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> > > > > To all those who haven’t played the anniversary throwback playlist yet - fix that. Playing maps like Prisoner and Hang 'Em High with the new mobility is superb. This is the most fun I’ve had in Halo 5, alongside Breakout.
> > > > >
> > > > > These organic, funky, asymmetrical maps. Simpler weapon sandboxes. I essentially don’t even use sprint on these maps, but the thrusters really enhance the experience in my opinion.
> > > > >
> > > > > 343i, this is the way I want Halo 6. If this playlist is in any way a test to see what players want, you have at least one fan who is wholeheartedly pleased.
> > > >
> > > > I haven’t played it yet, but I expect that I will really like it.
> > > >
> > > > Just remember that your opinion is just that; some people don’t want a hybrid of Halo 5 - CE, and just want the classic settings. They really should have called the new playlist Hybrid Slayer or something, not Classic.
> > > >
> > > > Anyway, I’m sure I’ll love it, if I ever get back to Halo 5.
> > >
> > > Ya well some people want a hybrid too. I agree the way they initially labeled the playlist was misleading.
> > >
> > > What I love about this playlist is that sprint is even more dangerous to use. If the anti sprint crowd uses just the smallest amount of objectivity, they will see that sprint can be accomodated along with great map design.
> > >
> > > It is my opinion, and I stand behind it 
> >
> > No one is doubting that sprint can be used with great map design, they just don’t want it in their Halo. If that hasn’t been understood after all these years of arguing I don’t think there is much I can say to you that’ll help you understand that.
> >
> > If you want your games to be built around sprint and mobility, play COD. If you want them to be based around sprint and tactics play Battlefiled, or Gears of War. If you want just arcade style battles with sprint go play Battlefront. Even the older versions have found ways to survive, I still play SW BF 2 on my PC.
> >
> > Let Halo keep being Halo. Is that such a hard request to fulfill? It has been made clear that you can keep true to the old ways and be hugely success but you have to stay fully true as shown by DOOM and Dark Souls.
> >
> > The sad truth is that EA is making Star Wars titles exclusivity, it’ll only be a matter of time before they discover Star Wars Republic Commando if they haven’t already. They’ll be trying to use nostalgia like they did with SW BF EA to fuel their money machine and SW RC is a huge problem for classic Halo. The game was closely tied to the old Halo’s style, almost being an exact copy except for the squad commands and if that game comes back there will be no place in the gaming world for 343i’s vision as is now or classic Halo. Star Wars fans have been asking for that sequel for over a decade now. If that goes untapped, Halo loses regardless.
>
> Your error is thinking that everyone, or even a majority wants sprint removed. Your other error is also assuming that I want sprint to stay. Most anti sprint’ers main point of argument is that map design suffers to accomodate sprint. The point I was bringing up was that the maps in the anniversary playlist were clearly not designed for sprint, but gameplay does not suffer from it’s inclusion. There are real dangers when using sprint. It seems quite balanced imo.
>
> So again, I do not want games built around sprint. But seeing how this playlist plays, I’d love to see the inclusion of thrusters. Do not tell me to just leave and play other franchises, I’m almost certain I’ve been playing Halo longer than 98% of people on this forum (2002). Dual Wielding changed Halo a 100 times more than sprint did, so people saying sprint doesn’t belong in Halo BETTER NOT PLAY Halo 2 or Halo 3.
>
> My perfect Halo looks and plays quite similar to this playlist. I love these smaller, more corridor driven maps. Given that sprint is not OP in any way, I am indifferent on its inclusion. I want a little less auto aim/ bullet magnetism. Remove spartan charge (or at least nerf it to damage of 1 melee, preserving the animation) keep thrusters, make it bloodier.
>
> I think this playlist is a step in the right direction for Halo’s future in arena.
>
> PS. Hasn’t Doom’s sales drastically underperformed from what was expected? That game got a lot of hype, but seems to have plummeted like a stone. By all measures, it’s pvp did not live up to the hype.
I’ve made no error, you’re making an enemy of someone who wishes not to be, that’s the problem of people here on waypoint. I never assumed anything of you all I did was explain a perspective. Taking words as threats only worsens the possibility of clarity.
On topic, as I’ve said before the doubt lies in sprints ability to work within Halo. It’s clearly made the community very unstable with Halo 4 and 5 or else we wouldn’t be here. It was welcome in Reach but only for a short time, as was many other things such as armor lock, the focus rifle and anti-tank sniper rifles. When the breathe of fresh air was gone, all that was left was hate. Halo was born and existed for almost a decade without sprint, it’s just not seen as useful or needed in the franchise since the latest installments have been the worst of the franchise and they’ve all pushed sprint.
As Scorch from SW RC would say. First time it’s an anomaly, second time it’s a coincidence, third time and something’s clearly wrong. Reach, 4 and Guardians.
The difference between sprint and dual wielding is that dual wielding knew when to leave and did. Sprint is the house guest that has stayed too long and now causes discomfort. You’re acting as if your time with the franchise supersedes the opinions of those who haven’t spent as much time with it as you. Kids today can love old and new Halo’s. By the logic you’ve breed, which has been torn apart on this site many times before in various ways, my word overshoots yours. Which still makes it unclear on why you seemingly take my words as insults. You and many other waypointers seem to wish for more enemies instead of just talking. When that stops then people hopefully will take others opinion seriously. What you’re doing doesn’t help at all regardless of your affiliation. I wasn’t telling you to play something else that was general talk of the various games and their own designs.
Now this is just confusing you’ve made a point to say that you probably don’t want sprint to stay then say that this mode is your idea of a perfect Halo without criticizing it’s power in the mode unlike the other aspects.
You clearly have no idea how DOOM 's process went if you believe that the title had alot of hype built up around it’s release. While it’s name had gathered attention years before upon being announced, shortly before the game came out hordes we’re saying it was seen as a disgrace and an abomination of DOOM. Many thought it was a bigger bullet into the foot then DOOM 3 and out of spite of Bethesda decided to bring OG DOOM and Quake back to life. People we’re pissed but when the game was released they we’re proven wrong. It by no means sold horribly and no honest reviewer could say that game failed in bringing DOOM to the modern world with it’s single player. The gripes arose with it’s MP being a Frankenstein’s monster of modern and classic features.
There’s irony in that last statement and it hopefully explains to you why people don’t like this throwback playlists. They view it as their favorite maps of CE being tarnished by a game and play style they hate.