Classic shotgun needs to return soon

While the bulldog does feel like it has it’s place in the sandbox, it still feels too weak for the purpose of stealth-ambushing (which is my favourite playstyle). Without this I feel like a whole aspect of the multiplayer is missing. 343, please make adding the classic shotgun (or some 1 hit kill shotgun) a priority for the next season.

I agree the classic shotgun should definitely return. Infection wont play nearly as well without a one hit close range shotgun. Also please make the shotgun closer to its halo CE counterpart its so much fun. Maybe the ammo was to much but the range and damage was so nice.

Edit: I like the bulldog but I don’t think it should replace the classic shotgun. There’s still a place for the classic shotgun in the sandbox where it could have its own niche and coexist with the bulldog.

Ah yes, the classic shotgun that has a whopping range of 1 metre. No thanks.

I really don’t understand why you nostalgia merchants are so desperate to see it come back. The current shotgun is designed so it’s strong up close but also has the ability to take on enemies at further ranges without infringing on other weapons in the sandbox. It’s far more interesting that way.

343 did a great job reinventing the role of the shotgun, and your only reaction is to pine for the OG shotgun AKA glorified melee weapon? It’s nonsensical

> 2533274876565268;1:
> While the bulldog does feel like it has it’s place in the sandbox, it still feels too weak for the purpose of stealth-ambushing (which is my favourite playstyle). Without this I feel like a whole aspect of the multiplayer is missing. 343, please make adding the classic shotgun (or some 1 hit kill shotgun) a priority for the next season.

Stealth ambushing, I assume just a fancy term for sitting around corners waiting to people to run out so you can kill them? No thank you. Just use a sword or hammer anyway, there’s still plenty of weapons that are a 1 hit kill at close range if you want to play in a ‘stealth ambush’ style.

> 2535470395434446;3:
> Ah yes, the classic shotgun that has a whopping range of 1 metre. No thanks.
>
> I really don’t understand why you nostalgia merchants are so desperate to see it come back. The current shotgun is designed so it’s strong up close but also has the ability to take on enemies at further ranges without infringing on other weapons in the sandbox. It’s far more interesting that way.
>
> 343 did a great job reinventing the role of the shotgun, and your only reaction is to pine for the OG shotgun AKA glorified melee weapon? It’s nonsensical

Nonsensical? Range of one meter? Do you even know what they are talking about? Besides it’s still a necessity for infection and would still claim it’s on place in the sandbox, I mean it’s basically meant to be kind of like the UNSC counterpart for the energy sword.

Without the sword impressions, the hammer alone isn’t enough for an ambush playstyle considering how slow and somewhat inconsistent it is.

I cannot stand the bulldog, it somehow feels worse than the Halo 3 Mauler which had less range, lower fire rate and smaller clip size and yet it was still somehow more fun and consistent to use… I really don’t know what 343i was thinking with this one, but during the flight I more often than not found myself picking the heatwave over the bulldog every time if I had the choice, because at least the heatwave had it’s utility and alt fire modes which at LEAST made it more fun, even if it was weaker and somewhat less accurate.

The Bulldog is a joke weapon… it’s too inconsistent to use with the insanely fast TTK most weapons have and worse yet is that as a melee weapon it’s even outdone by the plasma pistol in most fights. I get that they’re probably eventually gonna re implement the Pump Action at some point so they cannot really make this one a one shot point blank, but damn… they need to do SOMETHING, ANYTHING to make this gun feel worth using, cause as it is now I wouldn’t even use it over the sidekick which I am also not a fan of…

I’m not sure we need the power weapon shotgun back with the swords and hammer, but it does feel a little weak. At this point I would stick with the AR because it is far more versatile and forgiving, which is maybe saying more about the AR than the bulldog.

One of my bigger concerns with the Campaign, is that we might not be able to use the new weapons that 343 will inevitably add to the game. This is a pretty big deal to people who don’t play much PvP. I really hope 343 will address this possible issue, instead of quietly throwing it under the rug and hoping people will forget about it.

> 2535470395434446;3:
> Ah yes, the classic shotgun that has a whopping range of 1 metre. No thanks.
>
> I really don’t understand why you nostalgia merchants are so desperate to see it come back. The current shotgun is designed so it’s strong up close but also has the ability to take on enemies at further ranges without infringing on other weapons in the sandbox. It’s far more interesting that way.
>
> 343 did a great job reinventing the role of the shotgun, and your only reaction is to pine for the OG shotgun AKA glorified melee weapon? It’s nonsensical

The shotguns in Reach, 4, and 5 are definitely not 1 meter in range.

Oh cool more people watching Ascend Hyperion’s dreck.

Listen, the new shotgun outright outperforms the old one. It cannot one-bang somebody, sure. But you know what you do with the old shotty? If you’re not quite at that perfect one hit kill range, you melee afterwards to confirm - every time, it’s basically free. You can do that with this one no problem too. You get extra range, the same utility if you’re using it the way you SHOULD be using the old one, an extra shot, a faster RoF and a twice as fast reload (and you can get THREE two-bangs out of it or SIX Bang-Punches out of it, AND STILL GET A TACTICAL RELOAD.)

Like this thing iS WAY BETTER in like… EVERY way! Because the Sword ALREADY fills the shotgun’s sandbox role of old. We do not need the old shotgun back for any other reason than nostalgia, iffy range, wide spread and long reload times.

EDIT: Hey, uh, you guys know the bulldog is pump action right?

In case y’all don’t believe me.

Some people will complain about the dumbest -Yoink- lmao.

> 2535447887837444;5:
> > 2535470395434446;3:
> > Ah yes, the classic shotgun that has a whopping range of 1 metre. No thanks.
> >
> > I really don’t understand why you nostalgia merchants are so desperate to see it come back. The current shotgun is designed so it’s strong up close but also has the ability to take on enemies at further ranges without infringing on other weapons in the sandbox. It’s far more interesting that way.
> >
> > 343 did a great job reinventing the role of the shotgun, and your only reaction is to pine for the OG shotgun AKA glorified melee weapon? It’s nonsensical
>
> Nonsensical? Range of one meter? Do you even know what they are talking about? Besides it’s still a necessity for infection and would still claim it’s on place in the sandbox, I mean it’s basically meant to be kind of like the UNSC counterpart for the energy sword.

Your point about Infection falls flat on its face the moment you acknowledge that you can change player health and damage values in custom games. So you’re clutching at straws with that argument

as far as sandbox balance goes the bulldog is a welcome addition. a versatile cqc weapon that doesn’t eclipse the role of the hammer or sword, exactly how the shotgun should’ve always been tuned.

though for the sake of infection and custom games I do think the classic shotgun should exist in the game, and it probably will at some point post-launch.

> 2535409086037954;2:
> … Infection wont play nearly as well without a one hit close range shotgun. Also please make the shotgun closer to its halo CE counterpart its so much fun. Maybe the ammo was to much but the range and damage was so nice. …

You’re assuming Infection will be present at launch :confused:

> 2533274805075298;11:
> Oh cool more people watching Ascend Hyperion’s dreck.
>
> Listen, the new shotgun outright outperforms the old one. It cannot one-bang somebody, sure. But you know what you do with the old shotty? If you’re not quite at that perfect one hit kill range, you melee afterwards to confirm - every time, it’s basically free. You can do that with this one no problem too. You get extra range, the same utility if you’re using it the way you SHOULD be using the old one, an extra shot, a faster RoF and a twice as fast reload (and you can get THREE two-bangs out of it or SIX Bang-Punches out of it, AND STILL GET A TACTICAL RELOAD.)
>
> Like this thing iS WAY BETTER in like… EVERY way! Because the Sword ALREADY fills the shotgun’s sandbox role of old. We do not need the old shotgun back for any other reason than nostalgia, iffy range, wide spread and long reload times.
>
> EDIT: Hey, uh, you guys know the bulldog is pump action right?
>
> In case y’all don’t believe me.

I also saw ascend hyperions video today and can see it has inspired talk about the classic shotgun again. He makes some solid points but I do disagree with a few things he says and I also think he left out a major argument.

Now to answer for this topic. First of all I do not think it sucks. I get loads of kills with it. It’s fast and responsive. It cannot one shot people but two quick successive shots or a shot and melee will do the trick. So for me, I would say it deals plenty of damage.

Now I see talk about infection for the classic shotgun, well how about comp for the bulldog? The bulldog requires more skill to use than the classic shotty. The one shot kill with the majority of the reticle off target but in RRR no longer grants a kill for sloppy play. With this games bullet magnetism being so low, I think people are not fully connecting there shots, this prolongs the TTK of the bulldog due to more shots being needed. This low bullet magnetism will also effect the classic shotty if it were to return. However, as important as classic shotty is for custom games or infection, the bulldog is perfect for comp/ranked matches. It is almost like a precision weapon in the form of a shotgun.

> 2535470395434446;13:
> > 2535447887837444;5:
> > > 2535470395434446;3:
> > > Ah yes, the classic shotgun that has a whopping range of 1 metre. No thanks.
> > >
> > > I really don’t understand why you nostalgia merchants are so desperate to see it come back. The current shotgun is designed so it’s strong up close but also has the ability to take on enemies at further ranges without infringing on other weapons in the sandbox. It’s far more interesting that way.
> > >
> > > 343 did a great job reinventing the role of the shotgun, and your only reaction is to pine for the OG shotgun AKA glorified melee weapon? It’s nonsensical
> >
> > Nonsensical? Range of one meter? Do you even know what they are talking about? Besides it’s still a necessity for infection and would still claim it’s on place in the sandbox, I mean it’s basically meant to be kind of like the UNSC counterpart for the energy sword.
>
> Your point about Infection falls flat on its face the moment you acknowledge that you can change player health and damage values in custom games. So you’re clutching at straws with that argument

Clutching at straws lmao. Ok so now we give the survivors double the damage. Now they has a spammable shotgun that the infected would have literally no chance against. You literally cannot balance it by just making it do more damage, that makes literally no sense at all. You think my argument is clutching at straws? Well you literally pulled yours out of your -Yoink-

> 2533274820483063;16:
> > 2533274805075298;11:
> > Oh cool more people watching Ascend Hyperion’s dreck.
> >
> > Listen, the new shotgun outright outperforms the old one. It cannot one-bang somebody, sure. But you know what you do with the old shotty? If you’re not quite at that perfect one hit kill range, you melee afterwards to confirm - every time, it’s basically free. You can do that with this one no problem too. You get extra range, the same utility if you’re using it the way you SHOULD be using the old one, an extra shot, a faster RoF and a twice as fast reload (and you can get THREE two-bangs out of it or SIX Bang-Punches out of it, AND STILL GET A TACTICAL RELOAD.)
> >
> > Like this thing iS WAY BETTER in like… EVERY way! Because the Sword ALREADY fills the shotgun’s sandbox role of old. We do not need the old shotgun back for any other reason than nostalgia, iffy range, wide spread and long reload times.
> >
> > EDIT: Hey, uh, you guys know the bulldog is pump action right?
> >
> > In case y’all don’t believe me.
>
> I also saw ascend hyperions video today and can see it has inspired talk about the classic shotgun again. He makes some solid points but I do disagree with a few things he says and I also think he left out a major argument.
>
> Now to answer for this topic. First of all I do not think it sucks. I get loads of kills with it. It’s fast and responsive. It cannot one shot people but two quick successive shots or a shot and melee will do the trick. So for me, I would say it deals plenty of damage.
>
> Now I see talk about infection for the classic shotgun, well how about comp for the bulldog? The bulldog requires more skill to use than the classic shotty. The one shot kill with the majority of the reticle off target but in RRR no longer grants a kill for sloppy play. With this games bullet magnetism being so low, I think people are not fully connecting there shots, this prolongs the TTK of the bulldog due to more shots being needed. This low bullet magnetism will also effect the classic shotty if it were to return. However, as important as classic shotty is for custom games or infection, the bulldog is perfect for comp/ranked matches. It is almost like a precision weapon in the form of a shotgun.

I think the Bulldog would be fine for Infection, it’s not exactly weak. Zombies are unshielded so, it’ll one-bang from further away anyway.

I think it comes down to people not liking new things straight up, honestly.

I feel like the Bulldog is a purely MP designed weapon.
It’s literally a Shotgun that contests an Energy Sword’s lunge range.

For what it is, it may be more effective to just double melee if at the range of a Classic Shotgun

Here’s what I will do tbh:

  • Bring back Classic Shotgun
  • Put the Brute Mauler back into the game.

Brute Mauler fulfils what the Bulldog currently is except it’s a Brute’s aesthetic. Similar but different weapons.
I’m sorry whoever made the Bulldog but I much prefer the Classic Shotgun and Mauler.

Or do this : make a Mauler 2.0 by adding really vicious spikes and aesthetics to the Bulldog. That way it can keep the “Bulldog” style name and be renamed into the Hellhound or something.

> 2535447887837444;17:
> > 2535470395434446;13:
> > > 2535447887837444;5:
> > > > 2535470395434446;3:
> > > > Ah yes, the classic shotgun that has a whopping range of 1 metre. No thanks.
> > > >
> > > > I really don’t understand why you nostalgia merchants are so desperate to see it come back. The current shotgun is designed so it’s strong up close but also has the ability to take on enemies at further ranges without infringing on other weapons in the sandbox. It’s far more interesting that way.
> > > >
> > > > 343 did a great job reinventing the role of the shotgun, and your only reaction is to pine for the OG shotgun AKA glorified melee weapon? It’s nonsensical
> > >
> > > Nonsensical? Range of one meter? Do you even know what they are talking about? Besides it’s still a necessity for infection and would still claim it’s on place in the sandbox, I mean it’s basically meant to be kind of like the UNSC counterpart for the energy sword.
> >
> > Your point about Infection falls flat on its face the moment you acknowledge that you can change player health and damage values in custom games. So you’re clutching at straws with that argument
>
> Clutching at straws lmao. Ok so now we give the survivors double the damage. Now they has a spammable shotgun that the infected would have literally no chance against. You literally cannot balance it by just making it do more damage, that makes literally no sense at all. You think my argument is clutching at straws? Well you literally pulled yours out of your -Yoink-

Who said it has to be double the health? The fact is the options exist to change the way it plays in custom games, so there is really no reason at all to bring the original back. But no, infection is ruined apparently because the game is lacking a shotgun with the range of a limp -Yoink!-. Hilarious