> 2533274914197136;4:
> 1. for weapon balancing since only classic weapons would be used for classic maps and new weapons for new maps means changing a classic weapon will have no affect on the new weapon sandbox and vise-versa. (easy balancing).
You just went from double the maps to double the entire sandbox. It doesn’t matter how much effort is put into either style, one will always take precedence over the other and the community will constantly be volatile and suspicious of the devs catering to the opposite side more than them. It makes no sense from a community relations perspective.
> 2. now as for maps it weather or no u have a problem with forge maps because not only are they already looking the part and get extremely close to how the maps looked originally in H3 but the only reason forge maps don’t look better now is because the engine is really weak and we get performance drops limiting us at 3/4th the current object budget.
I think most people have a problem with Forge maps taking up the majority of a playlist (If you were around during Reach’s time you’d know this) especially when your preferred style has more Forge maps than the other.
> 3. forge was already expected to improve but now we know a new engine is coming as well.
> forge is also an unlimited source or content. the H3 throw back play list had more maps then what are in the playlist now but they couldn’t include all of them.
Forge maps will never have the polish and refinement of dev made maps. It is an excellent community feature but it shouldn’t act as a replacement for developer made content.
> 4. in-terms of time and assets that 343 has to give up i’m only asking that they make a few versions of existing guns and only the ones from the classic games which i don’t consider unrealistic considering how much weapon variants are in H5 now.
> forge can handle the maps which 343 wouldn’t be making anyway. (this does mean a classic play list would take a few months to make post launch)
You’re asking for two entire sandboxes co-developed simultaneously before launch, both of which need to be rigorously tested, tuned and polished to meet launch standard. In this point, it also seems like you’re suggesting that a single playlist would be enough to draw classic fans back to Infinite. Lemme ask you this. Did the Halo 3 playlist bring legions of classic fans back to Halo 5?
Imagine an entirely classic game with a single mobility playlist. Would that be enough for you? Would you buy Infinite if Campaign, 95% of Multiplayer, and all of the tertiary game-modes used the style you disliked?
> 5. a good point is esports which id say 343 would choose their new halo. (personally fine with either)
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> all i’m trying to do with this idea is make a better classic playlist with proper sandbox support moving forward with halo infinite. i like both styles of halo and i doubt 343 is going to give up on their halo i’m expecting them to slow it down and refine it but not abandon it.
Again, prioritising one style over the other in a game that is supposed to be catering to both. I can’t think of a dev studio on the planet who could justify an entirely new sandbox for a single playlist.