do it right from the getgo on PC the first succseful game ever to have loadouts was Battlefeild 1942 back in 2000, sold over 1 million copys a record at the time instant spawn was an option in most game modes, and loadouts were key, and have remained a key feature in battlefield for the entire franchise. Other games used loadouts before COD were Day of Defeat, Counter strike, and even the likes of Unreal taurnament 2004, and tribes…
>
> <mark>people are not mad per say about loadoute, rather the failed concept of AAs returning.</mark>
>
> 2. Halo needs to change and evolve if u think its too much like COD then dont buy it, its that simple if u have friends who will force u to buy a game then they are not good friends and u need to hang out with people who u enjoy gameing with not those who fallow fads.
> <mark>proof? yeh right there is none. the last halo that was #1 and neck and neck with MW2 was H3, reach changed halo and it dropped like a stone. there is no evidence that dramatic changes are needed. only evidence that such changes are stupid</mark>
>
> 3. Armor abilities do not effect weapon performance, they only add extra features for the player to use in combat, call of Duty perks effect weapons directly by changing damage values, recoil, and even a new scope changes how the weapon plays, 343i has stated there is no direct, or indirect effect on weapons with armor abilities
>
> <mark>yupp like negating map layout and camo sniping.</mark>
>
> 4. Vehicles are still in the game the Warthog has been confirmed, and instant spawns as well as weapon drops for heavy guns are there to increase the fun factor not cator too noobies, how fun is it to sit on the side lines and wait 4 seconds only to get spawn killed buy a sniper because he had all that time to predict where u were going to spawn?
>
> <mark>lol you dont really understand anything about halo at all.</mark>
>
> 5. Weapon loadouts are limited to rifles, and pistols, as well as nade type, armor look, and armor abilites with a mod options to change the Armor abilties even further, sprint has not been nerfed its simply always there and no longer takes up an armor slot, ur not gunna see an armor ability that reduces recoil, addes extra damage too ur gun, or even changes the scope of the weapon 343i has been clear on keeping Halo Halo and not doing anything to change the core gameplay.
>
> Now lets deal with its not Halo fears:
>
> 1. Halo at its orginal concept was a MAC console project featureing Master Cheif, and it was going to be an online only MMO tactical First Person Shooter u were going to have prone, real overwatch features, IS mode for weapons, and each class was going to be distinct and each weapon would have pros and cons too it, Halo Reach was a step in that direction like it or not. Plus the first features close to Armor Abilites were Equipment in Halo 3 or did Halo 3 fans forget that as of late?
>
> <mark>no one would mind AAs as equipment. the problem is people spawning witht them.</mark>
>
> 2. Halo 2 was a epic fail and was going to have an 8 hour story and instead was chopped down to 6 hours, and half the weapons, model desgin, and plot were removed because Microsoft forced then Bungie too release it a full 12 months ahead of time.
>
> <mark>hahaha ok im done your just an idiot hahahahaha</mark>
>
> 3. Bungie made Halo Reach not 343i, all 343i has done is tech support, and DLC creation, that and 343i has the head of Halo from back when it was a Mac Console game, as well as the lead art desginers from Halos 1/2/3. and lead multiplayer desginers from Halo 2/3/Reach, and even the head story director from Halo 1/2/3… SO the whole its not bungie thing is bull crap, They have all 50 members from Halo Reach tech team working on this who refuesed to leave Halo when Bungie wanted too go…
>
> 4. As for Spartan Ops being called SpecOPS light with more COD, I say this it has 4 player co-op full story driven cutsceens, and all future DLC for it is free of charge, and u can go back and play any mission any time, and it will expand the plot by leaps and bounds.
>
> 5. As for Elites not being in the multiplayer, 343i if u watched the vid docs stated early on that they wanted to force the multiplayer into the lore of Halo instead of having it be a seperate bit that has nothing too do with the over all story or plot of the franchise like in all other Halo games, thus you the player have been cast as Spartan 4s, in the new Mark 8 armor, and even all new maps built from the ground up for online play instead of what Bungie did which was too snag locations from the story and plop them in the online which caused gameplay flow issues, and rampant spawn camping.
>
> Please note this all comes from gameinformor not some crapy fanboy site, I could even site pages with this info if the fanboys who want to argue a pointless fight would like…

“Halo 2 was a epic fail”

… i thought what you were saying was actually quite relavent untill you said this.

i read no further. HALO 2 was an EPIC MASTERPEICE of gaming and nothing since has matched it, nor ever will, gaming is over now, Halo 2 was it, the climax.

^^^ agreeing with above

also
You maybe 27 but you have no idea what your talking about

> 2. Halo 2 was a epic fail

Halo 2 had the best told story of any of the Halo games in my opinion. It shed light on the Covenant, humanised them and put a face to what could have been another faceless, inherently evil foe. Multiplayer set the stage for Xbox Live to take off like it did and set the standard for many of todays common multiplayer features.

I’m not sure where this hatred of Halo 2 came from, it was my favourite Halo game by far and still is.

> “Halo 2 was a epic fail”
>
>
> … i thought what you were saying was actually quite relavent untill you said this.
>
> i read no further. HALO 2 was an EPIC MASTERPEICE of gaming and nothing since has matched it, nor ever will, gaming is over now, Halo 2 was it, the climax.

To me H2 was the worst of the series, the campaign was extremely short. I disliked playing the arbiter period. And the multiplayer was riddled with button glitches. H2 is only well beloved because it is the first in the series to play with online multiplayer.

> > 2. Halo 2 was a epic fail and was going to have an 8 hour story and instead was chopped down to 6 hours, and half the weapons, model desgin, and plot were removed because Microsoft forced then Bungie too release it a full 12 months ahead of time.
>
> You lost all credibility when you posted that.

Agreed and Halo 2 was vital in the Halo saga on what was going on in the Covenant. Not only that you had Live on H2 for the first time. It had great maps that were remade in H3 and Reach. Halo 2 was my first time playing on XBox Live aside from Halo 3 so H2 is NOT a fail. Its still the best game aside from other Halo games. If I had to choose, Halo 2 for me would be #3. Halo CEA #1 and Halo: Reach #2.

> 4. Vehicles are still in the game the Warthog has been confirmed, and instant spawns as well as weapon drops for heavy guns are there to increase the fun factor not cator too noobies, how fun is it to sit on the side lines and wait 4 seconds only to get spawn killed buy a sniper because he had all that time to predict where u were going to spawn?

I stopped reading there.

“killed buy a sniper because he had all that time to predict where u were going to spawn”
That is map and spawning knowledge, something that more skilled players have.

“increase the fun factor not cator too noobies”
It attempts to increase the fun factor for noob players by removing an element of skill that another player has, that skill being timing and map knowedge. It definately cators to noobs.

Your logic is flawed and I simply cannot believe you said Halo 2 was a failure, features were cut from it and it still held the top spot on Xbox Live for years without the extras it could of had.

No offense, but would it kill you to use grammar?

I wouldn’t call Halo 2 an ‘epic fail’, but it is massively overrated and definitely where the series started to go wrong.

-Campaign had little to no replay value.
-Pre-patch multiplayer was lousy, although post-TU was pretty good.
-A lot of the maps were great but the subpar mechanics and weapon sandbox held them back.
-The whole game had a really lame, bland art style.

There were also some more subjective things about H2 that annoyed me. Like giving multiplayer maps full backstories and contexts. Number one, who really cares. Number two, it took some fun out of it. There was some ambiguity to odd places like Dammy, Rat Race, and Blood Gulch. It was interesting to imagine and riff with your friends or your brother about what these places might be. Or to throw logic to the wind create your own reason for why they existed. No more of that. Everything has to be explained for us now, because is super important that we know everything about this random floating platform in the middle of nowhere and leave nothing to the imagination.

By the same token, Halo 2 started humanizing the enemies, contributing to the lack of the replay value since Bungie decided they wanted to make a mature, super srs storyline for a -Yoink- video game. Pretty sure we had Blockbuster to fill that particular void in our lives. But anyway, part of the draw of Halo 1’s campaign was watching these aliens that you had no hope of really understanding freak out in hilarious ways when stuck with plasma grenades or whatever. Halo 2 and everything after killed that by making them speak English and keeping them very grounded.

Also strongly disliked the game’s increased emphasis on human environments and Earth. It wasn’t so bad in this game as it was in 3 and Reach, but still. Zero creativity involved.

/wall

Didn’t play halo 2 online but was and still is favorite in the series.
concidering the game was rushed they did great job with it.