Classic/Hardcore Playlist Thread

Note: I’m currently calling the playlist classic/hardcore because it is the best way to describe what this playlist will contain.

Also as waypoint does not allow the editing of polls, consider the two options as halo 3 (copy and paste existing settings from halo 3/2/CE) or Halo 3.5 (Improve on the traditional core gameplay)

This is a constructive thread to put the communities views on the Classic/Hardcore playlist in an ordered and well presented thread. We will try and cover aspects such as starting weapons, maps and gametypes.

Lets start off but confirming that there will be a “Classic/Hardcore” Playlist from 343i bulletin 8.15.12.

“There will also be playlists available that do not utilize loadouts or armor mods.”

Note the term “playlist<mark>s</mark>” so this gives us more hope. But also it is very vague on what will be in it.

Now making a playlist that can be considered “Classic/Hardcore” is easy but having one that actually works is much more difficult.

Reach’s Classic

I want to start off by discussing why halo: reach’s “classic” playlist didn’t work. One of my biggest complaints with halo: reach’s “classic” playlist was that it was implemented late in the games life and it required purchasing another game or map pack to play.

Also, in my opinion, it seemed to try and give us halo 3/2/CE, which it could only achieve poorly. It should of given us halo 3.5 which I felt would have been a better choice, keeping things fresh. I also feel that in some ways halo 3.5 would being easier to achieve as there isn’t a direct comparison. This idea is what the poll is for, would you guys rather see halo 3 or halo 3.5 in the Classic/Hardcore playlist?

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I don’t like your poll. There’s no Halo 2 option.

> I don’t like your poll. There’s no Halo 2 option.

I see your point but I was trying to group halo 3 and 2 together, although I know they are very different in ways, it was more a point of do we try new things or do we leave things how they are.

Such as, would it be possible to introduce other power ups. Like speed boost or double damage. Double damage and oversheild seem to be two sides of the same coin, with one increasing kill times and one decreasing kill times in the users favour

> > I don’t like your poll. There’s no Halo 2 option.
>
> I see your point but I was trying to group halo 3 and 2 together, although I know they are very different in ways, it was more a point of do we try new things or do we leave things how they are.

Taking into consideration the fact that it’s supposed to be a classic playlist…

> > > I don’t like your poll. There’s no Halo 2 option.
> >
> > I see your point but I was trying to group halo 3 and 2 together, although I know they are very different in ways, it was more a point of do we try new things or do we leave things how they are.
>
> Taking into consideration the fact that it’s supposed to be a classic playlist…

Many people do state that they don’t want to keep on playing the same game again and again, that they do want it to evolve just not completely destroy the main mechanics, such as turning it from a arena shooter to a class shooter. I’m not saying one way is better than the other I’m trying to get a good indication on what the community wants.

> I want to start off by discussing why halo: reach’s “classic” playlist didn’t work. One of my biggest complaints with halo: reach’s “classic” playlist was that it was implemented late in the games life and it required purchasing another game or map pack to play.
>
> Also, in my opinion, it seemed to try and give us halo 3/2/CE, which it could only achieve poorly. It should of given us halo 3.5 which I felt would have been a better choice, keeping things fresh. I also feel that in some ways halo 3.5 would being easier to achieve as there isn’t a direct comparison. This idea is what the poll is for, would you guys rather see halo 3 or halo 3.5 in the classic playlist?

I mostly agree w/ this, but would like to add more to it.

The Anniversary playlists didn’t try to give us Halo CE/2/3, it just tried to give us CE, but in the end it just still felt like Reach w/ a better magnum and no AAs. The movement was still poor, bloom still had a rather big effect on the game when CE’s wasn’t as large, vehicles were practically untouched from Reach and made BTB poor, etc. Many people were just expecting them to do a little more w/ the classic playlist after the TU came out and we had a fully-capable Zero Bloom gametype that we could’ve used to improve upon what we had w/ Team Classic instead of having it be replace by an imitator in the Anniversary playlist.

Nobody wants an imitator. Many of the people who say they want Classic Halo back doesn’t mean they want copy/paste of Halo CE/2/3, it just means they want a truer, more natural sequel to the previous game. Halo 4’s classic playlists should be that natural successor to Halo 3 and not an imitator of Halo 3 (like Anniv. was w/ CE) or the reboot-like experience of default Halo 4. Many people just want to be able to enjoy Halo 4 the way it is just w/o any of those controversial additions like weapon drops, PODS, new scoring system, armor mods, AAs, sprint, etc.

In short, take default Halo 4 and turn it from a class-based shooter back into an arena shooter while keeping as many new things that work as they can. If it were up to me, I would keep Halo 4’s core gameplay the same (movement, weapon-strengths, etc.) and only throw in the new features that have come along since Reach that compliment the arena shooter style we’re used to like assassinations, the new player respawn system, or possibly even sprint (might have taken that too far). Classic Halo 4 should play like Classic Halo 4 and not an imitator of Halo 1, 2, or 3.

So I guess I’m pro Halo 3.5 and not an imitator of Halo 2 or 3. Not that using concepts from Halo 2 or 3 are a bad idea though, I just don’t want another failed attempt at a copy/paste when I can already go back and play Halo 2 or 3 whenever I want.

> I mostly agree w/ this, but would like to add more to it.
>
> The Anniversary playlists didn’t try to give us Halo CE/2/3, it just tried to give us CE, but in the end it just still felt like Reach w/ a better magnum and no AAs. The movement was still poor, bloom still had a rather big effect on the game when CE’s wasn’t as large, vehicles were practically untouched from Reach and made BTB poor, etc. Many people were just expecting them to do a little more w/ the classic playlist after the TU came out and we had a fully-capable Zero Bloom gametype that we could’ve used to improve upon what we had w/ Team Classic instead of having it be replace by an imitator in the Anniversary playlist.
>
> Nobody wants an imitator. Many of the people who say they want Classic Halo back doesn’t mean they want copy/paste of Halo CE/2/3, it just means they want a truer, more natural sequel to the previous game. Halo 4’s classic playlists should be that natural successor to Halo 3 and not an imitator of Halo 3 (like Anniv. was w/ CE) or the reboot-like experience of default Halo 4. Many people just want to be able to enjoy Halo 4 the way it is just w/o any of those controversial additions like weapon drops, PODS, new scoring system, armor mods, AAs, sprint, etc.
>
> In short, take default Halo 4 and turn it from a class-based shooter back into an arena shooter while keeping as many new things that work as they can. <mark>If it were up to me, I would keep Halo 4’s core gameplay the same (movement, weapon-strengths, etc.) and only throw in the new features that have come along since Reach that compliment the arena shooter style we’re used to.</mark> Classic Halo 4 should play like Classic Halo 4 and not an imitator of Halo 1, 2, or 3.
>
> So I guess I’m pro Halo 3.5 and not an imitator of Halo 2 or 3.

I also feel that keeping halo 4’s core gameplay constant will increase the population of the playlist as the transition wouldn’t be as hard for many beginning players.

> I also feel that keeping halo 4’s core gameplay constant will increase the population of the playlist as the transition wouldn’t be as hard for many beginning players.

I agree.

Many people just want a simpler, more balanced version of Halo 4. Having a playlist that reflects the arena-shooter style we’re used to while also taking advantage of some of the new features that compliment the classic style well (like assassinations or the new player respawn system) will give us that natural successor to Halo 3 that we’ve wanted for 5 years now while still feeling fresh and not like an imitator.

That’s why I want halo 3.5 because I want anyone who has played halo 3 or 2 to go into this playlist and say that this is the next game that they wanted. Things like BR starts will be the main gametypes and maps like the pit should be remade and introduced.

But does that mean that the DMR should be forgotten or that maps like Haven shouldn’t be used. Again if you take to much out of Halo 4 trying to make it halo 2 or 3, your average player wont want to experiment with this playlist.

People need to stop asking for classic playlists, no one wants a playlist that emulates the gameplay of an older game, that’s why it failed so hard in Reach. What you need to start asking for is a “hardcore” playlist. No AAs, no armor mods, no ordinance, no loadouts, and using the default Halo 4 movement and damage settings. If you keep trying to emulate one of the older games, or even so much as call the playlist classic it’s going to fail.

> People need to stop asking for classic playlists, no one wants a playlist that emulates the gameplay of an older game, that’s why it failed so hard in Reach. What you need to start asking for is a “hardcore” playlist. No AAs, no armor mods, no ordinance, no loadouts, and using the default Halo 4 movement and damage settings. If you keep trying to emulate one of the older games, or even so much as call the playlist classic it’s going to fail.

I know that its not a good indication of anything really but people have voted that they would rather something like halo 3 than a stripped halo 4. But I see your point about a hardcore playlist and I may change my title to reflect it

> People need to stop asking for classic playlists, no one wants a playlist that emulates the gameplay of an older game, that’s why it failed so hard in Reach. What you need to start asking for is a “hardcore” playlist. No AAs, no armor mods, no ordinance, no loadouts, and using the default Halo 4 movement and damage settings. If you keep trying to emulate one of the older games, or even so much as call the playlist classic it’s going to fail.

Actually, some people do. :stuck_out_tongue:

> People need to stop asking for classic playlists, no one wants a playlist that emulates the gameplay of an older game, that’s why it failed so hard in Reach. What you need to start asking for is a “hardcore” playlist. No AAs, no armor mods, no ordinance, no loadouts, and using the default Halo 4 movement and damage settings. If you keep trying to emulate one of the older games, or even so much as call the playlist classic it’s going to fail.

As long as hardcore has no AAs. I think that’s the main thing people want in a “classic” playlist: no sprint, no AAs, OV/camo powerups…etc.

> That’s why I want halo 3.5 because I want anyone who has played halo 3 or 2 to go into this playlist and say that this is the next game that they wanted. Things like BR starts will be the main gametypes and maps like the pit should be remade and introduced.
>
> But does that mean that the DMR should be forgotten or that maps like Haven shouldn’t be used. Again if you take to much out of Halo 4 trying to make it halo 2 or 3, your average player wont want to experiment with this playlist.

Technically, if you’re cutting out weapons like the DMR simply b/c it wasn’t in Halo 1-3, then wouldn’t that mean it’s trying to be an imitator? The new weapons will fit more than nicely in w/ the classic gameplay, we saw this in the Team Classic playlist. If you want a Halo 3.5 you gotta use as many features as you can from default Halo 4 that compliment classic gameplay well. The DMR is much more suited for BTB gameplay w/ it’s longer ranges and higher precision so I would like to see a DMR-starts gametype in a Classic BTB playlist if we have one. When it comes to 4v4 though, most people will be voting for those BR-starts.

As far as having remade maps goes, it really depends on how well the new maps fit in w/ classic gameplay since these new maps are being designed specifically around things like sprint, AAs, and weapon drops, thus creating longer distances between cover which wouldn’t go well w/ the slower-paced, non-sprint classic gametypes. Who knows though, some maps might end up working quite well. Using remade maps form previous games would only encourage the issue of it being labeled as an imitator as well.

A classic version of Halo 4 is all we need, not a Halo 2/3 rip-off.

Wow you are missing Halo 1,2 and Reach, you are hardcore :confused: Edited Hardcore should just resemble Halo 3 playlist options mlg, head to head, Swat, and Snipers.

> Wow you are missing Halo 1,2 and Reach, you are hardcore :confused: Edited Hardcore should just resemble Halo 3 playlist options mlg, head to head, Swat, and Snipers.

Some people actually liked “Casual” Halo 2 and 3. I want to be able to have a fun, no pressure game without all the new stuff Halo 4 has to offer. I want awesome vehicle battles on medium and large maps and epic runs to the rocket spawn. :stuck_out_tongue:

I wonder where this idea that “classic” halo means Halo 3. I don’t know about the rest of you but when people say Classic Halo I think of Halo CE.

> > Wow you are missing Halo 1,2 and Reach, you are hardcore :confused: Edited Hardcore should just resemble Halo 3 playlist options mlg, head to head, Swat, and Snipers.
>
> Some people actually liked “Casual” Halo 2 and 3. I want to be able to have a fun, no pressure game without all the new stuff Halo 4 has to offer. I want awesome vehicle battles on medium and large maps and epic runs to the rocket spawn. :stuck_out_tongue:

Big Team Battle Heavy. Let the Heavy maps return with all the fun chaos :smiley:

> I wonder where this idea that “classic” halo means Halo 3. I don’t know about the rest of you but when people say Classic Halo I think of Halo CE.

Agreed and that irritates me because Halo 1 had the best maps :smiley: