Classic playlist needs weapon loadouts.

There is an ongoing debate about what is / is not classic.

I get the impression that most classic enthusiast are against AA’S and perks. It also seems that everyone agrees with weapons spawning on the map in a predictable manner.

The main difference people have is what weapons we start with. Some say AR, some BR, some AR and BR. What about the light rifle, carbine, and DMR?

I suggest letting the player choose what primary weapon they want. I personally want to use the carbine. Like Legend said, why do I have to spend time seeking my favorite weapon when it’s not much different than the BR?

> > As long as you don’t get to choose your grenade type. I’m leaning against Plasma Pistols off spawn, too.
>
> Thats why I think it should be a more restricted loadout option.
>
> There are 7 Loadout options, so it could be possible to make them all pre-set for classic. Have a mix of Primary weapons but limit some other options for balance purposes off the spawn.

Limited loadouts options that define classic for the individual while still be balanced.

Let me know what you think.

Classic to me is all same weapon start and weapons/grenades etc. for pick-ups.

I’m fine with loadouts in new playlists, but classic needs to stay like older halos. AR/ Magnum works perfectly fine, and all they need to do is add more pickup weapons (rather than ordnance drops) around maps.

I’m fine with loadouts being in classic (Your suggestion)

> I’m fine with loadouts in new playlists, but classic needs to stay like older halos. AR/ Magnum works perfectly fine, and all they need to do is add more pickup weapons (rather than ordnance drops) around maps.

But that’s my whole point. You say AR Magnum and I say BR.

And no AR magnum is not perfectly fine. It has not been fine sans CE.

If there are any loadouts at all, it should be Precision Weapon/appropriate general sandbox weapon.

For example, the DMR and BR would have an AR secondary and the Carbine would have a Storm Rifle secondary. Or, depending on its effectiveness, the Magnum could accompany the BR instead of the AR.

I personally do not advocate loadouts, but if the precision weapons and automatic are balanced well, then I see no problem with having differences between such starts. It still falls under “equal” starts since each weapon should have relatively minor differences and no dynamic changes are being made (like that which would be received as a result of different nades, armor “perks”, and AA’s).

> AR/ Magnum works perfectly fine

No, it doesn’t. The only time AR/Mag has worked effectively is when the Magnum was a decent utilitarian weapon like it was in CE. Every game following CE, including Reach, any Automatic/Mag starts have been awful with the inclusion of “superior” utility weapons.

What? Classic playlist is supposed to be like 1,2,3 multiplayer! Why would they add loadouts! Classic does not have loadouts, classic does not have sprint, it’s not too hard to understand what “classic” is.

Agreed. All primary weapons should be offered with a Magnum secondary.

> I’m fine with loadouts being in classic (Your suggestion)

Thanks.

I actually love the idea of weapon loadouts I just don’t like the way AA’S play in loadouts.

I feel that there will never be an agreement on what weapon starts are classic. So let the player choose.

> > I’m fine with loadouts being in classic (Your suggestion)
>
> Thanks.
>
> I actually love the idea of weapon loadouts I just don’t like the way AA’S play in loadouts.
>
> <mark>I feel that there will never be an agreement on what weapon starts are classic.</mark> So let the player choose.

No, we all know what weapon starts are classic. Every player should start with the weapons from the gametypes voted for. Classic slayer (Ar and Magnum) Classic BR (BR and Magnum) It’s not that hard to understand.

Classic needs you to start AR and magnum like its always been, then all other primaries are on the map along with grenades and power weapons

EDIT: so the loadout would be:

AR
magnum
frags
tactical: Re-supply
Support: none
AA: none

I think the classic playlists should be AR/Magnum/Frag starts, weapon spawns on map, OS and Camo pickups. And the ability to pick up grenades from dead bodies.

Maybe they could have classic gamemodes that allow limited loadouts. You can pick your primary but that’s it. Frags and Magnum. No AAs, no tactical or support packages. This would be like the BR/DMR gamemodes except you can chose your favourite primary.

And of course, the Infinity playlists that feature all the new mechanics that 343 are introducing.

> > > I’m fine with loadouts being in classic (Your suggestion)
> >
> > Thanks.
> >
> > I actually love the idea of weapon loadouts I just don’t like the way AA’S play in loadouts.
> >
> > <mark>I feel that there will never be an agreement on what weapon starts are classic.</mark> So let the player choose.
>
> No, we all know what weapon starts are classic. Every player should start with the weapons from the gametypes voted for. Classic slayer (Ar and Magnum) Classic BR (BR and Magnum) It’s not that hard to understand.

The inclusion of an “AR”/Mag gametype was pretty much for the sake of nostalgia given that it just doesn’t work, logically, post-CE. Time and time again, “AR”/Mag has proved ineffective since it passively buffs up precision weapons to be semi-power weapons and therefore should not be considered as a viable weapon start setup. No amount of balancing, especially in a custom loadout game, can change this for that particular setup. Precision weapon/AR (or Storm Rifle or whatever Forerunner automatic there is) has proved effective since it gives the respawned player a fighting chance.

The majority of people that play classic will not want AR starts. AR starts have and always will play terrible.

My idea is a superb compromise.

Hey guys, um, how do I break it to you?

Reach isn’t classic.

Everyone starts with the same weapon, if they don’t it’s not classic.

> Hey guys, um, how do I break it to you?
>
> Reach isn’t classic.
>
> Everyone starts with the same weapon, if they don’t it’s not classic.

But which weapon do you start with.

People can argue that AR starts are more classic. But then a lot of people don’t like AR starts, and the AR is almost always swapped out when they get the chance for a BR or something.

Classic can only be so good if people like it. If no one likes it, the classic playlist fails.

Instead of forcing you to choose one weapon or another to spawn with, AR spawns or BR spawns, the OP is suggesting that we have some kind of Loadout compromise. Perhaps only certain weapons can be used, and all of the AAs and other abilities besides Resupply are deactivated.
It makes sense, a compromise. There isn’t any point in having a classic playlist if people don’t like it. It has to be classic feeling and enjoyable.

> Hey guys, um, how do I break it to you?
>
> Reach isn’t classic.
>
> Everyone starts with the same weapon, if they don’t it’s not classic.

What’s funny is these same kids against my idea will tell me the DMR, carbine, BR , and light rifle are all balanced.

If they are -Yoinking!- balanced why does it matter which one we want to spawn with?

Classic Halo is about balance.

If classic playlist gets to niche and excludes no weapons and forces AR starts it will fail.

> Classic to me is all same weapon start and weapons/grenades etc. for pick-ups.

Pretty much this.
Classsic playlist needs to be the same as the matches in halo ce/2/3.

As long as you don’t get to choose your grenade type. I’m leaning against Plasma Pistols off spawn, too.